SurvivalUK
Refugee
Sorry Szynsz i've no idea, if i hear of anything i'll post it thoughSurvivalUK you know any server with your mod?
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Sorry Szynsz i've no idea, if i hear of anything i'll post it thoughSurvivalUK you know any server with your mod?
Hi,Hi. To return skill requirments I need to remove <!-- Add perks back minus player level gates -->(whole line belong to this)?
<!-- the following are removed to add back in later -->
<remove xpath="/progression/perks/perk[@name='perkHammerForge']" />
<remove xpath="/progression/perks/perk[@name='perkGreaseMonkey']" />
<remove xpath="/progression/perks/perk[@name='perkAdvancedEngineering']" />
<!-- Add perks back minus player level gates -->
<append xpath="/progression/perks">
<perk name="perkHammerForge" parent="skillCraftsmanship" max_level="5" name_key="perkHammerForgeName" desc_key="perkHammerForgeDesc" icon="ui_game_symbol_forge">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04-10"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05-20"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel06-35"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel08-70"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10-100"/></level_requirements>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="forge,toolAnvil"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="meleeToolFireaxeIron,meleeToolPickaxeIron,meleeToolHoeIron,meleeToolShovelIron,meleeToolClawHammer,meleeToolSledgehammer,meleeToolHuntingKnife,armorLeatherBoots,armorLeatherGloves,armorLeatherHood,armorLeatherChest,armorLeatherPants"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="armorIronBoots,armorIronChest,armorIronGloves,armorIronHelmet,armorIronLegs"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="toolForgeCrucible,resourceArrowHeadSteelAP,resourceForgedSteel,meleeToolPickaxeSteel,meleeToolShovelSteel,meleeToolFireaxeSteel,meleeToolMachete"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" tags="armorMilitaryHelmet,armorMilitaryVest,armorMilitaryGloves,armorMilitaryLegs,armorMilitaryBoots,armorSteelBoots,armorSteelChest,armorSteelGloves,armorSteelHelmet,armorSteelLegs,"/>
<effect_description level="1" desc_key="perkHammerForgeRank1Desc"/>
<effect_description level="2" desc_key="perkHammerForgeRank2Desc"/>
<effect_description level="3" desc_key="perkHammerForgeRank3Desc"/>
<effect_description level="4" desc_key="perkHammerForgeRank4Desc"/>
<effect_description level="5" desc_key="perkHammerForgeRank5Desc"/>
</effect_group>
</perk>
<perk name="perkGreaseMonkey" parent="skillCraftsmanship" name_key="perkGreaseMonkeyName" desc_key="perkGreaseMonkeyDesc" icon="ui_game_symbol_service">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05-25"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07-50"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9" desc_key="reqIntellectLevel09-85"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10-120"/></level_requirements>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="vehicleWheels,vehicleBicycleChassis,vehicleBicycleHandlebars,vehicleBicyclePlaceable"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="vehicleMinibikeChassis,vehicleMinibikeHandlebars,vehicleMinibikePlaceable"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="vehicleMotorcycleChassis,vehicleMotorcycleHandlebars,vehicleMotorcyclePlaceable"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="vehicle4x4TruckChassis,vehicle4x4TruckAccessories,vehicle4x4TruckPlaceable"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" tags="vehicleGyroCopterChassis,vehicleGyroCopterAccessories,vehicleGyrocopterPlaceable"/>
<effect_description level="1" desc_key="perkGreaseMonkeyRank1Desc"/>
<effect_description level="2" desc_key="perkGreaseMonkeyRank2Desc"/>
<effect_description level="3" desc_key="perkGreaseMonkeyRank3Desc"/>
<effect_description level="4" desc_key="perkGreaseMonkeyRank4Desc"/>
<effect_description level="5" desc_key="perkGreaseMonkeyRank5Desc"/>
</effect_group>
</perk>
<perk name="perkAdvancedEngineering" parent="skillCraftsmanship" name_key="perkAdvancedEngineeringName" desc_key="perkAdvancedEngineeringDesc" icon="ui_game_symbol_workbench">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05-25"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07-40"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel08-60"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9" desc_key="reqIntellectLevel09-80"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10-100"/></level_requirements>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5"
tags="workbench,tableSaw,generatorbank,electricwirerelay,switch,ceilingLight01_player,gunCrossbow,gunCompoundBow,armorMiningHelmet,armorMiningHelmetMilitary,armorMiningHelmetSteel,armorMiningHelmetSwat"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5"
tags="gunPistol,gunPumpShotgun,gunHuntingRifle,spotlightPlayer,speaker,pressureplate,pressureplateLong,electrictimerrelay,motionsensor,cementMixer,ammoDartSteel,dartTrap"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="tripwirepost,electricfencepost,bladeTrap,gunSMG5,gun44Magnum,gunAK47,gunMR10"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="shotgunTurret,gunRocketLauncher,gunToolNailgun"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" tags="autoTurret,meleeToolAuger,meleeToolChainsaw"/>
<effect_description level="1" desc_key="perkAdvancedEngineeringRank1Desc"/>
<effect_description level="2" desc_key="perkAdvancedEngineeringRank2Desc"/>
<effect_description level="3" desc_key="perkAdvancedEngineeringRank3Desc"/>
<effect_description level="4" desc_key="perkAdvancedEngineeringRank4Desc"/>
<effect_description level="5" desc_key="perkAdvancedEngineeringRank5Desc"/>
</effect_group>
</perk>
</append>
Awesome! Really appreciate the feedback and it's great to hear you're enjoying it, thank you!I have got to tell you that I love your mod. I use the 60 space pack because the 96 means I have to squint hard to see the pics. lol
This is truly a re-balance for me. IT HAS MADE THE GAME ENJOYABLE FOR ME! I even had to increase the difficulty. Thanks very much for your mod.
Oh wow, thanks for the feedback. I'll reduce it down to 32k for dukes in v1.8 which at this stage was just vehicle speed changes.You might want to reduce dukes stack size to something below 32767. Having it at 50K breaks the multiplayer guest game if you interact with a trader (sell or receive quest rewards) while having one of those big stacks of dukes in your inventory.
You can install it on just the server. Just put the Mods folder in the Data directory like normal. Just to test it you could log in to my server "7DTD US Oregon" it should download the mods automatically and use them specifically for that server"question, if I'm installing this and I run the dedicated server as well, do I need to install this on both my client and the server, can I install it on just the server, or, what's necessary on that point?
I had the same problem happen to me during horde night. I kept hitting escape until it stopped and exited the game. When I restarted I was back in the middle of horde night where I left off and everything continued just fine.7 day horde started and as I was laying down barb wire, I was getting nonstop console error: Null Reference isnt set to object (or something to that effect). The console wouldnt close as the error was spamming. I died and still getting the error so I cant move at all. Any help would be appreciated!