Roland
Moderator
Well What mean LBD?
Learn by doing. Instead of spending points to improve your skills, they improve incrementally as you perform an action. So craft 20 stone axes and your ability to craft stone axes goes up. Hit rock or ore with a pickaxe 20 times and your skill in mining goes up. That is the type of character progression people refer to as LBD. Like Valheim.
In A11 for the first time we were able to improve the quality of tools and weapons by crafting them. The more we crafted them the higher the quality of those items would be when we crafted them with a random plus or minus modifier. That was the start. From there we had a variety of variations and experimentations. Crafting progression through learn by doing ended after A15 and skill progression through learn by doing ended after A17.
Bandits have been on the "next alpha" menu for years. They have not necessarily been the sign that development is over. They were always just one of the unfinished features people were looking forward to. Since they've repeatedly been punted NOW they have become the sign that the game is almost complete. But back in 2016 there were still other features needing to be completed in addition to bandits. They started the process-- not to finish the game but simply because they felt like it was time. Turns out it was not.in 2016 we get A16. And if i good remember bandits were added too ( as test enemies) so..... 7dtd was almost completed in 2016.
So, no, I would not consider Alpha 16 as the almost done version regardless that they experimented with bandits.
This video "say" what i mean- this looks like horror game in ps1 or 2 style. and i expected something similiar in future- survival sandbox horror game. now we get... mad max with zombies.
That video of someone creeping around the biomes slowly moving sideways sometimes and looking around at nothing is what you were hoping for? Jeez....go edit the xml and cut zombie populations in half of what they already are and you can have that video right now. All that video proves is that the nostalgic memory of a world full of zombie hordes definitely doesn't apply to Alpha 11...
I read your posts a lot complaining that the horror is gone compared to the past and I really don't get what you're saying and I don't agree at all. I'm sorry that the devs aren't focusing on the things you want but if you are playing the game like Mad Max and you'd rather play it like a spooky silent hill then don't use vehicles and start crouch walking everywhere while turning a lot and looking at the sun through the trees. Turn off distant terrain and up the fog if necessary. I really don't play the game like Mad Max myself and I've moved into the wasteland in my game and I get creeped out by the sound effects all the time. The forest isn't a lot of horror but the wasteland certainly is.
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