I know it will not be released earlier than (mid?) August. Software development always takes longer as expected and when they give a date x days in the future I'll automatically add 30-50% and that will be the next date they'll announce as proposed release. To which I'll add 30%-50% again, ....Honestly? I doubt the release will be within three weeks for exactly the same reasons. If it is released within three weeks then the experimental will truly live up to its name.
Gotta go back to report and claim your reward.Bat-Roland : thank you for the "quests" write up, which was fun to read. I wanted to know what was on the roof, but oh well. Sounds like more stuff to do mid-game. How do you redeem the reward - does it happen automagically or do you have to go back to the trader to get it?
I've have suggested this years ago:My only real concern is trying to get a cooking pot without having to fight to the death with a rock tied to a stick.
Quests will come with a variety of rewards and I would tend to agree that probably the rewards won't often be enough to coax someone who wasn't interested in doing quests in the first place into doing them. They're icing on the cake for those who like questing for its own sake or as you say, for someone who decided to go out and scavenge and felt they might as well get a bit of a bonus to it.I'll be honest I'd probally skip that quest as the reward is not really worth the time commitment it'd take to do it. 300 dukes is not hard to earn, i'd rather the quests offer items as well. Do they? As once I hit day 7 or so, I usually have so many dukes I have multiple stacks, in a16 anyway. I guess, it'd give me something to do with a bonus when I am out exploring/looting poi's anyway.
Btw, how does repairing work in A17? can you lose quality and have it degrade down to the next lower tier? I been wondering about this as quality went from 1-600 to bascally 1-6. Losing a whole quality level for one repair would be pretty harsh. Especally with how easly things in A16 can break. Also did they remove the item losing effectiveness once durability hits half? Thats always annoyed the hell out of me personally.
Let's think about this for a minute.Quests will come with a variety of rewards and I would tend to agree that probably the rewards won't often be enough to coax someone who wasn't interested in doing quests in the first place into doing them. They're icing on the cake for those who like questing for its own sake or as you say, for someone who decided to go out and scavenge and felt they might as well get a bit of a bonus to it.
For someone with a min/maxing playstyle they definitely won't scratch any efficiency itches...
If a quest has not enough reward to do it immediately (and novelty isn't anymore the reason to do the quest) you probably will just wait until you are in the area anyway. If you just need to make a detour of 50 meters, the reward doesn't need to be great. Just more than the price of the bullets you have to expend.The reward either has to be
A) So amazingly good, it'd be foolish to say no
B) Necessary to further your survival - if you don't do it, your odds of surviving are lower.
I rarely use guns in 7 days to die, the crossbow is more than enough for most things on non-horde nights. However, with silencers added in and such I might be more temtped to use them. I love shotguns in games, but the one in 7dtd is kinda... meh at best, its cone of fire at least in that earlier vid, is far to big. Mostly its because I hate the zombies screeching when they haven't actually "seen" you yet in a poi.If a quest has not enough reward to do it immediately (and novelty isn't anymore the reason to do the quest) you probably will just wait until you are in the area anyway. If you just need to make a detour of 50 meters, the reward doesn't need to be great. Just more than the price of the bullets you have to expend.
Possibly. Maybe I could do 10 minute days to cycle through the week quickly and just cheat in a few tools (AKA tnt) to more quickly get something setup underground. Then I'll change it to 60 minute days just before the blood moon. I'll try doing a simple bunker about 10 blocks down and then maybe a deeper fallback position with a long escape tunnel that leads to a different chunk and see how that goes. My life is pretty busy at the moment but we'll see if I can sneak away. I just noticed a fix faatal put in for digging in the latest build so I am curious....Could you try an underground base and tell us how hoard night goes?
Sounds good to me. People like me who don't want to use the quest system won't feel like the game is trying to force us into it, and people who do like the quest system can have fun doing quests.Quests will come with a variety of rewards and I would tend to agree that probably the rewards won't often be enough to coax someone who wasn't interested in doing quests in the first place into doing them. They're icing on the cake for those who like questing for its own sake or as you say, for someone who decided to go out and scavenge and felt they might as well get a bit of a bonus to it.
If you "think about it for a minute" then if the tasks being given out as quests were that essential to survival the traders/factions/whatever would do them themselves rather than wait for some shmuck to wander along to do it for them.Let's think about this for a minute.
In a survival situation, who in their right freaking mind would do anything that doesn't have a risk vs. reward that's good?
The reward either has to be
A) So amazingly good, it'd be foolish to say no
B) Necessary to further your survival - if you don't do it, your odds of surviving are lower.
Don't make the missions like Hello Aurelius! Collect 4 zombie skins for me! Make the missions compelling instead of just tacking them on as an afterthought.
-A
I'm less interested in horde night and more interested in how an underground (or stilt) base fares against the wandering groups that keep getting thrown at your current position - will an underground or stilt base still let those groups walk straight past/through leaving the base intact, or does the new AI make them now stop and damage it making the base need constant repairs?Could you try an underground base and tell us how hoard night goes?
Hmmm... I wonder if my current base design will be adequate so they don't sense me...I can answer that without playing. If the zeds are not in attack mode then they don’t do any damage to anything. They go around or jump to go over.
So if you successfully hide from a wandering horde they will still pass through without leaving a mark. But if they sense you and cannot reach you then a stilt base will be in huge peril now.
Which (even more ironically) won't be so safe any more due to that same new AI...I hope I don't have to build another two platform layers to the tower to just keep out of sight when I'm in the house on the top. If that's the case, then (somewhat ironically) the new AI might force me to start living underground again...