Hi, loving your work! I added the UMA Zombies to my game and it all seemed to work fine, I had new zombies showing up. I then got the baby crawler spawn and decided I didn't want that in game, too creepy. So I went into the entity classes file and tried to delete the baby and child zombies. Loaded the game back up and initially the new zombies continued to spawn but after the initial few that I got they have now stopped spawning. I really want to keep this in game as it does add some much needed variety but I dont want the child or baby zombies. Did I mess something up deleting the details in the entity classes file? This is the bit I removed and the same for the child one.. Any help would be greatly appreciated as I am new to all this modlet stuff!
<entity_class name="badZombieBaby" extends="badZombieUMA">
<!-- Add the Tags so zombies can be run over -->
<property name="Tags" value="zombie,walker"/>
<property name="Archetype" value="ZombieBaby"/>
<property name="MaxHealth" value="60"/>
<property name="Class" value="EntityZombie"/>
<property name="WalkType" value="8"/>
<property name="CanClimbLadders" value="false"/>
<property name="SoundRandom" value="Enemies/Spider_Zombie/spiderroam"/>
<property name="SoundAlert" value="Enemies/Spider_Zombie/spideralert"/>
<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemalescoutattack"/>
<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalescoutpain"/>
<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemalescoutdeath"/>
<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalescoutsense"/>
</entity_class>
<entity_class name="badZombieBabyCrawler" extends="badZombieBaby">
<!-- Add the Tags so zombies can be run over -->
<property name="Tags" value="zombie,walker"/>
<property name="Archetype" value="ZombieBaby"/>
<property name="Class" value="EntityZombieCrawl"/>
<property name="WalkType" value="4"/>
<property name="RotateToGround" value="true"/>
</entity_class>