mr.devolver
New member
Who says you can? You should never expect something to be a part of the game that was never talked about, in case of 7 Days to Die, you shouldn't even expect things they talked about. One day they talk about stuff, next day they decide to do the exact opposite. You never know. Maybe I went little far with my assumptions, but that's my opinion based on what I've seen and read so far.Read again what you said: "it will be boring."
Even here, you have a conclusion which I, at least, can't verify. Who says you can't find a weapon with a mod already attached?
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Durability was a part of the level of quality even before, so there's nothing new there. The only new factor added is the mod capacity, but there is also a downside - base damage the weapons can do is no longer based on their level of quality, so you have one less reason to look for "high quality" weapons.For one they need to make advanced weapons much rarer - I think they will, since you won't have to gather parts anymore. And quality will affect durability so this is enough of a reason to look for high quality weapons besides mod capacity.
What happens when you find a low durability weapon, but you attach all the mods you like? Even if you find the same weapon, but with higher mod capacity and higher durability, you still have to find new mods for it to make a good replacement for your current weapon, so you are pretty much stuck with your current lower quality weapon and the only good news there is that its "quality doesn't degrade with repair" (according to Roland's post). Although, I can't imagine how would quality degradation work here anyway - less slots for mods? The only negative factor would probably be lower max durability, but then again that's not a part of the equation for now. This all means that unlike now, instead of being instantly rewarded with better base damage AND higher durability for the effort when you find those "higher quality" weapons, in Alpha 17+ you will still have more work to do to get the same effect (looking for mods, buying skills just to improve the base damage of your weapon, etc.). If you find it enjoyable to work harder just to achieve the same effect, then I guess we have quite different views on what makes the games fun to play.
I feel like the only thing that will really push you towards that goal is that you will need to repair that weapon more often, but without the reward of having higher base damage since all the weapons will do the same base damage for you (based on your skill). And what if the durability isn't that horrible on that weapon you already have? And what if you can actually improve the durability using another specific perk which would let you use your weapon longer (perhaps a skill that teaches you how to maintain your weapon better so that it lasts in good condition for a longer time? It's not unusual to have such perk in games, so maybe there will be one like that in 7 Days to Die too). Also if the base durability isn't horrible, perhaps it can serve you longer than you can actually use it (for example, when you find it early in game and still don't have enough ammo for it). Maybe then you will come to a conclusion that it's not that much important to risk your life specifically in attempt to find a new weapon at all and maybe instead of trying to find the "higher quality" weapon, you will try to find more ammo for the one you already have if the durability isn't that much of an issue.
Sure, if you happen to find a "higher quality" weapon on your regular scavenging run, that's always nice, but then again, they will most likely be much rarer to come by in Alpha 17+. Sure, eventually, you will have to find better guns to be able to take on much more dangerous targets, but it will take much longer due to higher rarity, so it will feel like a tedious and boring process and you will have to do it, not for being able to enjoy higher base damage, but to be one step closer to making some progress in game. One necessary step to make progress and yet the reward for doing so isn't necessarily there if you don't find the mods for it.
To have a better idea of what I'm trying to say here, just watch some let's play videos, there are many unlucky players who can't find good stuff in ages. That's boring even to watch, let alone to experience it yourself. Games should be fun. Fun goal is a goal that rewards you when you achieve it. If the reward for achieving it is more work to do under premise that you will get the actual reward for the previous goal you already finished, that's not a fun goal, that's more like trolling. I know some of you may look at this differently, but that doesn't change the fact that developers decided to artifically put the players through more work for them to achieve the same effect.