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KingGen - A Random World Generator for 7 Days to Die

So kinggen is now dead?
Myself and another modder named Tallman Brad have been talking with King about what's next. King is pretty busy in real life, but may still be releasing an open source generator for a20 which Tallman and I will at least try to carry at least for the near future.

Ive released an updated prefab list for KG in A20. Problem is that KG in 19 did not use tiles and parts prefabs. The hope here is we can get a working version of KG that utilizes the tiles and parts, and then find a coder to help Tallman and me,  with the two of us working as testers and doing the admin stuff like the community maps etc.

 
Damocles made NitroGen, not KingGen.

From what I've heard, King has just been real busy with IRL stuff, but I believe he will come back to KG at some point.


Myself and another modder named Tallman Brad have been talking with King about what's next. King is pretty busy in real life, but may still be releasing an open source generator for a20 which Tallman and I will at least try to carry at least for the near future.

Ive released an updated prefab list for KG in A20. Problem is that KG in 19 did not use tiles and parts prefabs. The hope here is we can get a working version of KG that utilizes the tiles and parts, and then find a coder to help Tallman and me,  with the two of us working as testers and doing the admin stuff like the community maps etc.
Sorry got the two gens muddled.

We just made an a20 kinggen map using the video a few pages back to make the poi list (so we get the new ones they added in yesterdays patch) in the preview it looks WAY better than the default gen, loaded in started looking about and BAM we were kicked....not kinggen fault.......the devs have added a new patch to the game...so minutes after generating a new world I hope they havent added morePOI's lol 

just need the poi packs to update (reckon that will take a while) 

On the real life stuff...no issue here on that, we are treating any world we play at mo as a temp one till its all sorted, I just got nervouse when I saw the chap saying he was quiting the mapgen mod...and didnt realise this was not that lol

 
Ive got Nitro working in a20 with improved terrain and water stamps, Ive considered offering it as a download once 20 goes stable, but not really sure the demand is there with King Gen already filling that role and a bit more user friendly. I personally still love Nitro, but I also use King Gen for better prefab options. Really hoping we can find a new coder with the time to spare to keep it going.

 
I have been using NitroGen because it seems more user friendly and intuitive. It has way more settings to choose from than KingGen, and it can make a totally flat map, something I can't get KingGen to do at present.

Don't really like A20, lots of stuff I don't like about it. For one they completely removed Stainless Steel from A20. It used to be still in the creative menu, but I guess some dev got a hair up his butt and removed it. Can't find a mod to bring it back, might not even be possible.

 
You can set mountains to 'none' or upload a completely gray, mono-colored heightmap.
Yeah, I set mountains to "none", there are still lots of hills that are almost as big as mountains. Don't know about "mono-colored heightmaps". In Nitrogen I just set it to generate a map with no mountains or hills and got a perfectly flat map every time. Also I liked how you could set NitroGen to have snow in the north and desert in the south with forest in the middle. This KingGen map has biomes scattered everywhere totally random.

Damocles did a fantastic job with NitroGen, crying shame he had to quit updating it. Really I wish KingGen would have all the settings in it like NitroGen did. The first time I used NitroGen I got a great map exactly how I wanted. Still use it today actually in A19. It does work in A20 but like someone else said all the POIs have sharp jagged borders. Horrible maps in A20.

 
Ive got Nitro working in a20 with improved terrain and water stamps, Ive considered offering it as a download once 20 goes stable, but not really sure the demand is there with King Gen already filling that role and a bit more user friendly. I personally still love Nitro, but I also use King Gen for better prefab options. Really hoping we can find a new coder with the time to spare to keep it going.
I would absolutely love this. I love the customizability of KingGen but I have always loved the ease of Nitro and the way it makes nice clean maps without any customizing outside of its menus.

 
Still use it today actually in A19. It does work in A20 but like someone else said all the POIs have sharp jagged borders. Horrible maps in A20.
Interesting, this is the first Ive heard of this complaint, but it makes sense. The bases for many prefabs are only 1 block deep, which I think describes what you mean by jagged borders.  Easy but a little time consuming to fix. Prefab border are what you are referring to?



 

 
Yeah, I set mountains to "none", there are still lots of hills that are almost as big as mountains. Don't know about "mono-colored heightmaps". In Nitrogen I just set it to generate a map with no mountains or hills and got a perfectly flat map every time. Also I liked how you could set NitroGen to have snow in the north and desert in the south with forest in the middle. This KingGen map has biomes scattered everywhere totally random.

Damocles did a fantastic job with NitroGen, crying shame he had to quit updating it. Really I wish KingGen would have all the settings in it like NitroGen did. The first time I used NitroGen I got a great map exactly how I wanted. Still use it today actually in A19. It does work in A20 but like someone else said all the POIs have sharp jagged borders. Horrible maps in A20.


Weird that 'none' still gererates mountains - never generated a completely flat map.

The heightmap would just be a gray image (png) with RBG values 60 60 60 for example.

 
Apart from loosing interest in updating NitroGen for major changes, I also did not like the behavior of  SylenThunder attacking my mod at many occasions. Its a community mod in the end.


Yes, it's a community mod and many of developers like you choose to hide their source code wich ends with dead project / buggy things that others can't fork to help fix/improve.

There is absolutely no reason to not opensource mods.

Like CPM that I like but I found the developer reason stupid to not opensource. Just because some kids copy/paste and release mods without credits. Yeah it's a bad, but, you are the main developer and have the community behind you, let these kids doing sh*t and allow others developers to help / fork with new features or performances improvement.

 
The only way you are going to get a perfectly flat map in KG is to import one, its very very easy to do.
OK, so where can I find a map like what I want to import?

Can I import one from NitroGen? See this is what the preview looks like from a map I made in NitroGen that I like.
 

previewMap.png

 
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you have been told how to do it several times.  

Under Advanced customization the first item is Custom Height map select.

use GIMP it is free.  

water level is default at 43 and cities at 60. so make apng the size of your world and fill it with a grey colour of 60,60,60 RGB.

export it as a .png and then select the file with the custom height map select. 

go to the first page of this thread and look for the excellent tutorial from Tallman Brad.

 
Since A20 I haven't touched KG, figuring "let's see the changes first"!   In the A19 version I was using the same method of biome painting as Brad shows in his A20 video a page or two back, and so decided to check it out. I gotta say, after riding through it (on Bdubyah's Dirt Bike - this Generated 6k map looks to be one of the best maps I've made, so I zipped it up and stuck it - complete, and with the original "five-blocks biome" png for comparison - onto my OneDrive to share it. 
https://1drv.ms/u/s!AueVg7eVAeXMlSYLmxiW2fNoi3tE?e=HfAohn

Simply put the zip it into the 7DaysToDie\GeneratedWorlds\ folder and unzip: it will unpack as a ready-to-use map named "Vozontoni Mountains". I love the blending of the biomes - it looks SO much better and way closer to the real world. I hope you will try it and enjoy it - and, for those who have never used GIMP - just follow Brad's lead download it - then do a few biomes of your own!
Enjoy.

PS - and thanks for the continued help, work and inspiration Brad and Krunchy!
 

 
you have been told how to do it several times.  

Under Advanced customization the first item is Custom Height map select.

use GIMP it is free.  

water level is default at 43 and cities at 60. so make apng the size of your world and fill it with a grey colour of 60,60,60 RGB.

export it as a .png and then select the file with the custom height map select. 

go to the first page of this thread and look for the excellent tutorial from Tallman Brad.
Yeah well I guess I'll look at the tutorial because I don't understand what you mean. Like exactly how big the .png would be or what to do with it. I thought this program could make a map itself but if I gotta go though all that hassle and make my own map then why bother?

 
Yeah well I guess I'll look at the tutorial because I don't understand what you mean. Like exactly how big the .png would be or what to do with it. I thought this program could make a map itself but if I gotta go though all that hassle and make my own map then why bother?
The best thing would be to go watch some videos, just you tube search 7 days to die custom hight map. This is a great community but these types of things are very difficult to discuss and understand without visuals. I was able to make a completely flat map without a custom hight map, make everything that has to do with elevation, none and adjust the water and city level to be closer to the same.

 
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