Changelog 0.82
* 3 new options (some of them require a restart of the editor):
* dark mode - Sets GUI to dark mode (beta)
* Load unknown block - Unknown blocks are blocks that aren't defined in the blocks.xml. The editor will try to assign an ID to each of those blocks if this option is enabled. This may help to handle issues resulting fromm odlets. EXPERIMENTAL!
* Advanced replacing tool uses block names instead of IDs 0 This option may help to mitigate issues resulting from incompatible modlets.
* fixed: GUI uses fallback mode
* fixed several bugs related to the advanced replacing tool (big thanks to MAGOLI for reporting the xml bug!)
Autoupdate isn't working? Try these:
Download LINK (32 bit)
Download LINK (64 bit)
@all
Sorry guys and gals but, it looks like you have to repeat the (updated) instructions even if you just converted prefabs only containing vanilla blocks because the previous version of the editor was affected by a bug that messed up the prefab XML files...
How To Convert A17 Prefabs To A18 (UPDATED!!! but still work In Progress)
Make backups and use it at your own risk! You need editor version 0.82 or newer to follow this instructions.
(Step 1)
Install the 'AAA_A17_TO_A18_CONVERSION_HELPER' modlet (see link below). This modlet adds placeholder blocks representing the missing vanilla blocks from A17. It should be removed after all your A17 prefabs have been converted. If your prefabs contain custom blocks, install all modlets that provide those blocks.
Download Link: AAA_A17_TO_A18_CONVERSION_HELPER (updated version)
You don't know how to install modlets?
Installing Modlet Step by Step (by TopMinder)
(Step 2)
Create a new folder and copy all your A17 prefabs into it. For instance on the Desktop: C:\Users\YourUsername\Desktop\New Folder
(Step 3)
Start the zombie editor (my editor) and make sure that the latest update is installed and that the game directory is defined (Extras -> Set game directory...). Enable the following options (Extras -> Options...):
(Step 4)
Press Ctrl + A in the editor to start the advanced replacing tool. Click 'Import Rules' and select the file 'A17_to_A18_V2' which can be found in the main folder of the AAA_A17_TO_A18_CONVERSION_HELPER modlet. A list of rules should appear which can be edited, removed or completed using the modify, remove or add button, respectively. For instance, there are some rules for texture changes at the end of the list that you may want to remove (adding and removing is still somewhat wonky). When you've finished editing click 'Apply all rules from the list' in the advanced replacing tool. Then Click 'Replace (prefabs in folder)...' and select the folder you've created in step 2.
(Step 5)
Wait until all prefabs are converted (progression bar shows 'done!'). This may take are while. When your POIs are converted you should uninstall the 'AAA_A17_TO_A18_CONVERSION_HELPER' modlet.
(Step 6) (Optional)
Not that important but it's highly recommended to check the converted POIs in the ingame editor. Watch out for missing texture messages in the console (mostly white messages) and other stuff.