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Prefab Editor (Alpha)

Seems to work with your prefabs. I've successfully converted the courthouse. Did you copy all prefab files into one folder? If you still have problems, I could convert the prefabs for you... "All IN ONE (Prefabs and Modlet)" contains all POIs that need to be converted, right?

 
Entity spawn via trader("SpawnEntity" class) spawn now works incorrectly (spawn happens repeatedly).

Do you have another way to spawn an entity in a prefab without using sleepers?

(I need to spawn in a viewable area and be immediately active, but sleepers can't spawn in an open/viewable area, and not active)

 
Last edited by a moderator:
Seems to work with your prefabs. I've successfully converted the courthouse. Did you copy all prefab files into one folder? If you still have problems, I could convert the prefabs for you... "All IN ONE (Prefabs and Modlet)" contains all POIs that need to be converted, right?
Yes that is correct. Yeh I did put them all in one folder.

 
Entity spawn via trader("SpawnEntity" class) spawn now works incorrectly (spawn happens repeatedly).Do you have another way to spawn an entity in a prefab without using sleepers?

(I need to spawn in a viewable area and be immediately active, but sleepers can't spawn in an open/viewable area, and not active)
"SpawnEntity" class? Not sure what that means. Are you talking about the spawnTrader blocks?

 
"SpawnEntity" class? Not sure what that means. Are you talking about the spawnTrader blocks?
Yes, trader spawn occurs through "SpawnEntity" class. Now spawn is repeated.

You told me about something

https://7daystodie.com/forums/showthread.php?62501-Prefab-Editor-(Alpha)&p=980620&viewfull=1#post980620

i would like to clarify whether it is possible to use it, because spawn through a trader works for my purposes incorrectly... Or, maybe, there's another way?

 
Last edited by a moderator:
Yes, trader spawn occurs through "SpawnEntity" class. Now spawn is repeated.You told me about something

https://7daystodie.com/forums/showthread.php?62501-Prefab-Editor-(Alpha)&p=980620&viewfull=1#post980620

i would like to clarify whether it is possible to use it, because spawn through a trader works for my purposes incorrectly... Or, maybe, there's another way?
Ok, so it's a bug that doesn't affect the vanilla traders (which use the same system) but your project? Atm. static entity spawning is not implemented, sorry. FYI. you can't have static spawns and tile entities at the same time. That's a restriction of the prefab file format. Tile entities are used for storing light properties and other stuff. So adding a trade the way suggested in my old post, would disable certain features of the POIs.

 
Hi. My suggestion: Make an air prefab (consisting of only air block) that has the same size as your POI and add the corresponding entry above the entry for the prison in the prefabs.xml. I think Guppy had the same problem with my ship. There was water in it that belonged to the custom world. Unfortunately, the air prefab trick didn't work but but perhaps you can use it to remove those trees. Not sure.

 
Hi. My suggestion: Make an air prefab (consisting of only air block) that has the same size as your POI and add the corresponding entry above the entry for the prison in the prefabs.xml. I think Guppy had the same problem with my ship. There was water in it that belonged to the custom world. Unfortunately, the air prefab trick didn't work but but perhaps you can use it to remove those trees. Not sure.
Thanks for the idea, I will give that a shot. Side note, after the conversion to a18 inget slot of texture white text messages in the console. Are those anything to be worried about?

 
Pille,

Can you advise how to get the 7daystodie tab to work so I can view the prefab as it will look in game? When I click on the tab, all I am getting is a white screen.

War and Peace,

UnknownSoldier

P.S. Thanks a million for this tool. Now I can review all of the compo packs and make sure no one is being overly enthusiastic about loot boxes, or secret rooms to not-cheat finding. And get rid of the horribly designed ones.

 
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