• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

MeanCloud's Mining A20 (with copper, zinc, and excavators)

no, I found the problem it the smxhud modlet im using your mod loads fine but when I add the smxhud I get the wrn, I was wondering if they could be made compatible, what would I have to change or could I add the smxhud files to your files?

----Up Date----

I tried to combined them but it didn't work. but for some reason the biomes will not load with or with out modlets in, I do have the prefabs in and I start a new game every time I try.

 
Last edited by a moderator:
Maybe you could provide a full outputlog.txt? I don't see a reason why a hud modlet should affect the biomes creation.

 
I'm sure further up the log you'll find conflicts with the forge -- I'm guessing the HUD mod is changing the forge inputs (there needs to be 8, not 6).

 
Hey my friends and I installed the mod no issue but we're trying to figure out why we can't find coal nodes/veins anymore, we can only find zinc no matter how hard we look. If I were to just be lazy and apply a blue filter over say copper's deco.jpg, would that change it in the game? I know I'd need to give them each the edited .jpg if it does but we're looking to have an easy time, appearance doesn't matter to us.
Also some instructions on the mod on how to use the excavator would be appreciated. We're not sure how it works, we've left it out on the ground on all sorts of places and it doesn't generate anything.
You can't apply a filter to a mesh texture. The images are just for admins to know what 3D entity they're placing and are not indicative of the color of the texture. I tested it thoroughly and did get multiple nodes (coal vs copper, zinc vs. pot. nitrate).

The excavators are automatic. You should notice them do something after 5-10 minutes of gameplay if you're in the area. 15+ minutes if you're unlucky. If they aren't, you should post your log.

 
Updated mod to v1.02.

A18.1 changed some of the probabilities of sub-biomes, which threw some warnings. While these warnings would not prevent the mod from working, it was causing the probability of copper and zinc ore to not spawn as frequently as it should.

Generate a new RWG game using v1.02 for a better distribution of ore. Keep in mind that zinc ore looks like potassium nitrate (they share appearance) and copper ore looks like lead ore (they also share appearance), since I'm not a 3D video game artist.

Fully tested with game version A18.1 b6.

 
Just installed your mining mod along with cannabis and fishing. I'm trying them out now on a fresh map. Server is 14.1.28.98:17657 if anyone is interested. I've always enjoyed various mining/fishing mods and can't wait to see how everything works!

 
How do I use this with Nitrogen so it creates world with Zinc and Copper properly?
I am looking for the exact same information as vosszaa here. I'd love to be able to use this mod with a map generated by Nitrogen as the A18 RWG generates some pretty bland maps since they overhauled it.

 
I uploaded them to my drive until psousa4 will set up a link to the 18.0 files.
Just change the URL of my 1.02 version to 1.01 if you want 18.0 compatibility.

- - - Updated - - -

How do I use this with Nitrogen so it creates world with Zinc and Copper properly?
Shouldn't have to do anything special. I used nitrogen myself and it reads the game's biomes data to spawn subbiome prefabs.

 
I am looking for the exact same information as vosszaa here. I'd love to be able to use this mod with a map generated by Nitrogen as the A18 RWG generates some pretty bland maps since they overhauled it.
I have done it will upload the snippet you need.

 
I installed the Mod 1.02 on A18.1 B6 and i finde the ores, but there are no icons in the inventory, it only shows the number and when I do a mouseover it shows resourceZink or resourceCopper

 
Back
Top