For those arguing about how hard it is....
Why can we not just please both sides? Ramp up the spawn rates/zombie toughness for the higher levels and the opposite for lower difficulty levels? I would have thought doing something like that would be really easy for the developers? Why should people have to mod either way? Remember a lot of your consumers will probably never mod the game/don't know how to.
Playing on easy should essentially be a bit of a cakewalk and should let new players/lesser skilled gamers get used to how the game works and not continuously punish them for not being very adept. At the moment, easy is actually pretty tough, too tough in fact. Heres an example:
I used to play some Alpha 16 with the girlfriend. Now I'm not the most skilled gamer, I'm just a casual one who likes to have fun. However she is pretty useless, but don't tell her I said that :distrust: . She could just about manage normal difficulty in A16 because you didnt have to go and kill zombies all day, in addition to the fact that they were a bit easier to kill.
Her role would be tending base, cooking food, farming, a bit of building/painting etc...
Meanwhile I would go out and loot and wouldn't have to worry too much about her. It was great fun, I'd come back with many presents and she'd have bacon and eggs ready for me with a beer.
Now though, she's completely restricted in what she can do, theres not much point building a base anyway as most of it will just be destroyed, and she has no choice but to go out and kill zombies if she wants XP/skills and perks. Needless to say, she is not very good at killing zombies. It has led to many frustrating games where shes dying ALOT.
Its got to the point where shes lost interest and just doesn't want to play anymore as its too hard.
Why can't TFP cater to both people like her and people who have many hours of experience? I can't play A17 with her anymore, I can't play it with my little nephew because they're just getting frustrated and bored of constantly having to kill zombies and constantly dying.
Although I do like some features of A17, alot of it has just left me sat here thinking.....seriously?
I've had
- zombies spawn in thin air in front of me
- zombies taking several close range shots from shotguns
- zombies shrugging off headshots
- pigs shrugging off bullets
- wolf packs on day 1
- floating trees
- unhittable trees
- items with no picture
- placeholder items
- punching after placing an object
- backpacks falling through the world
- supply crates falling through the world
(those previous 2 resulted in 2 or 3 deaths in quick succession while trying to retrieve my valuable loots, which i never got back)
I know somebody will just come back at me and say "Oh but its in alpha, its in experimental blah blah blah"
I know it is.
It feels like alot of freedom has been taken away from the game. I really want to enjoy the update, but if I do want to play it, its going to be solo and tbh, its too hard.
Why does it matter how some people play? If someone likes building bases, let them.
If they like cooking, let them.
If they like chopping down trees, let them.
And for the people talking about 'gamestages':
Alot of players will have no clue about this. Me included. I don't really understand what it is, but it sounds like cheating/exploiting the game mechanics to make things easier. How is that any different to digging down to bedrock to cheese the zombie AI?
I like to loot and build and I feel like thats really been taken away from me.
I think the general opinion of the complainers is "give us the option to play how we want!" and I feel inclined to agree...
But hey, hopefully things will be addressed! I will stick with it nonetheless.