I'm guessing diferent types of meat will not return?
Just a question. Why did they take it out?
Same reason as to why a lot of other things got removed. Simplification ... If you have 5 different meats, and you have 25 "base" recipes that use meat, that means you need 125 recipes and ... it lags out the menu. It means more work adjusting each xml file.
If it was me, i simply introduce Deer meat => base meat, base dear meat. And you let the game use one of the two types. Allowing you to keep 25 "base" recipe. But still have more meat options, what can result in unique recipes.
I remember madmole did say that meat is meat and that he didn't understand why do people miss it.
Same can be done with everything else in the game you don't need corn and potatos, or pistols and snipers I mean weapon is a weapon.
Why remove weapon parts when introducing weapon modifiers... Both systems can co-exist but yet, they dumped weapon parts. Simplification ...
Why use wood > plank > frames, when you can simply use wood for frames.
I have long given up that TFPs will even have a more logical crafting system. If it was up to me, you have:
Wood > Planks
Iron > Scrap > Scrap Nails
>>> Planks + Scrap Nails = Wood frames
More logic in the crafting system ( and a bigger inventory ). It also increases loot in the world and feels like cabinets etc are not completely useless after 2 days in game. Some mods even give you complete object that you can scrap for electronics, plastics etc.
Some people like complex crafting, TFP seems to think the community does not and point to Mods if you want more complex things.
Mods do a lot of this because some people like more complex crafting but the game menu lags when mods authors add 200 items or more. Known issue that TFPs for years never fixed. No idea if A17 will finally fix this.
I will stop here as I think even with my bad english you can understand my point
Don't worry a lot of people are non-English native ( holds up hand ).