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No easy way, its gonna require a complete overhaul.Would there be an easy way to get the new roads in A20 into KingGen? I know the whole tile set and sewer system are an ordeal but I wasn’t sure if the roads were separate or intertwined with that.
The new roads are part of the tiles. No tiles means no new roads sadly. It's early days. Give it some time and it'll happen.Would there be an easy way to get the new roads in A20 into KingGen? I know the whole tile set and sewer system are an ordeal but I wasn’t sure if the roads were separate or intertwined with that.
Yeah, did that first thing, still got a map with very large hills, almost mountains. I had to make a custom heightmap to get a flat map. Was a lot of hassle and i thought it would be cool if you could select a flat heightmap from the community ones available for each map size.@Zagan if you want a flat map devoid of any character you just need to turn lakes size, mountains size and terrain roughness to 'none'. After that you can try turning heightmap smoothing to large. This will give you a flat map with nothing but the pois and random biomes.
Even after making a heightmap I still got stuff like this in the supposedly "Flat Map"
I got the opposite too with buildings raised like 5-6 blocks above the ground.
View attachment 22229
ok so ... this whole flat map thing is interesting but is there anyway to change the POIs in Kinggen to use the current vanilla list?
We all get the "poi missing errors" when we load a KingGen map but in all honesty it is still better than vanilla even missing the POIs. And tbh i do not even know where they are missing ... the map is still filled with POIs
There is a option of generating custom POIs in KingGen so can't we just copy paste the current vanilla list into KingGen and it should load them ?
Hi Paul, the new roads in a20 are really nice. I have to stress that they are prefabs though.