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Khelldon's Modlets

hello khelldon can you make a mod get green without wastland and burnt forest because i like desert and snow
Hi there, I really have no interest in making that mod. But you can turn my "Get Greener" mod into that your self quite easily. In my mods folder open biomes.xml and change "snow" to "burnt_forest" and desert to "wasteland" in both places at the top and for the name of each added biome. Hope that helps. It's very easy. :-)

Haha, these mods.. creative! And baby bears :love-struck:
I'm curious, is character profile customization (new hairstyles) possible with xpath?
Yes it sure is to a point. You can't add new hairstyles or no one has figured out how to yet but you can change them enough to make completely different looking people. I'm not 100% sure exactly how to do it the best way possible. But each new entry in "archetypes" will add a new preset to the profile. For an example of this check out the UMA zombies modlet.

 
New Modlet Available!

The Holy Hand Grenade of Antioch



A Reading from the Book of Armaments, Chapter 4, Verses 16 to 20:



Then did he raise on high the Holy Hand Grenade of Antioch, saying, "Bless this, O Lord, that with it thou mayst blow thine enemies to tiny bits, in thy mercy." And the people did rejoice and did feast upon the lambs and toads and tree-sloths and fruit-bats and orangutans and breakfast cereals ... Now did the Lord say, "First thou pullest the Holy Pin. Then thou must count to three. Three shall be the number of the counting and the number of the counting shall be three. Four shalt thou not count, neither shalt thou count two, excepting that thou then proceedeth to three. Five is right out. Once the number three, being the number of the counting, be reached, then lobbest thou the Holy Hand Grenade in the direction of thine foe, who, being naughty in my sight, shall snuff it."

About: This is a very simple modlet that adds The Holy Hand Grenade of Antioch to the game. It's a 'just for fun' modlet, a tribute to Monty Python. I made the model and textures but the "heavenly voices" audio clip was downloaded from a free wav site then edited by me.

Instructions: Equip to tool belt. Aim far away. I mean it. FAR away! Hold Left Mouse Button, just like you would to fire an arrow. Count to 3 and release mouse button to throw it!

Effects: A heavenly choir of angels followed by one of the most gigantic explosions ever to hit 7 days to die

Where you can find this: The Holy Hand Grenade is available as quest rewards only. Ammo or Ranged weapon rewards to be exact. Since this is so powerful, you will have to work for it. Your only other option is creative mode.

IMPORTANT: Please copy these few lines into your 7 Days To Die directory at the bottom of the text file: "/Data/Config/Localization.txt" in order for the new item to have a proper name and description. You can open this file with any text editor.

Code:
khelldonHolyHandGrenade,items,Gun,EnChanged,The Holy Hand Grenade of Antioch,,,,,
khelldonHolyHandGrenadeDesc,items,Gun,KgNone,"Bless this, O Lord, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.",,,,,
The modlet will function correctly without adding these lines, it just will not look nice :D


WARNING!!!! This item causes a HUGE explosion that will absolutely kill you if you don't throw it far enough away. Do not drop it. Think of it as a glass jar filled with the fury of god. lol

DOUBLE WARNING!!!! This item causes a HUGE explosion that can pause servers or in extreme cases even crash servers if used improperly. NOT recommended for public server use. Keep it among friends. :-)

Note: This was formerly a SDX mod for a16 I released and am just now porting over to a17. :-)

 
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Thanks for the info Khelldon. I've requested hairstyle additions in the past, and always wondered if any existing could be edited, let's say in PS, and then reintroduced. I'm probably way off base lol, but just had to ask since you were able to create an actual zombie profile, which is impressive btw.

Keep 'em coming, the family's getting a kick out of what you're creating here. HH
vfG1C8t.jpg


EDIT: All Bad Co's rock! ;-)

 
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Thanks for the info Khelldon. I've requested hairstyle additions in the past, and always wondered if any existing could be edited, let's say in PS, and then reintroduced. I'm probably way off base lol, but just had to ask since you were able to create an actual zombie profile, which is impressive btw.
Keep 'em coming, the family's getting a kick out of what you're creating here. HH
vfG1C8t.jpg
Actually all credit for the Zombie profiles go to Bad Company. I didn't design or create any of the UMA zombies. I merely updated them for a17 in modlet form and tweaked the parameters. I asked permission before doing so. But yeah I definitely am not the one who made that happen. So StompyNZ, Guppycur, Valmar and more are the ones responsible for those. :-)

So happy you are enjoying the modlets. If you have any ideas for more, don't hesitate. :-)

 
The Holy Handgrenade of Antioch :love_heart: I could marry you right now :p I grew up on Monthy Python, and I've seen that movie hundreds of time :) That handgrenade can take out a rabbit in one hit!!

 
Hi Khelldon.

I am getting this error on the baby bear modlet

Code:
2018-12-25T11:30:38 89.333 WRN XML patch for "spawning.xml" from mod "Khelldon - Baby Bears" did not apply: <append xpath="/spawning/biome[@name='pine_forest' and @name='burnt_forest' and @name='snow']"
There is no other modlets installet. The bears are avalible in the entity spawner.

 
Hi Khelldon.
I am getting this error on the baby bear modlet

Code:
2018-12-25T11:30:38 89.333 WRN XML patch for "spawning.xml" from mod "Khelldon - Baby Bears" did not apply: <append xpath="/spawning/biome[@name='pine_forest' and @name='burnt_forest' and @name='snow']"
There is no other modlets installet. The bears are avalible in the entity spawner.
Thank you very much for reporting that. All fixed. Please update.

 
ATTENTION.. ATTENTION.. The Baby Bears Are No Longer Cute.

 


WARNING.. The Baby Bears Are No Longer Cute.





OFFeK0H.jpg


 


-Goldilocks

 



Info: This modlet adds around 100 new zombies into the game as well as giving the player the ability to choose to look like a zombie when they pick their character. These Zombies were created by the great modders over at Bad Company. They were ported to a17 by me and recoded to inherit the properties of the default zombies.

Features:

- Adds 100 New Zombies into the game

- Choose to look like a Zombie when creating character

Notes: I have prepared localization for these zombies but the game currently doesn't show zombies names so you DO NOT need to copy these lines. They are here in case things change and we can see zombies names again. If you would like to add these lines anyways, please copy these few lines into your 7 Days To Die directory at the bottom of the text file: "/Data/Config/Localization.txt" in order for the new item to have a proper name and description. You can open this file with any text editor.

The text needed for the zombies exceeds the character limit of this forum. Please Download Localization.
My question is, if modders can do this so easly what is TFP's excuse for not making more zombies?

- - - Updated - - -

Baby Boomers are my favorite. =) Stompy made some creepy little frackers...
I haven't seen them but sounds like those damn suicide bombing babys in silent hill. Hated thos damn things as they were creepy as hell, they made noise when they were around but its usually so dark you have a hard time spotting the little creepers.

 
My question is, if modders can do this so easly what is TFP's excuse for not making more zombies?
No clue, you'd have to ask them. Guess it's not a priority.

UPDATED: Screamer bears with new bad ass screamer bear skin.

fFpwwN7.png


Please note this WILL NOT overwrite the vanilla bears. It's a new skin on a new entity. Regular bears will still spawn as usual.



 
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That does not look like your friendly neighbourhood bear :nightmare: Awesome skin tho :) Doe sit call in hordes? If so, are the hordes also bears..?

 
I'll give some feedback as soon as I meet one, and die probably :) Not been able to try yet, got that bug where I cant access my minibike.. Been trying forever to fix that. its just sitting at a trader, full of all the loot from a couple awesome prefabs. Getting the "presss e to access" text, but nothing happens. So annoying after a couple hours in lootheaven:p Gave up finally and gonna go walk my dog and then out looking for bears :)

 
well, if you start some fires and run some forges, they should find you. :p Screamer bears are much weaker than regular bears. So they aren't a HUGE threat like regular bears. still hella scary though :D

 
Your Baby Bears modlet is producing way too many bears. I am getting so many bears, baby and momma that I have a ton of meat and have to constantly watch where I go because they are far more common than zombies.

 
Your Baby Bears modlet is producing way too many bears. I am getting so many bears, baby and momma that I have a ton of meat and have to constantly watch where I go because they are far more common than zombies.
Fixed, please update.

 
I'm SO glad uma zombies are back! I really missed the variety. Did you ever figure out vehicle collision with them?

Also, are the uma zombies used for sleepers, or are they all just vanilla? (Not sure I want to see a poi full of baby boomers...)

 
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