Using your 96 slot backpack, having all armour pieces with triple armour pocket mods, and all clothing with the double clothing pocket mods we still have one full row and 2 slots which are keeping us encumbered. Is this by design?
Probably. I imagine you can fill the last of them by putting points into Pack Mule.
Having just gone from the 60 to the 96, I feel like they should give double. He more or less doubled the pack mule perks. I just now went ahead and did it for myself. No, I didn't rename the mods, I did update the display value though. It could be it's own mod but it only makes sense to me to use it along with this mod. For the 60 slot I would scale it back a little. I feel like this keeps it in scale with vanilla, although without this it does make pack mule more valuable (I haven't put points into it in ages, even when I am Str focused) and you could skip pockets pretty much altogether if you maxed it out. I just feel with the amount of crap that has been added to the game, the amount of inventory we get should also scale with it. In A20 I was content with 60 but in A21 it doesn't feel like enough. I'm not even sure if anything new added really besides the magazines but I am carrying and making a lot heavier use of vending machine consumables now.
Make an item_modifiers.xml and stick it in \Mods\KHA21-96BBM\Config. I don't remember exactly where I picked up using my name instead of config, but it isn't an ego thing. Some old tutorial considered it a good habit to avoid conflicts (although I don't really see how). Feel free to put your own name, config or whatever you like, just make sure the open and close match.
Code:
<Krougal>
<!-- *** Clothing_Pocket_Mods -->
<set xpath="item_modifiers/item_modifier[@name='modClothingStoragePocket']/effect_group[@tiered='false']/passive_effect[@name='CarryCapacity']/@value">2</set>
<set xpath="item_modifiers/item_modifier[@name='modClothingStoragePocket']/effect_group[@tiered='false']/display_value[@name='dCarryCapacity']/@value">2</set>
<set xpath="item_modifiers/item_modifier[@name='modClothingCargoStoragePocket']/effect_group[@tiered='false']/passive_effect[@name='CarryCapacity']/@value">4</set>
<set xpath="item_modifiers/item_modifier[@name='modClothingCargoStoragePocket']/effect_group[@tiered='false']/display_value[@name='dCarryCapacity']/@value">4</set>
<!-- *** Armor_Mods -->
<!--Clothing Attachments-->
<set xpath="item_modifiers/item_modifier[@name='modArmorStoragePocket']/effect_group[@tiered='false']/passive_effect[@name='CarryCapacity']/@value">2</set>
<set xpath="item_modifiers/item_modifier[@name='modArmorStoragePocket']/effect_group[@tiered='false']/display_value[@name='dCarryCapacity']/@value">2</set>
<set xpath="item_modifiers/item_modifier[@name='modArmorDoubleStoragePocket']/effect_group[@tiered='false']/passive_effect[@name='CarryCapacity']/@value">4</set>
<set xpath="item_modifiers/item_modifier[@name='modArmorDoubleStoragePocket']/effect_group[@tiered='false']/display_value[@name='dCarryCapacity']/@value">4</set>
<set xpath="item_modifiers/item_modifier[@name='modArmorTripleStoragePocket']/effect_group[@tiered='false']/passive_effect[@name='CarryCapacity']/@value">6</set>
<set xpath="item_modifiers/item_modifier[@name='modArmorTripleStoragePocket']/effect_group[@tiered='false']/display_value[@name='dCarryCapacity']/@value">6</set>
</Krougal>
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