JaxTeller718
New member
Pretty simple fix for the flying dead zedsThe UMA Zombies modlet is very cool, but there are two minor issues...
1) There are now about 10 times as many zombies spawning in the open world (not part of wandering hordes or POIs). This isn't necessarily a bad thing, I got two levels just by killing randos for 30 minutes... But I'm guessing it's unintended.
2) The ragdoll physics of the UMA zombies is a bit off. You send them flying you're the Hulk on knock-down. I don't know if there's a "weight" that can be increased or not, and this isn't really a big issue, but it would be nicer to match the non-UMA zombies if possible.
<entity_class name="badZombieUMA" extends="zombieTemplateMale">
<property name="ModelType" value="ZombieUMA"/>
<property name="AvatarController" value="AvatarZombieUMAController"/>
<property name="PhysicsBody" value="zombieUMA"/>
<property name="HasDeathAnim" value="false"/>
<property name="HasRagdoll" value="false"/>
</entity_class>
that last property HasRagdoll? add it to that part of the code in entityclasses.xml in that section only. no more ragdolling craziness
