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Prefab Editor (Alpha)

When you open the editor a seperate update box pops up close the editor while keeping the update box open then hit update or you can force update thru one of the top left drop down menus and follow the above written
I tried that, keeps failing.

 
@Guppycur

Ok, will be implemented in one of the next versions (if I don't forget it ;) ).

@Spectral Force

Let me know if the auto-update works.

@stallionsden

PILLE maaaaaaaattttteeee haha
Any chance the editor can have a approx 2000 x 800ish prefab lol. if i can export my international airport from a15 i be excited to try to put it into a16 lol
Lol. Just a few technical details:

* The max. prefab size is 1024 x 1024 x 256 atm

* The file size of this prefab would be ~1.7 Gb (without painting)

* The memory consumption would be 14 Gb (it's not optimized yet)

So there is a chance but this will take awhile...

The damned bugs you guys have found keep me busy. I made some progress but need more time ( 1 or 2 days). The good news is the patch also fixes the crashes caused by delete row/columns.

 
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@GuppycurOk, will be implemented in one of the next versions (if I don't forget it ;) ).

@Spectral Force

Let me know if the auto-update works.

@stallionsden

Lol. Just a few technical details:

* The max. prefab size is 1024 x 1024 x 256 atm

* The file size of this prefab would be ~1.7 Gb (without painting)

* The memory consumption would be 14 Gb (it's not optimized yet)

So there is a chance but this will take awhile...

The damned bugs you guys have found keep me busy. I made some progress but need more time ( 1 or 2 days). The good news is the patch also fixes the crashes caused by delete row/columns.
Your awesome pille! Thank you for all your hard work. Is there a type of prefab you would like created? I feel like both you and Hal deserve a prefab created specifically after you 2. A few ideas:

-Hal's Hardware (Hardware Store)

-Hal's Hideaway (Bar)

-Pille's Pantry (Restaurant or Grocery)

-Pille's Pawnshop (General Store)

 
Your awesome pille! Thank you for all your hard work. Is there a type of prefab you would like created? I feel like both you and Hal deserve a prefab created specifically after you 2. A few ideas:
-Hal's Hardware (Hardware Store)

-Hal's Hideaway (Bar)

-Pille's Pantry (Restaurant or Grocery)

-Pille's Pawnshop (General Store)
You forgot -

Hals br othel

Pille s ex shop

Hals dungeon

Pilles swingers club

:-D. ....

Yes thanks pille awesome work on the bugs and keep up the awesomeness

 
Update Time!

Changelog v0.3u (August 22, 2017):

- fixed: remove rows/columns caused crashes

- fixed: remove rows/columns and add rows/columns led to buggy/permuted textures

- hint: remove rows/columns may be slower or faster than before ;)

 
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Your awesome pille! Thank you for all your hard work. Is there a type of prefab you would like created? I feel like both you and Hal deserve a prefab created specifically after you 2.
Uhmm that's a hard decision. Ofc a whorehouse would be the obvious choice but maybe I'll find something less Guppycurianish. ;) I need some thinking time...

 
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Update Time!
Changelog v0.3u (August 22, 2017):

- fixed: remove rows/columns caused crashes

- fixed: remove rows/columns and add rows/columns led to buggy/permuted textures

- hint: remove rows/columns may be slower or faster than before ;)
Awesome work Pille. Just wondering does this fix the texture issue at all or

 
Mhh what do you mean? The patch should fix the texture issues you, Henk and SevenDaysToDieModEditor have reported.

 
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Awesome again. Your a bug squashing machine :-P
I 100% agree :-D

Great work Pille!

How about I build for you a great ice wall in The North? (Winter is coming...)

 
Last edited by a moderator:
Update Time!
Changelog v0.3u (August 22, 2017):

- fixed: remove rows/columns caused crashes

- fixed: remove rows/columns and add rows/columns led to buggy/permuted textures

- hint: remove rows/columns may be slower or faster than before ;)
The texture moved correctly.

Thanks to the good work.

 
I must be missing something somewhere. I am texturing blocks in your editor and importing using Hal's but the textures are not there.

 
Please activate the 'ALL' check box (see screenshot bellow) and post a screenshot of the editor or tell me the texture and block IDs you're trying to use. Maybe you accidentally use an unpaintable block?

Ow4bXBP.png
 
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