PC My Thoughts After Playing Alpha 17. Yes I said Alpha 17!

In addition: there are a few stealth perks designed to make you less likely to be sensed. I think for those who take those perks they will be safe from everything-- maybe even the blood moon hordes once maxed out according to things Madmole said awhile back.

 
I may put in my opinion that it should be like this or like that or this should be changed or this should be added or removed but there is one thing I know for sure. When the game is done I will play it. I will play vanilla, I will play modded, I will play (some) single player, I will play (lots of) multiplayer, I will eat my green eggs and ham.....wait that is something else....

The thing is I think I like this game idea so much I will play it in what ever form it becomes. I am hoping they don't become bored with it and they make lots of sequels. I need my 7 Day To Die.

 
Which (even more ironically) won't be so safe any more due to that same new AI...
My thinking is that if I have to go some ridiculous distance like 30+ blocks away from the zombies so they can't sense me, digging down 30 blocks is easier than building up 30 blocks.

You will definitely want a different place to face the bloodmoon hordes unless you can actively defend your stilts since they will always know where you are and if there is no way to reach you they will start beating on your supports.
I already use a separate structure for horde nights. It's a series of platforms over a sea of spikes. Theoretically they can collapse a pillar or two and bring some of the platforms down, but they have to get across the spikes to do so (while my friends and I shoot at them) and if it looks like the front pillars are in danger we can retreat further back (meaning that they have to go across even more spikes to get to us).

I briefly tested this yesterday by making the simple inverted L out of wood frames. I went up 5 and over 7 and stood at the edge. In the past, zombies would mill around below me. Yesterday, they went straight for the support column and collapsed the whole thing.
So presumably the best solution is to make sure they can't get to you but then give them something disposable to vent their frustration on so they don't start hitting anything load bearing.

Or - even better - make some "lollipop" traps with groups of heavy blocks on single supports that are designed to fall on the zombies' heads when those supports are taken out...

 
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Actually the best is to give them one pathway of your choosing.

I think that designing gauntlets for the zeds may just be the next meta....

 
Which (even more ironically) won't be so safe any more due to that same new AI...

I think you will be fine for normal hordes. As long as they can't see you, you should be okay. Hearing you will draw them to the area but I don't know whether that is enough to push them over into attacking mode. You will definitely want a different place to face the bloodmoon hordes unless you can actively defend your stilts since they will always know where you are and if there is no way to reach you they will start beating on your supports. I briefly tested this yesterday by making the simple inverted L out of wood frames. I went up 5 and over 7 and stood at the edge. In the past, zombies would mill around below me. Yesterday, they went straight for the support column and collapsed the whole thing.
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edit: what about underground?

 
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So I started in on the underground bunker and I’m impatient so I was using tnt. A dog horde showed up and dug down from above me. In a short time there were 6-7 dogs Boiling through a hole in my ceiling. Pretty horrifying.

I need to try again without the boom sticks....

 
So I started in on the underground bunker and I’m impatient so I was using tnt. A dog horde showed up and dug down from above me. In a short time there were 6-7 dogs Boiling through a hole in my ceiling. Pretty horrifying.
I need to try again without the boom sticks....
Wonder if you dug it out with the auger instead if that would have attracted them as well.

 
Wonder if you dug it out with the auger instead if that would have attracted them as well.
maybe, maybe not. But in the end, all that matters is hiding underground is no longer a given safe space on horde night.

 
maybe, maybe not. But in the end, all that matters is hiding underground is no longer a given safe space on horde night.
Well, just remember this is the first iteration of the new AI. I got to horde night and none of them digged. Not sure why. I had more trouble from wandering hordes during the week than I did from the bloodmoon horde. So something is going on. I seem to remember that in past alphas zeds could sometimes see you through natural terrain but not through crafted blocks. During the week my ceiling and sides were mostly bare dirt and stone but finally right before the blood moon I was able to fully cover every surface with cobblestone blocks.

But still..the bloodmoon horde is supposed to gps to you no matter what so....not sure. There are bound to be issues as we go forward. I'll try and get to day 14 to see if the larger bloodmoon horde might make a bigger difference.

 
In addition: there are a few stealth perks designed to make you less likely to be sensed. I think for those who take those perks they will be safe from everything-- maybe even the blood moon hordes once maxed out according to things Madmole said awhile back.
That's good news. There is eventually a way to break away from the fight-grind-fix loop...

 
That's good news. There is eventually a way to break away from the fight-grind-fix loop...
If I have a minibike, and I don't wanna bother with the horde on horde night I just go for a relaxing bike ride and do some exploring till the next morning. Then come back to loot the poi's once 4 am hits.

 
Actually the best is to give them one pathway of your choosing.
I think that designing gauntlets for the zeds may just be the next meta....
A while ago I tested a Vauban style fortress. It guided zombies through long corridors of spikes while I could shoot them all the way. And whatever wall they would start whacking on I could shoot them from the top of another wall.

But to be honest it was all too much work.

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there will be only quests go kill XX, or more things to do like bring something to trader?

 
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For A17 there will be three quest types:

1) Clear all sleepers in target POI

2) Fetch an item from target POI

3) Find hidden cache in target POI

There are 1-2 additional quest types planned for A18

Plus we’ll have to see how creative modders can get.

 
For A17 there will be three quest types:
1) Clear all sleepers in target POI

2) Fetch an item from target POI

3) Find hidden cache in target POI

There are 1-2 additional quest types planned for A18

Plus we’ll have to see how creative modders can get.
Are treasure maps still in, or are they replaced by #3 above?

 
A while ago I tested a Vauban style fortress. It guided zombies through long corridors of spikes while I could shoot them all the way. And whatever wall they would start whacking on I could shoot them from the top of another wall.
But to be honest it was all too much work.
Wow, it looks incredible!

 
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