Good video Brad. (as usual!) Thank you.
Y'know - I've always liked the way that RWG created the highways (UK motorways?) - wider, smoother, and much more 'curvey' roads, with gentle hills and not too many cliff-like edges. Also I reckon A20 has further improved these roads massively, and has created some deep and complex city centers, with narrow, convoluted alleys and laneways that make for much greater immersion. Not taking anything away from the superb tool that KinGen is - it has never been able to create roads anywhere close to that in A19, and so I think it will require a high degree of skill and a good amount of work on KSlayer's part to be able to match the new system in A20. KingGen has not been able to create roads like that in A19, and so what my own approach to A20 is, is to make an RWG map, say 8k, play it for a few minutes - fly around a bit, get the 'feel', and then, first make a new biome for it: I've done this a couple of times now (and am starting day 21 this evening on the latest) and it's so easy. The biomes are great, and are already made better with the crevasses and other newish features. Your method of fixing the POI's will work and will add on to that immersion for sure, and I'm going to play with that over the next few days. The only other thing lacking in some measure - is the ability to make our own heightmaps and bring them into the RWG - to give us lakes, rivers, hills, canyons what have you - as we would like them to be.
I guess it's really one step at a time, and hope that KS will come through, but he will have some hoops to jump through.