PC please don't cater to the HC crowd

Aren't we all kinda doing that? =)
I think in an ideal world, we'd like alot of this to be tied in to the difficulty you select.

Some extra options to tailor enemy behavior to our personal preference would please everyone, and is probably the easiest solution to the problem.

ie

Zombie Digging

Zombie Perception

Zombie Health

Zombie Strength

etc...

I'm not sure if its completely doable, I'm no game programmer, but I feel like it should be?

I really don't know why people are presuming its one way or the other.

Just because someone finds the game easy, it doesn't mean the game is easy for everyone.

Scavenger mode should be easily playable by a child or an inexperienced gamer, and Insane (or whatever its called) should challenge the experienced veterans.

As somebody said above quite rightly, the Fun Pimps already have the veterans money. If you all want the game to keep growing, it needs to cater to new players too.

 
Last edited by a moderator:
Aren't we all kinda doing that? =)
No. I'm not pandering to the sympathies of the masses to allow TFP to make the game they desire. Quite frankly, if we left it to them without providing feedback, they would make a pretty poor game. I never thought I'd say this, but it is an EARLY ACCESS game. This implies we are alpha testing their game and it's everyone's responsibility to tell them what works and doesn't work.

 
yeh, but at some point they start to identify the people who are just complainers and only listen to the ones who provide decent critique. Just saying. =)

Besides, this close to gold, I doubt they're looking at our opinions much.

 
C4HJ4cmVcAA4Prq.jpg
 
Well, my current playthrough is on Day 4. My gamestage is 12. A wolf horde jumped me. I ran away until they stopped chasing, then I went back and picked them off one-by-one.

I actually only have 250 hours in this game. Even silent wolf hordes are not that hard people.

 
I used to play on warrior/nomad.Now i have lowered the difficulty and the game is quite fun.In a14-15-16 i used to get bored by day 30 because of lack of threats and having everything i wanted.

What is the point of playing a zombie game if you don't like killing zombies?What is the point of having so many POi's if you have everything and your base is invincible by day 30?What is the point of having so large maps, so many minerals if you don't need them? What is the point of having the auger, if you no longer need to build, cause you already have an invincible base?

Those of you, who can't play and enjoy the game, on lowest difficulty, you are doing something very wrong.

I started plaing they are billions, had the same dilema for almost 1 year, i believed the game is to hard, only to find out how enjoyable it is.

 
Aren't we all kinda doing that? =)
I think anyone denying they don't do that to at least some degree is kidding themselves. I try to be objective (especially as a moderator), but I know I have certain preferences and would just love it if TFP tailored the default game exactly to my preferences.... hehe.

This is where I hope TFP keep the game as supremely configurable as they can - down to and even including major game mechanics.

Don't want digging zombies? Edit this XML and turn 'em off.

Don't want a 7 day horde? Edit this other XML and turn that off too.

Want a harsher death penalty? Change this one line here and you're golden.

Want 100 active LCB's? Open up whatever.xml and change 1 number.

The more TFP can do that, the more successful the game will be I think.

 
as I said I'm already playing 1 lvl down in Diff. I don't understand why hte HC crowd wants me to have to play the game THEY want to play. I want them to have their game and me mine. At this point I'm waiting for the final stable version and hope the FPs fix it. Then if I have too I'll play easiest level and see if that's fun. If not I'm just going back to 16 and wait for 18. I hope the fact that there is a lot more money in making a game for everybody and not for just one small demograph will win the day
Seems highly unlikely if you are playing on the lowest difficulty that you are that busy. Our server is on level 4 with 100 max Zombie and we have little to kill unless we open a house. It is a zombie survival game what do you expect that they will remove the zombies? Wait there is a setting for that btw. It could be you are trying to live in a city? Perhaps moving further into the woods would work for you. First day play A17 learned that at the start looting houses is a bad thing. Game is geared more toward surviving now than ever.

Also many have said and seems true TRADER quests will level you faster than anything. They are very simple as well.

You are never forced to play how I want to play but I mean they can only lower the zombie down so far before they just do not exist. Though I am sure TFP know they are not going to please everyone and only those that do not like the changes are here in majority. The rest of us are loving the update. Perhaps find new friends that love surival games and are good at them. Then play alongside them to learn some things. I have 2 friends I play with and we each have our talents.

Few pro tips for you......

1. Use rooftops or even nerd pole alongside a building to get good safe shooting angles. Alongside the building they can destroy what is under you and you are still safe.

2. When you break into a house look at it and try to remember that the best loot is in the attic or basement most times. So start at the top or the bottom but go slow and crouched. Cutting a hole in the roof is sometimes best IF there are no windows for runners to come out to you. Make sure to get up there it is more than 2 blocks up.

3. Birds you can walk backwards faster than they move.

4. Military camps, build a fast 4 block high tower to get rid of the dogs. If you can see one in the camp get on tower shoot dog. It comes to you faster than other Z so kill dog. Then hop down get rid of slower Z or avoid them and loot the camp fast.

5. Do not sort loot if you are sneaking through a building. Pick it all up!!! When outside and clear go through it. Or if you see you are nearly full then quickly scrap everything that is Brass,Lead,Iron,Cloth. Toss garbage like glass.

6. If you think there are runners make sure to cut out a few exits from the building. Outside is best place to deal with them. Run around the building with them. Stay close to it so they do not respawn.

These are a few things me and my friends do. Two of us work well together where we level about 3 lvl per hr. If you are working with friends stay together use melee only if you can or one melee one bow. For mele hit them from left and right to keep them off balance and not knowing where to hit.

All you have to do guys to start to enjoy the new version of this game is FORGET ABOUT THE OLD VERSION!!! Now you do that play it like you have no idea what you are doing!!! It will get so easy you will be bored soon.

 
Last edited by a moderator:
I'm not having any fun any more. I'm day 17 lvl 27. I'm a solo player and it's just boring. All I have time to do is kill Zs. Which I love but I also love exploring and looting and building and it feels like all that is gone now. I never get a break to do anything but kill zombies or wolves or dogs or vultures (love the vultures btw). But things like Day 4 or 5 I clear a bldg, I'm in the back room and a wolfpack comes thru the front all the way to the back room not a sound not a howl or a whimper. So me, 3 wolves and a small room with only a bow you fill in the rest. second hoard night and still have no time to buld a decent hoard base but the kicker first thing in the morning a roaming hoard with 3 cops and 8 hazmats as well as the usual suspects. I'm level 23 or 24 then (27 now ) so no work bench and no way to make ammo.I'm a new 7d2d fan started with Alpha 16 and loved it. Became my fav game above skyrim and even Fallout. Now in 17 I'm just bored. You never get a break to do anything but kill Zombies. You break a house open 6 or 8 zombies come out plus the ones that sneak up. It takes for ever to loot one house. I feel like I'm playing the old call of duty zombie game where you had to keep boarding up the windows. I even had the Zs jump the fence and attack me in the trader shop lol. yes jumped the fence, I watched them do it. For a solo player, It just gets boring.And here' the kicker, I'm already playing 1 below default diff.

I was told by some tubers that if I came to the forums and expressed my opinion respectively that you would listen so thats what I'm trying to do. Please don't cater to the loud and proud Hard core community. You have a lot more customers/fans than just them. Many of us if not the majority are solo players. We're proud just not always loud. We usually just stop playing rather than engage with Devs.

So I'm hearing there will be balancing and etc so here's my input. Please don't forget the rest of us. We want to play your game, see the world you created, create our own bases and explore. Please allow us sole players to do that as well.

Thanks for litening
I'm not enjoying it also. IT'S REDICULOUS the never ending stream of zombies...not to mention the 100,000 arrows in the head it takes to bring down one zombie! I was hoping the Dev's would come up with something better than this garbage especially after OVER A YEAR of working on it! I bought the game liking the way it was...was just looking for some minor changes maybe cars / ziplines / gyrocopter and the like, NOT A WHOLE NEW GAME!! If I saw this in the beginning I would have never bought it. The fun is gone for me.

 
Last edited by a moderator:
I think anyone denying they don't do that to at least some degree is kidding themselves. I try to be objective (especially as a moderator), but I know I have certain preferences and would just love it if TFP tailored the default game exactly to my preferences.... hehe.
This is where I hope TFP keep the game as supremely configurable as they can - down to and even including major game mechanics.

Don't want digging zombies? Edit this XML and turn 'em off.

Don't want a 7 day horde? Edit this other XML and turn that off too.

Want a harsher death penalty? Change this one line here and you're golden.

Want 100 active LCB's? Open up whatever.xml and change 1 number.

The more TFP can do that, the more successful the game will be I think.
That's great for the crowd who've been playing for a while now, where editting .xmls doesn't feel as daunting. Or maybe a GUI will be released in time to come.

But I think getting the right balance on the default is important for initial sales. 7DtD has some pretty scathing reviews new and old floating around the internet.

 
That's great for the crowd who've been playing for a while now, where editting .xmls doesn't feel as daunting. Or maybe a GUI will be released in time to come.
But I think getting the right balance on the default is important for initial sales. 7DtD has some pretty scathing reviews new and old floating around the internet.
but honestly how much of that is because of the fiasco with Telltale?

 
Where?https://store.steampowered.com/app/251570/7_Days_to_Die/#app_reviews_hash

On Steam the score is only going up and A17 is not even a "stable" and properly playable version, yet.

You make it sound as if it was a "Fallout 76 reviews" situation. =)
Sort by "most helpful". All of the reviews that show up are negative, and most of them explicitly say A17 sucks.

Just to point out.... it becomes most helpful when lots of people click the little button that says they agree with it.

 
That's great for the crowd who've been playing for a while now, where editting .xmls doesn't feel as daunting. Or maybe a GUI will be released in time to come.
But I think getting the right balance on the default is important for initial sales. 7DtD has some pretty scathing reviews new and old floating around the internet.
Keep in mind also, the community doesn't speak as one monolithic voice.

So, let's say they adjust the default death penalty (as they have in b208).

Adjust it to what?

I mean, there is literally NO value that will please EVERYONE. Some want it higher, some want it lower, some want it gone altogether.

ALL The Pimps can really do is set the value to what they think it ought to be, and make it easy for players to modify it to what they individually want it to be.

And that, the Pimps, have done.

 
I must admit that I'd be seriously p'd off with the games mega mob damage if it wasn't for the fact I've just recently stumbled on a technique that beats the AI.

I was early in the night of day 5 or 6 when a wandering horde zeroed onto my base, a ranger station (all ground level walls made of those weak flagstone walls). This was before I'd found the trick to the AI.

This horde absolutely beasted the building (bear in mind, it was a pre-existing structure, not one I'd spent 4 days building from wood). I was laying arrows into them all night, but by the time 4am rolled around the exterior walls were at a point where there should have been a total structural collapse.

Anyway, I spent all of the following day getting all the cobblestone I could to repair/upgrade it, and got it 100% cobblestoned by horde night (plus the bits in place that beat the AI).

By the end of horde night there was only about 5 blocks suffering any damage, and some of that damage would be from all my arrows that went flying through the night.

I've since, during daytime, skirted around a screamer horde (3 screamers), plus a wandering horde who happened in on all the drama, and thanks to my new trick, was able to reduce them all into a tame conga line. I weakened them with arrows before jumping among them to retrieve my arrows and to finish them off with a club. Structural damage - almost nil, resources consumed - maybe 100 arrows broken/lost. No need for spikes or traps of any kind.

Now TFP might not like this exploit, but I'd be very unhappy if I didn't have a solution. The game is now fun again for me, now that I can concentrate on progression rather than desperate rebuilding.

If a wandering horde had a real chance of collapsing my ranger station, then what hope would I have had on a horde night (with replenishing zombie numbers), or in a much smaller base of my own construction.

Long live the exploit!

 
Seeing as how it's been 0 for the last 5 years, I'd go with 0.
The problem being, you don't speak for the whole community. No-one does in fact, since the whole community would come up with dozens of different numbers to the one you just mentioned.

PS: Set it to 0 right now, and it makes the debuff infinite, so I don't think you'd want that. ;-)

 
By that logic, they shouldn't add any new features.
They shouldn't have added *that* "feature".

- - - Updated - - -

The problem being, you don't speak for the whole community. No-one does in fact, since the whole community would come up with dozens of different numbers to the one you just mentioned.
PS: Set it to 0 right now, and it makes the debuff infinite, so I don't think you'd want that. ;-)
0.01 is fine then. I'll compromise. So you're saying you're an advocate for an inputtable value?

 
Back
Top