Shifting bounds and at random shifting sleeper volumes
Hello Pille,
First,
thank you for keeping the editor up to date!
Maybe you can help me with a question I have about saving one of my (rather large) prefabs in the in-game editor. My problem is that (often) it automatically updates the bounds when it saves the prefab. When I reload it later, one of the bounds (mostly the West-bound, but at random also other bounds) is 30-50 blocks wider outside the original prefab. That space is totally empty (also accordingly to your Zombie Editor). When I click 'update bounds' it does not remove the empty space. The only way I can 'fix' this is by removing the empty columns in your Zombie Editor (which is great!). After that, the bounds in the in-game editor are good and 'update bounds' works ok. Then I edit the prefab in-game, save it, and again the borders mess up..., repeat.
Not ideal, but it kinda works. What doesn't get easily fixed however, are the by the in-game editor saved sleeper volumes, which get shifted all over the prefab over the x- y- and z-axis almost at random:
- the sleeper volumes even start/stop outside the prefab bounds
- the shift of the sleeper volumes does not match the extra 30-50 extra blocks outside the original prefab!
- the size / shape of the sleeper volumes is unaffected
- there appear to be even new,
not (on purpose) by me, placed sleeper volumes in the prefab. (BTW: I play single-player, locally on my computer)
This is very annoying of course. The only fix atm is manually shift them to the right spot in your Zombie Editor. Doing this gets old fast, so I removed all sleeper volumes for now.
Maybe related to this: only when my prefab is placed in Navezgane (game and World Editor), the console warns in yellow about: <See attached screenshot>
Can you help me please?
Already done / tried:
- Converting prefab from A16 to A17, including removing all in-game errors (blocks, paint) except for the one in the screenshot which I can't seem to solve.
- Trying to read as much as possible on the forums about this (found nothing useful)
- Full new reinstall of 7d2d (including Windows registry, etc.)
You can receive the affected prefab of course.
**UPDATE**:
The same bounds-error while saving, happened to another (A16 to A17 converted) prefab I made, which doesn't have the problem as descibed in the formerly mentioned screenshot. This time I copied only a small piece (one army truck) into a new prefab. But still, saving this tiny prefab meant that the bounds messed up immediately.