vonerich
Member
That's great news.That one is proving more difficult, but I THINK I have it
That's great news.That one is proving more difficult, but I THINK I have it
Wandering Horde Frequency - Folks may know this from JaWoodle's "Anywhere, Anytime" series. It creates random wandering hordes, of a random amount of zombies, a random amount of times per day. How often (in terms of in-game hours) and how many zombies are configurable in the blocks.xml included in the modlet.
No. It needs a C# patch.Thanks for these great mods! I just have one question. Is it possible to make a version of the Extra Tool and Output Slots mod that only needs server side installation? Unfortunately a vanilla client crashes right after player creation with an array index out of bounds error. The code for these doesn't seem to be available so I'm unable to analyze this myself.
Thanks!
Oh my, as a warning for anyone else that may see this. Removing the "Extra Tool and Output Slots" from an ongoing save will cause all chunks with workstations to be reset when the game tries to load them! Thank goodness for hourly backups.
Thank you Khaine!Zombie Fall Damage mod is now working and uploaded.
Link added to main post![]()
https://7daystodiemods.com/zmxhudcptb15/ - This patch still works in A21. (You need both mods + patch)Could you make a patch for your 15 slot toolbelt to work with SMX - SMXhud, SMXmenu, SMXui (Alpha21)?
You need to edit "...\Mods\SMXhud\Config\XUi\windows.xml" you need to remove SMXs custom location window...hmm.. we talk about this ?
View attachment 28427
Mod is successfull loaded
or could it be that my HUD / UI mod can be a cause? I use SMX/ZMX HUD & UI
stark23x said:Khaine, first of all, thank you! I simply refuse to play this game without the modlets.
Question - is there any way to make the lockable inventory slots survive logging out and back in so we don't have to set them every time we boot it up? Not a deal breaker but it would be cool.
Its how it works. I believe there is some inability to do a write back to a config file for what ever you select so you have to re-select it on each run up.Lockable Inventory Slots mod doesn't save locked slots after reentering game is this a bug or is this how the mod works first time trying it.
KhaineGB love your work, but you need to fix the ModInfo.xml within "Lockable Inventory Slots" you forgot one key thing <ModInfo> </ModInfo> so you can't install with Vortex otherwise. I added it on my end, but for anyone else that needs this for installing within your mod manager. Just make sure that your ModInfo.xml file should read like this and you should be fine:
<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<ModInfo>
<Name value="LockableSlots" />
<DisplayName value="Khaine's Lockable Slots" />
<Description value="Adds a box to the backpack and vehicle to allow users to lock slots so they cant be moved." />
<Author value="KhaineGB" />
<Version value="1.0.0.1" />
<Website value="https://7daystodiemods.com/lockable-inventory-slots/" />
</ModInfo>
</xml>
(Edit) - Got this error even after I changed the ModInfo.xml:
https://ibb.co/TkLG3KK
That's how it worksLockable Inventory Slots mod doesn't save locked slots after reentering game is this a bug or is this how the mod works first time trying it.
Also that error isn't my mod. It's someone elses.