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MeanCloud's Mining A20 (with copper, zinc, and excavators)

Opening the furnace causes an error

IndexOutOfRangeException: Index was outside the bounds of the array.

at XUiC_WorkstationMaterialInputWindow.Update (System.Single _dt) [0x0004c] in <6263ac8f34f841dd874f1748cd302ef1>:0

at XUiController.Update (System.Single _dt) [0x00061] in <6263ac8f34f841dd874f1748cd302ef1>:0

at XUiC_WorkstationWindowGroup.Update (System.Single _dt) [0x00000] in <6263ac8f34f841dd874f1748cd302ef1>:0

at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00174] in <6263ac8f34f841dd874f1748cd302ef1>:0

at XUiUpdater.Update () [0x00048] in <6263ac8f34f841dd874f1748cd302ef1>:0

at GameManager.gmUpdate () [0x00034] in <6263ac8f34f841dd874f1748cd302ef1>:0

at GameManager.Update () [0x00000] in <6263ac8f34f841dd874f1748cd302ef1>:0

(Filename: <6263ac8f34f841dd874f1748cd302ef1> Line: 0)

 
Hello there. First of all, great mod you have. I've got a question; Do you plan to update the mod for A18.2? I've been having a few errors related with the forge while using this mod. I don't mind staying in 18.1, just wondering if it will come anytime soon, before I decide to create a new world.

______________________________

Edit: Nevermind, it seems to be a problem with SMXui, I removed it and now it works fine, would be great if they worked together tho.

 
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So if I am reading the first post correctly, these modded ores would not generate in the Pregen01, Pregen02, Pregen03 worlds correct?

 
So if I am reading the first post correctly, these modded ores would not generate in the Pregen01, Pregen02, Pregen03 worlds correct?
I've just tested this and ores are generated during the creation of a new game.

It has nothing to do with map generation. So pregenerated maps can be used.

Edit: I have a suggestion for this mod. When crafting bullet casings from zinc and copper, it takes 4 seconds to create one single casing. If i however use the vanilla from brass it takes 1 second. But if i convert the zinc and copper to brass, melt that brass and then create casings from brass, the whole process takes 3 seconds. Can the author change the bullets casings crafting time to 1 or 2 seconds max?

 
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Any update for alpha 18.2 or 18.3? Or will the current version work fine on these newer builds of the game?

I tried on a new generated world and it's working fine on A18.3

 
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I am guessing that any other mods that modify the forge will be incompatible with this? I am using the War3zuk mods and one of the things it does is modify the forge to have three inputs instead of two. But I really like the idea of the new resources and mining machines.

 
؟Does this mod affects the spawn rate of the other ores? It's more difficult to find some of them but i don't know if it is just a coincidence

 
Hi, your mod seems really cool to play but me and my friend cannot get it to work. we have followed the instructions but it still doesn't work. we also have the SMX mod by Sirillion. any advice on what we can do.

 
Hi, your mod seems really cool to play but me and my friend cannot get it to work. we have followed the instructions but it still doesn't work. we also have the SMX mod by Sirillion. any advice on what we can do.
As mentioned before, other mods that reduce the forge inputs by reskinning are not supported. You have to go to those mod authors and have them add supports for extra inputs to the forge.

https://forums.7daystodie.com/forum/...e2#post1594357

MeanCloud's Mining modlet (A18) with copper, zinc, and excavators - 7 Days to Die Forums

 
Updated to version 1.04:

  • The existing 3D models for the copper and zinc boulders have been tweaked.
  • A new 3D model has been added for the rock crusher workstation
  • Bullet casings now craft faster (1s per casing)

 
Hi! Thanks for the mod. I've been loving it but I've hit a problem with it. I placed my first excavator today. Once I placed it, the game starting going crazy with sounds and the frame rate died.

I logged out and tried to log back in again. I got a "null reference" error and now I can't enter my world. It's on a local dedicated server for your infomation.

I hope we can solve this. Cheers. the jaff

 
Hi! Thanks for the mod. I've been loving it but I've hit a problem with it. I placed my first excavator today. Once I placed it, the game starting going crazy with sounds and the frame rate died.I logged out and tried to log back in again. I got a "null reference" error and now I can't enter my world. It's on a local dedicated server for your infomation.

I hope we can solve this. Cheers. the jaff
No chance of helping you without full logs for me to review.

 
A friend and I are trying to get this mod to work but are also utilizing HD Forge. It seems to be the mod that is causing problems with yours. Do you by any chance know what this code refers to?

(Filename: <3ca2702590144b2c95bd610195728952> Line: 0)

IndexOutOfRangeException: Index was outside the bounds of the array.

at XUiC_WorkstationMaterialInputWindow.Update (System.Single _dt) [0x00043] in <3ca2702590144b2c95bd610195728952>:0

at XUiController.Update (System.Single _dt) [0x0004f] in <3ca2702590144b2c95bd610195728952>:0

at XUiC_WorkstationWindowGroup.Update (System.Single _dt) [0x00000] in <3ca2702590144b2c95bd610195728952>:0

at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <3ca2702590144b2c95bd610195728952>:0

at XUiUpdater.Update () [0x0003f] in <3ca2702590144b2c95bd610195728952>:0

at GameManager.gmUpdate () [0x0002e] in <3ca2702590144b2c95bd610195728952>:0

at GameManager.Update () [0x00000] in <3ca2702590144b2c95bd610195728952>:0

EDIT:

 


This is also an issue, that may be the real underlying cause??


IndexOutOfRangeException: Index was outside the bounds of the array.

at XUiC_WorkstationMaterialInputWindow.OnOpen () [0x00069] in <3ca2702590144b2c95bd610195728952>:0

at XUiC_WorkstationWindowGroup.OnOpen () [0x00286] in <3ca2702590144b2c95bd610195728952>:0

at XUiWindowGroup.OnOpen () [0x00006] in <3ca2702590144b2c95bd610195728952>:0

at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <3ca2702590144b2c95bd610195728952>:0

at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <3ca2702590144b2c95bd610195728952>:0

at GameManager.workstationOpened (TileEntityWorkstation _te, LocalPlayerUI _playerUI) [0x00096] in <3ca2702590144b2c95bd610195728952>:0

at GameManager.TELockServer (System.Int32 _clrIdx, Vector3i _blockPos, System.Int32 _lootEntityId, System.Int32 _entityIdThatOpenedIt) [0x0011c] in <3ca2702590144b2c95bd610195728952>:0

at BlockForge.OnBlockActivated (WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, EntityAlive _player) [0x00028] in <3ca2702590144b2c95bd610195728952>:0

at BlockForge.OnBlockActivated (System.Int32 _indexInBlockActivationCommands, WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, EntityAlive _player) [0x00009] in <3ca2702590144b2c95bd610195728952>:0

at XUiC_Radial.handleBlockCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x0002a] in <3ca2702590144b2c95bd610195728952>:0

at XUiC_Radial.CallContextAction () [0x00095] in <3ca2702590144b2c95bd610195728952>:0

 
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You can't run multiple mods that mess with forge inputs (per my main post). Their skin reduces the number of forget inputs, breaking my mod. You can use either, not both. SMX HUD is the only one compatible because that author wrote a patch that bridges support.

 
image_28751.pngimage_28752.png

I have a problem with the furnace and grinder. there is no recipe for copper and zinc liners in the oven. there are no recipes in the grinder here are the screenshots

I apologize for poor English proficiency. (I am writing from a translator)

 
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