PC please don't cater to the HC crowd

I agree with Roland in that if you 'level up quickly' you've got to own up to the fact that you'll get the 'hard core zeds' after you as I've experienced first hand!
This is utter nonsense as I said. Your firepower does not increase linearly with your level. Because of the gating, there are thresholds you cross (level 20, 30, 40 etc) where you blast forward in firepower. Leveling up as fast as possible and using the new toys and perks that each level brings is far more efficient than trying to level slowing to keep your gamestage down. I am level 95 now, and the game is now SUPER easy.. Day 21 horde came and the base (Steel) took almost zero damage, it was totally easy (difficulty 3, gamestage = 139). In short, if you want to dominate the game, level as quickly as possible.

Within about 15 IRL minutes I got two wandering hordes of 20 zeds or more a piece. Then much later, the next day right before I got to the traitor to get my reward a pack of +10 zed dogs?!?
You realize this was nothing whatsoever to do with your gamestage? Well not directly anyways. I suggest you research how the game determines the wandering horde types it is going to spawn for you. (hint: it's random)

 
And why should TFP pay attention to negative reviews on an experimental build on steam? Rational people don’t do that. It’s an experimental build where things are constantly changing and being balanced. The people doing that are trying to manipulate the devs not give an honest appraisal of their opinion of the game. Moreover, i would not at all be surprised that those reviews and their voting up was being orchestrated.
Because they are reviews? Most of the recent negs are players with >400 hours, and some with >1000 hours in-game. The average player has like... 80 or something. So they are probably worth reading.

Yes, they are trying to manipulate the devs by informing and criticizing their changes. Exactly what you, and everyone else that has been posting, has been doing on this forum.

 
@BertinatorYou really should do a Steam file check if any zombie requires 100,000 arrows to the head to kill.

I can not even remotely reproduce this.
Hardcore mode, Composite bow and iron arrows. +radioactive feral. About 250 arrows used. Result: Running hedgehog and empty quiver.

Lvl 4 sneak attack and lvl 4 headshot dmg. Still can't oneshot them, even with steel arrows. At this point, I just gave up trying to kill them. They heal faster, than I can damage them.

 
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Not everything in the game is going to be killable with the weaker weapons in the game. Perhaps try using a rocket launcher, explosives or even a AK. Also the perks you use have a lot to do with damage. Also not everything can be one shotted. LOL. Come on now if you want the game that easy put difficulty on one or even modify the game so they have like .00001 hp. LOL.

 
Because they are reviews? Most of the recent negs are players with >400 hours, and some with >1000 hours in-game. The average player has like... 80 or something. So they are probably worth reading.
Yes, they are trying to manipulate the devs by informing and criticizing their changes. Exactly what you, and everyone else that has been posting, has been doing on this forum.

No people tend to either use the reviews to demand the changes they want by bombing reviews with negativity or they write as if the game is complete when it is not. Also bear in mind you have been ALLOWED to give FEEDBACK and only feedback. The devs can completely ignore all feedback and there is nothing to do about it. None of us get to decide how things are done. Unlike other games TFP have kept this game on track to be what THEY want and not what the loud minority want. Yes those complaining in forums are a minority of the community as the rest are playing the game. Eventually word will get around and those that love the game as is get in here and out weigh the complaints.

Also looking at reviews you can see the majority of the community love A17 and so little to no changes are needed. We went into A17 with a Mixed for Recent and it is up to Very Positive. This clearly shows that the majority of people are happy with the changes. This in turns upsets the complainers struggling to relearn the game or perhaps insist on playing it as they did in the past.

I report any and all reviews that do not review the gameplay as that is what the system is for. Highly recommend others do the same. Do not allow haters to sabotage any game. Though they will never bring this one down that is clear.

Really wish people would get all their facts in oder before they say things...........

 
Not everything in the game is going to be killable with the weaker weapons in the game. Perhaps try using a rocket launcher, explosives or even a AK. Also the perks you use have a lot to do with damage. Also not everything can be one shotted. LOL. Come on now if you want the game that easy put difficulty on one or even modify the game so they have like .00001 hp. LOL.
I only mentioned oneshot, cause thats the only way, that you have a chance to kill a radioactive, before he can regenerate. Works on most zeds in hardcore, btw. Headshot+sneak attack+decent composite bow+steel arrows. Even if you didnt oneshot them, next few arrows usually kill them. Even cops. But radioactive zeds are just cancer. Also, if you use rocket launcher, or, any weapon, but bow, you would only multiply the problem, cause all other radioactives in the area gonna wake up, and then respawn, and wake up again. Untill you clear the whole city.

 
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The devs can completely ignore all feedback and there is nothing to do about it. None of us get to decide how things are done.
This is not necessarily true...

Blizzard : Diablo MOBILE game = RESULT = people ♥♥♥♥ on it, stocks go down and big changes are happening inside the company

Bethesda : Fallout 76 = RESULT = people ♥♥♥♥ on it, they make an AMA on Reddit asking for forgiveness and promising a bunch of changes

Either we "like" it or not, people in this age of social media and "everybody has an opinion reviews sites" can and will hurt your business if you don't accommodate for them.

 
I only mentioned oneshot, cause thats the only way, that you have a chance to kill a radioactive, before he can regenerate. .... But radioactive zeds are just cancer. Also, if you use rocket launcher, or, any weapon, but bow, you would only multiply the problem, cause all other radioactives in the area gonna wake up, and then respawn, and wake up again. Untill you clear the whole city.
I am level 95. Day 25. Gamestage 140. Difficulty: 3.

Ferals and irradiated zombies everywhere.

I knock all enemies except cops down in first hit. Two shot them with second hit. Cops take 3 hits to kill.

I am using a Level 5 sledgehammer with 3 mods.

Game is currently too easy.

 
I am level 95. Day 25. Gamestage 140. Difficulty: 3.
Ferals and irradiated zombies everywhere.

I knock all enemies except cops down in first hit. Two shot them with second hit. Cops take 3 hits to kill.

I am using a Level 5 sledgehammer with 3 mods.

Game is currently too easy.
Dunno what difficulty 3 means :) . But looks like way lower, than what I have, cause I had gamestage 100+ at level 30 :) .

Sure, mby melee is the way to go to kill radiated ones. But, imho, arrows should be viable against any zed. If radiated ones had their regen toned down a peg, no one would complain, I think. Cause it wont make it easier for you to kill them in melee, but would make it viable to kill them in range.

I know, I should use melee too, but with ping of 150-200, I really can't risk it, especially with them being able to kill me in 3 hits.

 
Dunno what difficulty 3 means :) . But looks like way lower, than what I have, cause I had gamestage 100+ at level 30 :) .
GS = (player level + days alive) x difficulty multiplier

I have died recently (on my own spikes no less, lol) and my days alive is only 10 or so right now. So yeah my GS is lower than it should be. Death makes a huge difference to GS now, more than it ever did. p.s. By difficulty 3 I meant the third difficulty up (or "normal") sorry I forget what it is officially called.

Also I cannot see how your GS is 100. If you are level 30, your 'days alive' figure is actually capped at 30, so your GS (assuming you have been alive for at least 30 days) is:

(30 + 30) x 1.5 (assuming difficulty 3 or "normal") = 90

However it is rather impossible for you to be on day 30 and thus be alive that long. I am mid-90s level and I am only on day 24. This means you must be playing a MUCH higher difficulty than me to get to GS 100 at level 30. In fact if I assume you have never died (to give you benefit of the doubt), I would guess your days alive will be 10 at best, giving a GS of 60 for your level on normal difficulty (30 + 10) x 1.5.

You must therefore be playing on TOP tier difficulty.

Sure, mby melee is the way to go to kill radiated ones. But, imho, arrows should be viable against any zed. If radiated ones had their regen toned down a peg, no one would complain, I think.
Could you ever kill a radiated with Arrows??? Even in A16? I've never tried but I've had problems killing them with top tier shotguns and rifles in A16, so just curious.

 
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GS = (player level + days alive) x difficulty multiplier
I have died recently (on my own spikes no less, lol) and my days alive is only 10 or so right now. So yeah my GS is lower than it should be. Death makes a huge difference to GS now, more than it ever did. p.s. BY difficulty 3 I meant the third difficulty up (or "normal") sorry I forget what it is officially called.
Im just playing on max, to get used to the worst, dunno what difficulty my server gonna chose.

Could you ever kill a radiated with Arrows??? Even in A16? I've never tried but I've had problems killing them with top tier shotguns and rifles in A16, so just curious.
Can't say. I was playing on heavily modded server in A16, and we had some really strong zeds there. But all of them were killable, as far as I can remember. With bolts, at least.

 
Im just playing on max, to get used to the worst, dunno what difficulty my server gonna chose.
OK, so no offence, but you are playing on max difficulty and complaining the zombies are too hard?

 
OK, so no offence, but you are playing on max difficulty and complaining the zombies are too hard?
More like impossible to kill with arrows. Not hard. Killing some bosses in dark soul is hard. Killing zeds is just a question of time. Except of radiated ones.

The thing is, you can be very careful and sneaky, and clear a dungeon by slowly taking them down one by one. This is my way of clearing them. Feels cool and interesting. Radiated ones seem to break the mold. If I have one spawn in the "clear" quest zone, I have no other choice but to gtfo from there. Cause no amount of arrows gonna kill it. And it started happening from level ~30. Now, at level 50, half of them are radiated. Dunno how to play sneaky now. Cause im pretty sure they gonna hear a sniper rifle, even with a silencer.

 
I guess I can see your problem. However it feels right to me that there will be radiated zombies whose regen is greater than the dps of your weapon, especially a bow. And yeah you need to run from these.

I think the root of the issue is not that GS rises too quickly (in fact it rises too slowly for MOST situations, and death drops it down too much as well) but that lower GS values can still produce Ferals and Irradiated, earlier than is good for satisfying gameplay.

 
I guess I can see your problem. However it feels right to me that there will be radiated zombies whose regen is greater than the dps of your weapon, especially a bow. And yeah you need to run from these.
I think the root of the issue is not that GS rises too quickly (in fact it rises too slowly for MOST situations, and death drops it down too much as well) but that lower GS values can still produce Ferals and Irradiated, earlier than is good for satisfying gameplay.
Fair enough, mby it would have been easier, if the radiated ones were treated like bosses, and there could be only 1 per house or smth. Dunno, mby im wrong, and at level 100 and with max upgraded composite bow, I would be able to kill them fast enough.

Honestly, not a very big problem for me. It was more about me pointing out ridiculousness of the hedgehod radiated zombies :) . Server I play on would be rebalancing zeds hp or weapon dmg anyway.

 
Oh FFS, people need to chill. It's not a stable build even, everyone should be giving as much feedback as they feel the desire to without everyone getting their panties in a wad about it. I can hardly believe it's just about devolved into a ♥♥♥♥ match about forecasting impact on sales statistics.

So my 2¢ for this thread.

I've always played this game solo, A17 between finding it really no fun alone and having friends who happen to have the game now, I've been playing MP preferably. It seems like the game is more geared for it now, and being as I play mostly EA titles, I'm really pleasantly surprised how stable and smooth the MP is.

So between the mismatches of the as now 3 patch levels for A17, and the "fun" of searching for public servers that will accomodate the groups desires... Love the filtering by the way, although a "Not-Navz" button and showing the current build the server is running would be nice (and a big thanks to you server owners who put the build in the server name) ... I have come to the conclusion that the defaults really should be balanced around the "average" MP and not SP. We look for mostly vanilla settings right now and honestly it does feel about right for MP, I think the server we mostly play on is warrior, and I wouldn't call my group hardcore but we are experienced players, so nomad should be about right for newer and more casual players even. I'm not saying there aren't things that I think need spit & polish or outright fixing but it's to be expected with an opt-in experimental build to an already experimental game.

There's sliders for up and down on most things, and modding for most of what isn't. SP you can mod to your hearts content, MP it becomes more of a PITA.

 
I think you only say that because it coincides with your desire.
I say that because it's the right thing to say. Any other opinion on that is clearly incorrect.

Could you argue that the game is good/bad for this or that? Sure you could and, with the caveat that people's opinions are almost always subjective, I'd say you were entitled to do so.

However there is nothing sinister about saying that the people who have spent a large part of their lives developing a game should be allowed to develop it under their own remit. They are, as should be, the sole arbiters of their own work.

 
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