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Same here I ain't got a clue eitheri apologize for my noobishness... can someone tell me wtf lbd is
Same here I ain't got a clue eitheri apologize for my noobishness... can someone tell me wtf lbd is
Learn by doing AKA shoot to get better at shooting, mine to get better at mining etc...Same here I ain't got a clue either
I agree with what you said, and I mean no offense when I say this... but... this is not a good example of singular lbd... learning guitar can make you a better piano player. Limiting yourself to the one instrument is a choice (or perhaps you just are lacking a set of keys to pound on). You're still learning whatever music you want to play, you're still learning the theory (if you're involved in it more than just mimicking the tune), really, the only difference is the muscle memory of the actions. Music is still music, chords are still chords, notes are still notes.<snip>- to get better at guitar, you "woodshed" (practice e.g. scales and fingerings), and no matter how good you get, it doesn't make you better at piano.
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Well, I played guitar for 25 years and recently started piano... And no, it doesn't really help. =/I agree with what you said, and I mean no offense when I say this... but... this is not a good example of singular lbd... learning guitar can make you a better piano player. Limiting yourself to the one instrument is a choice (or perhaps you just are lacking a set of keys to pound on). You're still learning whatever music you want to play, you're still learning the theory (if you're involved in it more than just mimicking the tune), really, the only difference is the muscle memory of the actions. Music is still music, chords are still chords, notes are still notes.
This is actually a good example of why I personally like the current system. Earn the xp by whatever action, spend it how YOU want to. Can it be improved? Sure. But I feel it's a good base to build from. The old lbd was too limiting IMHO.
Good for you! I mean that (trying to be encouraging, not snide). Also not trying to go to far off topic, but... as for myself, I've been playing guitar for... oh gawd... a lot longer than that (and I still suck btw), and can also sit down at a set of keys and slowly (key word here) pound out a basic I-IV-V bluesy thing. It wouldn't be good, nor practiced, but I could do it. My general point though was that a A major is still a A major (or whatever chord, or note), doesn't matter if it was played on a fretboard or ivories. Learning that A major isn't restricted to the one instrument. Same goes for the I-IV-V progression. So... learning guitar by doing can be applied to piano (as well as other instruments) and make you a better piano player. This is the broader picture. Narrowing the focus, the physical action of playing a guitar can also make one a better piano player, as both physical actions are building finger dexterity and strength.Well, I played guitar for 25 years and recently started piano... And no, it doesn't really help. =/I learned theory/harmony on top of guitar (later) but you don't need it to be a good guitar player.
Given that folks like me keep modding it back in, and we're often complimented on the fact that it's back, I think we can say that there are players out there who enjoy it.
I'm not asking TFP to bring it back, even though I feel it was a poor decision... Skyrim had it, as an example, and the only time I ever felt I needed to GRIND it in that game was literally the armor/weapon crafting.
But it would be nice if TFP finished hooking up the code so skills were more than just a category sub-heading so we don't have to rely on cvars... which cause server issues... and DLL patches just to get it working.
LBD was far more intuitive, immersive and less grindy,I could not give you more of a standing ovation on this. There was no need for them to remove the coding to begin with. Keep it as an option for modders, With things being so mod friendly now why would you kill a tool we could have used to enhance the gameplay.
And Khaine is 100 percent right. Literally the first thing people are excited to have back when they play our mods are the Action Skills. People want to shoot at a wall to level their pistol go ahead. YOU'RE the idiot wasting in game time. But 16 had it perfect. You could go kill zombies to level your weapon of choice OR you could spend a point or three and not worry about it. Why that was removed when you guys all but took care of spam crafting is beyond me. Spam crafting was no longer even part of the equation.
I don't understand that part. I know mentioning irl has nothing to do with the game but I don't see the difference in shooting at a wall in game to improve your skill than irl putting a target on a wall and shooting at it over and over and over again to improve your skill...which people do. From what I understand as I have never done it.And Khaine is 100 percent right. Literally the first thing people are excited to have back when they play our mods are the Action Skills. People want to shoot at a wall to level their pistol go ahead. YOU'RE the idiot wasting in game time. But 16 had it perfect. You could go kill zombies to level your weapon of choice OR you could spend a point or three and not worry about it. Why that was removed when you guys all but took care of spam crafting is beyond me. Spam crafting was no longer even part of the equation.
I was merely arguing that the example I gave was the reason LBD was removed. Things like shooting a wall or standing on a cactus. For me, that was never a good enough reason to junk the entire system. If people want to do those things go ahead, thats a waste of their game time when they could be having fun, but removing LBD because 20 percent of the players refuse to just go out and level naturally screws over the 80 percent who did and enjoyed it.I don't understand that part. I know mentioning irl has nothing to do with the game but I don't see the difference in shooting at a wall in game to improve your skill than irl putting a target on a wall and shooting at it over and over and over again to improve your skill...which people do. From what I understand as I have never done it.
I don't think those examples are the reason LBD was removed. I believe the reason it was removed was that LBD limits the player to one activity in order to improve the skill related to that activity. Want to improve mining? You can only do that by mining. Want to improve your skill with clubs? You can only do that by using clubs. Yes, you could spend points on those skills too but that was universally looked down upon as a colossal waste of those points. I saw posts back in the day where people were chided in a "get gud" way when they admitted to spending points on skills that could have been improved by repetitive action instead.I was merely arguing that the example I gave was the reason LBD was removed. Things like shooting a wall or standing on a cactus. For me, that was never a good enough reason to junk the entire system.
This is true, but the thing is that many of us who enjoyed LBD more understood this flaw and acknowledged it. We thought that a hybrid system was best and we voted that way in the poll.I don't think those examples are the reason LBD was removed. I believe the reason it was removed was that LBD limits the player to one activity in order to improve the skill related to that activity. Want to improve mining? You can only do that by mining. Want to improve your skill with clubs? You can only do that by using clubs. Yes, you could spend points on those skills too but that was universally looked down upon as a colossal waste of those points..
You make the hybrid system such that LBD skill is LBD skill and perks are perks. Either could be good enough, but to be a master you max it out both ways.Yes, you could spend points on those skills too but that was universally looked down upon as a colossal waste of those points. I saw posts back in the day where people were chided in a "get gud" way when they admitted to spending points on skills that could have been improved by repetitive action instead.
You can do that with hybrid.I also find it fun to plan out a build and then spend my points how I wish to achieve that build. I see the spending of points not so much the result of what I have done but more of how I want to focus my development going forward.
That's why you go hybrid.LBD: More limiting but more immersive
Common Pool: More freedom but more gamey
Funny that I think this was actually a good thing. In the end the player had to do various activities. With the common pool XP the player can just do the one that nets him the most XP, which is faaar more repetitive.I believe the reason it was removed was that LBD limits the player to one activity in order to improve the skill related to that activity.
Limiting LBD with training and earned LBD skill that diminishes with time are interesting concepts, for both an LBD system or a Hybrid system. In the very least, it would make an excellent mod, if things were in place to let us build it.Chiming in on the Level By Doing conversation...
I am kinda worried about this for single player characters myself. I rather like all the crafting being based around int, all the melee around str, all the guns around perception, it just makes sense. However in a18, where alot of the crafting recipies are being moved around as I have read, it means I am going to have to waste points in stats i'd normally not touch just to be able to use a decent gun. Which screws single player characters much more than they already are.I quit reading at LBD. I do think we're addressing most of the big complaints and with the huge perk reorganize no play there will be 5 major archetypes and dozens of hybrid classes.