Urban Blackbear
New member
M60's don't have bad durability, they have a high fire rate. Every bullet is a bit of degredation.
Well hmg need to have bigger durabilityM60's don't have bad durability, they have a high fire rate. Every bullet is a bit of degredation.
WelcomE to 7dtd forum XDThis thread is wild, it went from talking about how the mechanics have changed, to how horror needs to be "better suited FOR ME". Now we're down to M60 degredation.
Tune in to this thread to see what comes next!
This thread is wild, it went from talking about how the mechanics have changed, to how horror needs to be "better suited FOR ME". Now we're down to M60 degredation.
Tune in to this thread to see what comes next!
I fully agree.If you want to play a game with rules but you don't like the rules offered by TFP then you can look for mods that change the rules to what you like better.
<ModInfo>
<Name value="Always Open Trader"/>
<Description value="Removes open and close times from the traders."/>
<Author value="Khaine"/>
<Version value="1.0"/>
<Website value=""/>
</ModInfo>
Its funny listening to people defending the ability of zombies that can't sense you beyond about 30 yds above ground having omniscience regarding anything below ground. Also, auger hands.
Its funny listening to people defending the ability of zombies that can't sense you beyond about 30 yds above ground having omniscience regarding anything below ground. Also, auger hands.
I haven't read people in this thread defending that idea. I have read people in this thread report that they've built underground bases and remained undetected. Not a single person has defended digging zombies by saying they think zombies should be omniscient underground. Instead, we have heard actual feedback from actual gameplay that the zombies are in fact not omniscient which is why there is no valid argument for "TFP forced me from the underground".
My suspicion is that the people who are still ranting against digging zombies and claiming that TFP is forcing players to stay above ground have not actually tried it and are simply going off patch notes they read back in A17. Or maybe they tried it in A17 when zombies were following much longer pathways to players than they are now and they have never tried it since then.
As for auger hands I'll just say that it is funny listening to people call for zombies to not be able to pound through dirt and rock underground when those same zombies can pound through wood, stone, concrete, and steel above ground....
You can't build an underground base and remain undetected. Nobody I know has pulled it off and no streamer has demonstrated it. I suspect you already know that..reflexively pushing misinformation while whiteknighting for TFP seems to be very popular around here.
TFP's subliminal message is: There is no 100% safe place.
3 options:
- I accept this, or
- I turn off the horde night, or
- I stop playing.
I agree. Understand this as included in the second option, maybe.Option 4: Mod the game
You can't build an underground base and remain undetected. Nobody I know has pulled it off and no streamer has demonstrated it. I suspect you already know that..reflexively pushing misinformation while whiteknighting for TFP seems to be very popular around here.
Again, betting that you haven't actually tried it recently or that you are including horde nights when you say having an underground base and staying undetected can't be pulled off.
Play the game. It is ez and zombies no longer dig. I mined 10 blocks below ground with a screamer above me. She and other zombies nvr once digged down.You can't build an underground base and remain undetected. Nobody I know has pulled it off and no streamer has demonstrated it. I suspect you already know that..reflexively pushing misinformation while whiteknighting for TFP seems to be very popular around here.
You can't build an underground base and remain undetected. Nobody I know has pulled it off and no streamer has demonstrated it. I suspect you already know that..reflexively pushing misinformation while whiteknighting for TFP seems to be very popular around here.
Roland, here is me a second time - appreciating your grace in communication. I have way less patience than you do when it comes to handing out details instead of doling out consequences when saltposters try to think they are coming to collect.Let's be clear. Are you including horde night in that? I don't stay in my underground base on horde nights and I am never detected down there during regular days and nights. I'm not pushing misinformation and there is nothing reflexive about it. I'm giving you actual gameplay testing as have other reporters in this thread. I can't help what streamers demonstrate or don't demonstrate. If any of them cared to dig a bedrock base then it would easily be demonstrated that they are safe down there on all normal days and nights.
Even if you were detected-- let's say while ascending or descending, zombies only remember you for a short time and then they go dormant. If you take ranks in the stealth perks the timer for them forgetting about you and returning to non-aggro state gets even shorter so stealth can make it even more viable being down there. There is no way normal non-horde night zombies will dig down and destroy your base and kill you before their timer runs out
I agree with you that it cannot be pulled off IF you include horde nights. But....we've been assured over and over that you guys are not against digging zombies because you want to avoid horde night. So if horde night is the only time you are going to get hassled by zombies while down below and you don't want that and you also don't want to have to surface to fight them then the existing option to turn off horde nights is your best option. You will be able to dig down and remain hidden from normal zombies on a daily and nightly basis and having no horde night is exactly the same thing as remaining underground undetected by zombies on horde night.
Again, betting that you haven't actually tried it recently or that you are including horde nights when you say having an underground base and staying undetected can't be pulled off.
Play the game. It is ez and zombies no longer dig. I mined 10 blocks below ground with a screamer above me. She and other zombies nvr once digged down.
Yea I was in vanilla multiplayer when it happened.Hmm...maybe a bug... Should I check into it...?
Hmm...maybe a bug... Should I check into it...?
Zombies (actually all entities), sleeping or awake, can see, hear, and smell you. Hearing and smelling work similar.
- If a zombie sees you, you become "hunted".
- If you are "hunted" and disappear out of sight (stepping into a very dark place where the zombie can not see you) you immediately lose the "hunted" status.
- The zombie will still continue moving to your last known *location* for 30 seconds. (hardcoded)