• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Khaine's A21 Modlets! (Bigger backpacks, Lockable Slots, Behemoths, Random Wandering Hordes, etc)

Should also maybe note that apparently Vortex itself has not updated to the new modinfo.xml format that was changed in A21, so Vortex will not deploy mods that are correctly formatted for the current 7 Days to Die build. (You can force unpack anyway to bypass, but...)

I gave Vortex a shot to have multiple profiles and determined that it was easier to just manually manage my mods with 7 Days. Based on this experience, I would not recommend using Vortex with any currently evolving game. The file formats, structures, and locations can and have changed and that will break compatibility until things get updated.

Since I had something to say anyway, figured it was a good time to say thank you Khaine for your continued work on these mods! You continue to make my gaming QoL better! And actually my regular life since I don't have to edit things that you've already made modlets for =P

 
Really dumb question but I may be over analyzing it. The Vehicle damage patch Modlet, does it revert the A21 vehicles back to pre tissue paper damage (normal) as well?

 
Last edited by a moderator:
Jello ooops typo Hello Khaine just want to say i have been working on a Mod Compilation added a bunch of mods to get all the desired effected and started editing Im a total newb at modding basically reverse engineer code i barely under stand and edit values . any how after my edits broke a few mods Mainly cause their format made it hard to understand each separate instance and my edit either left an extra or where missing element and Broke so i went through to test what worked what didnt and cut the fat when i finished i was left with your mods and Izayo's lol i think it a testament to the Quality of Work you both Do Amazing work . Thanks for all the little Notes in the mod explaining whats what it helped a small brain modder (more mod editor) like me ! One last thing is there a resource (discord or forum topic ) where i could pick people brains for help and idea's one thing i want to accomplish is late game carrots to dangle in front of players to keep them interested so im looking for help with Progression edits and balancing i want it right in the cusp of broken between player and zombies being OP basically everything is a glass cannon player and Z's. tired of the difficulty being increased simply by make everything a bullet sponge instead i want the game of numbers and dangerous repercussion from Z's getting close reduce Z attack range but increase damage and status effects 

 
Jello ooops typo Hello Khaine just want to say i have been working on a Mod Compilation added a bunch of mods to get all the desired effected and started editing Im a total newb at modding basically reverse engineer code i barely under stand and edit values . any how after my edits broke a few mods Mainly cause their format made it hard to understand each separate instance and my edit either left an extra or where missing element and Broke so i went through to test what worked what didnt and cut the fat when i finished i was left with your mods and Izayo's lol i think it a testament to the Quality of Work you both Do Amazing work . Thanks for all the little Notes in the mod explaining whats what it helped a small brain modder (more mod editor) like me ! One last thing is there a resource (discord or forum topic ) where i could pick people brains for help and idea's one thing i want to accomplish is late game carrots to dangle in front of players to keep them interested so im looking for help with Progression edits and balancing i want it right in the cusp of broken between player and zombies being OP basically everything is a glass cannon player and Z's. tired of the difficulty being increased simply by make everything a bullet sponge instead i want the game of numbers and dangerous repercussion from Z's getting close reduce Z attack range but increase damage and status effects 
You could try guppys modding discord.

https://discord.gg/3aWeEGrjJK

 
Awesome work thank you very much,the 60slot backpack works absolut fine for me but the 96 slot not at all,it shows no slots,any idea what might be wrong

 
After the A21.1 b12 EXP update, mine and my wife's 60 slot backpack is only granting 27 unlocked slots, with the rest being locked.

Prior to the update it was 40 unlocked/20 locked, as intended.

Is anyone else experiencing this?

Thank you for all your hard work KhaineGB!

 
A simple question, mostly about terminology...  When you defined 3 categories of mods/modlets as follows:

1). XML Only Modlets (can be installed on servers with no client download).

2). XML + Assets Modlets (cannot be server only).

3). C# Modlets (cannot be server only, EAC must be off!!!)

Were you strictly referring to 'dedicated' servers? Or are you including multiplayer games served from a single player game as well? If I install any of the working mods from the first category into my mod directory, does it get automatically downloaded by players connecting to my game? Or do they need to download the mod themselves, and install it? I'm thinking the later, but can I get some clarification?

 
Just saw a small grammatical error in your Food Water Mod 

ModInfo.xml
<Name value="FoodWndWaterBars" />

But also get this yellow warning everytime i load

2023-08-05T12:40:21 71.510 WRN XML patch for "XUi/windows.xml" from mod "FoodWndWaterBars" did not apply: <remove xpath="/windows/window[@name='windowToolbelt']/rect/rect[@pos='376,-77']"  (line 5 at pos 3)
 

Just thought i would let you know.

 
Anyone know how i can force the 15 slots to be in one row and not 2 rows?  I had this same problem in A20 and the only way i could solve it then was a Overhaul modpack.

 
A simple question, mostly about terminology...  When you defined 3 categories of mods/modlets as follows:

1). XML Only Modlets (can be installed on servers with no client download).

2). XML + Assets Modlets (cannot be server only).

3). C# Modlets (cannot be server only, EAC must be off!!!)

Were you strictly referring to 'dedicated' servers? Or are you including multiplayer games served from a single player game as well? If I install any of the working mods from the first category into my mod directory, does it get automatically downloaded by players connecting to my game? Or do they need to download the mod themselves, and install it? I'm thinking the later, but can I get some clarification?
No he wasn’t 

yes

yes

no

To expand more on my brief response:

There is always a server involved when you play 7 days to die - Single Player (your machine is both the server and the client), someone is hosting a multiplayer game (the host is both the server and a client while everyone else connecting to the host is just a client), or using a dedicated server (the server is just the server while everyone connecting to the dedi server is a client).

Category 1 has to be installed on the server (your computer in SP, the host's computer, or the dedi).  Installing on all computers will not hurt anything as the server computer will override everyone else with the xml edits.

Category 2 has to be installed on all computers playing the game (server and clients) as the clients are using the local assets to place in game.

Category 3 has to be installed on all computers (and EAC off as mentioned by Khaine) as you are now using modified source code to play the game.  Clients use the source code on their computer to run the game at their end.

 
Last edited by a moderator:
Using your 96 slot backpack, having all armour pieces with triple armour pocket mods, and all clothing with the double clothing pocket mods we still have one full row and 2 slots which are keeping us encumbered.  Is this by design?

 
Using your 96 slot backpack, having all armour pieces with triple armour pocket mods, and all clothing with the double clothing pocket mods we still have one full row and 2 slots which are keeping us encumbered.  Is this by design?


Probably. I imagine you can fill the last of them by putting points into Pack Mule.

 
Back
Top