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Prefab Editor (Alpha)

So let's summarize the situation:

1. We get those painting issues if we import the prefabs using the rwg mixer (according to stallionsden) or Hal's mod.

2. It happens with and without involvement of the editor.

3. It's random (and relatively rare).

4. Untouched vanilla prefabs seem to be affected as well as exported ones.

Conclusions:

Soon™

@stallionsden

Thanks stallionsden. I will wait for Hal's reply before doing anything. :) It doesn't look like my fault anyway (because of 2.). ^^

 
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There are some painting issues in one of my old A16.1 maps. So, no probably it's not version specific. Perhaps a game bug. I presume 'small' prefabs are not affected (or less often).

 
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I lose paint values when importing with Hal's, but not Stompys. I lose the block ABOVE A door importing with Stompys, but not hals.
Ahh sorry, I thought you were talking about the textures of the block above the door.^^ Makes much more sense now.

 
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Here's the prefab with the problems:

https://www.dropbox.com/s/it99djusvj13lkf/Crane.zip?dl=0

The two surrounding prefabs, with no problems (including my still a little too much 'Minecrafty' SpaceShuttle version 0.1 which you might like to see):

https://www.dropbox.com/s/3idggd47zty85eh/Base%20and%20Shuttle.zip?dl=0

(I hope this works, I'm new to Dropbox :smile-new: )

Edit: almost forgot this:

Map: Navezgane and in 'prefabs' the following lines:

<decoration type="model" name="CraneA16_2Q" position="500, 44, 1215" rotation="0" />

<decoration type="model" name="BaseA16_2Q" position="611, 0, 1214" rotation="0" />

<decoration type="model" name="SpaceshuttleA16_2_DEF" position="450, 76, 1435" rotation="0" />

 
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....I presume 'small' prefabs are not affected (or less often).
In my case the problem is in the smallest prefab. My (much) larger prefabs are ok.

Edit: it also depends on what you mean by 'small' off course. My smallest prefab is larger than the smallest vanilla prefabs.

 
s

Hi stallionsden,
A few things for you to try:

1) Does the issue happen with an un-edit export? i.e. export the prefab, don't touch it in the editor and try importing it again.
test 1 -

step 1:

made a small prefab exported using your commands and re imported thru rwgmixer prefab was fine

step 2: used same prefab went thru the editor spawned thru rwgmixer and texture issues came back.

 
@Henk

Thanks. I will try to find out what's happen. Everything bigger than a vanilla prefab is not a small one.

Yes, same problem here.
That's normal (see Hal's reply):

You can't lock doors that you don't own in-game. Use the [own] flag when importing


@stallionsden

Ok I've found the bug (see reply below).

 
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@all

I am pretty sure that we have two different bugs. One in Hal's import command and another one in my the editor caused by the remove rows and columns functions. Please use the export function in the editor to remove unwanted rows and columns.

I should have enough time to fix this bug this weekend anyway....

 
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@all
I am pretty sure that we have two different bugs. One in Hal's import command and another one in my the editor caused by the remove rows and columns functions. Please use the export function in the editor to remove unwanted rows and columns.

I should have enough time to fix this bug this weekend anyway....
Soooooo which bug do i get up you for and stomp my feet til you fix it and which is Hal's :-D haha lol joking ofc. .....

Brilliant if this bug/s can get squashed thabk you also for looking into it

 
Version 0.3t seems to have the following bug.

Insert row 1 at row 0 in frontview.

Block texture remains in place before insert.

Probably No texture block is not copy texture.

example

N is No texture block

Non-N alphabets are texture-set blocks

A B C D

E N N F

G N N H

I J K L

When inserting into the row 0 in the block arranged as described above, it becomes as follows

A B C D

E B C F

G N N H

I J K L

I J K L

The expected correct behavior is as follows

A B C D

E N N F

G N N H

I J K L

N N N N

 
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Pille, does the first post contain the latest download link? I haven't updated in a while.
When you open the editor a seperate update box pops up close the editor while keeping the update box open then hit update or you can force update thru one of the top left drop down menus and follow the above written

 
PILLE maaaaaaaattttteeee haha

Any chance the editor can have a approx 2000 x 800ish prefab lol. if i can export my international airport from a15 i be excited to try to put it into a16 lol

 
Pille, quality of life request:

In Replace Block ID, under Textures:

A checkbox to "Set all the Same" would be awesome. Saves some clicking. :)

 
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