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MeanCloud's Mining A20 (with copper, zinc, and excavators)

Mod updated to v1.01:

  • Rebalanced copper yield (doubled)
  • Rebalanced zinc yield (halved)
  • Rebalanced excavators (reduced quantity of precious ores, add non-ore coal)
  • Added a recipe that copies the cement mixer's crushing of small stone into crushed sand to the rock crusher
  • Rock crusher queue can now hold 10 jobs
  • Updated and refined several item icons

 
This mod looked pretty interesting and I saw you just updated it so I went to download it. The link on the main page says it is to v1.01 but the file it gave me says "MeanCloud__Mining_v1.00".

 
This mod looked pretty interesting and I saw you just updated it so I went to download it. The link on the main page says it is to v1.01 but the file it gave me says "MeanCloud__Mining_v1.00".
Sorry about that!
I've fixed the link to point to the newest 1.01 version.

 
Nice Modlet, good work. But unfortunally not compatible with smxui from Sirillion :(
Does his mod mess with the forge?

Yeah I see that he completely reskins the forge, among other stuff -- thus the point of his mod. And forcibly sets it back to 4 inputs. He'd need to allow 6 inputs or it'll crash.

 
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Does his mod mess with the forge?

Yeah I see that he completely reskins the forge, among other stuff -- thus the point of his mod. And forcibly sets it back to 4 inputs. He'd need to allow 6 inputs or it'll crash.
can you rewrite yours for me so i can use the ui ?

 
can you rewrite yours for me so i can use the ui ?
It won't work that way, his mod needs to support more inputs, not my mod support less. No point having no inputs for zinc or copper ;)

 
I installed v1.01 into A18 stable and it works great, thank you ! Not quite sure what to do with most of the blocks that come up from the excavators though - the ones that are identified as ores crush with sand ok and give me lots of materials, but I'm not sure what to do with blocks of things like ashphalt, sandstone, fertile ground, that sorta thing ... Umm, help ? Thanks :)

Edit : having played a bit more trying stuff out it seems that all of those other blocks can be tossed into the forge where they'll turn into something useful - is that correct ? Cheers.

 
Last edited by a moderator:
Edit : having played a bit more trying stuff out it seems that all of those other blocks can be tossed into the forge where they'll turn into something useful - is that correct ? Cheers.
Everything except for asphalt, which is only useful as a building tool for paving. If you don't want to build with it, you can just toss it away. :)
 
So I have a player on our server who is insisting that he cannot find the nodes for coal and is instead getting zinc, he is convinced that coal has been replaced. So where are the prime spots to find each node/vein in the game?

 
Hey my friends and I installed the mod no issue but we're trying to figure out why we can't find coal nodes/veins anymore, we can only find zinc no matter how hard we look. If I were to just be lazy and apply a blue filter over say copper's deco.jpg, would that change it in the game? I know I'd need to give them each the edited .jpg if it does but we're looking to have an easy time, appearance doesn't matter to us.

Also some instructions on the mod on how to use the excavator would be appreciated. We're not sure how it works, we've left it out on the ground on all sorts of places and it doesn't generate anything.

 
Sweet, thank you :) Is there a capacity limit for materials in the forge or can I keep throwing things in there basically forever ?

 
hello, so when I use this I get some wrn, will this hurt the game or is it ok?

2019-11-03T23:28:22 253.057 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=snow]/layers/layer[@depth=10]"

2019-11-03T23:28:22 253.057 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=snow]/subbiome/layers/layer[@depth=10]"

2019-11-03T23:28:22 253.057 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=pine_forest]/layers/layer[@depth=10]"

2019-11-03T23:28:22 253.058 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome/layers/layer[@depth=10]"

2019-11-03T23:28:22 253.058 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=wasteland]/layers/layer[@depth=1]"

2019-11-03T23:28:22 253.058 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=wasteland]/layers/layer[@depth=10]"

2019-11-03T23:28:22 253.058 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=wasteland]/subbiome/layers/layer[@depth=10]"

2019-11-03T23:28:22 253.058 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=burnt_forest]/layers/layer[@depth=10]"

2019-11-03T23:28:22 253.058 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=city]/layers/layer[@depth=10]"

 
It means, the ores will not be generated underground. Did you start a new map? Do you use any other mods which affect the biome creation?

I use this modlet without any issues, no errors or warnings at world creation.

 
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