• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

JaxTeller718's V1.0 Modlets

I'm wondering is it possible to create extra foods using the nuts and berries?

Cause I think it would extend the use of them and making it viable to harvest the grass for them.

 
I'm wondering is it possible to create extra foods using the nuts and berries?

Cause I think it would extend the use of them and making it viable to harvest the grass for them.
We can look into adding some recipes or at least adding these ingredients to some vanilla ones

Rage Removal From Normal Zombies

[SIZE=14.6px]This modlet removes the rage feature from normal zombies. Keeps rage on feral and radiateds. Goodbye lunging zeds![/SIZE]

 
I've messed around with the berries. While they are balanced food wise for early game gathering them seems to be a bit difficult. I tried 3 times to get 5 berries or nuts to craft a handful. Twice it took me just over 50 grass and 1 time I had to gather over 100 grass. With grass not growing back I could see this wear thin pretty quickly not to mention having to get so much grass for 8 food doesn't seem to pan out.

I know there is a fine line and this could ruin early game food struggles if not careful but it does seem to need tweaking a bit.

 
Can't download your mods anymore for whatever reason.. Windows Defender keeps saying there's a Trojan mixed in the download link or something... Trojan:Script/Sabsik.FL.A!ml the links we're fine yesterday any idea what could've changed? Edit. Having the same problem with Action Skills A20

WD seems to have quarantined the Zip file as well. Re-edit was able to download Action Skills from Nexus without trouble think it could be linked to github somehow?

 
Last edited by a moderator:
I've messed around with the berries. While they are balanced food wise for early game gathering them seems to be a bit difficult. I tried 3 times to get 5 berries or nuts to craft a handful. Twice it took me just over 50 grass and 1 time I had to gather over 100 grass. With grass not growing back I could see this wear thin pretty quickly not to mention having to get so much grass for 8 food doesn't seem to pan out.

I know there is a fine line and this could ruin early game food struggles if not careful but it does seem to need tweaking a bit.
We can tweak it. They are currently set to RH settings lol

Can't download your mods anymore for whatever reason.. Windows Defender keeps saying there's a Trojan mixed in the download link or something... Trojan:Script/Sabsik.FL.A!ml the links we're fine yesterday any idea what could've changed? Edit. Having the same problem with Action Skills A20

WD seems to have quarantined the Zip file as well. Re-edit was able to download Action Skills from Nexus without trouble think it could be linked to github somehow?
Entirely possible someone did a naughty on github today. None of my stuff is dll or exe so shouldnt throw that issue. But i will do a scan and double check. 

 
I'm having the same download issues with Windows Defender.  It was working fine a couple of days ago but will not work now.

Thank you for all of your mods.  :)

 
Do the bowls from Working Microwaves not have an image? It's just a blank square with the quantity showing.

Edit: Fixed, had the mod on server and forgot to put in local.


 
Last edited by a moderator:
Need working Ovens and Sinks. Stainless Steel would be nice too. They keep taking it out of newer versions.

 
One of the things I love about your mods is they are all so to the point, little or no bloat, they just have function and those functions all enhance the gameplay experience.
I am definitely trying to keep it light. This next one though does add a craftable item to enable the working sinks and ovens. Had to be done as an upgrade otherwise it turned all the lootable sinks and stoves into working ones and I figured you guys would want to loot them before upgrading them to working. Let me know how this way feels.

Working Stoves

[SIZE=14.6px]Adds stove, grill and wood stove repair kits. Use with hammer or nailgun on stoves and grills and wood ovens to upgrade them to working. The new stoves and grills will no longer be lootable of course since they are now working.[/SIZE]

Working Sinks and Water Coolers

[SIZE=14.6px]Adds cooler and sink repair kits to fix up house sinks and water coolers. More sinks will be added in the future (office utility etc) but for now its just cabinet type sinks.[/SIZE]

 
Last edited by a moderator:
Admin Skill and Experience Books

[SIZE=14.6px]Tired of using commands for players on your server? Need to wipe someone or yourself and need to get them back on their feet? Testing? Use these books to speed things up. Books for both Experience and Skill Points in values from 1 to 500000 will help anyone reclaim what is theirs. The books are set to Dev Only in CM Menu.[/SIZE]

 
JaxTeller718 said:
Added zombie reach modlet


Good deal. Is there any chance all the "working" (stove, sink, water cooler, ect) mods will be put into a singular mod package?

 
Last edited by a moderator:
Good deal. Is there any chance all the "working" (stove, sink, water cooler, ect) mods will be put into a singular mod package?
i can combine the 2 sure. just the sinks and stoves? or all the working modlets like microwave and coffeemaker too?

 
Last edited by a moderator:
i can combine the 2 sure. just the sinks and stoves? or all the working modlets like microwave and coffeemaker too?


Honestly? As many non-working devices that can be made working. It just feels better knowing that they all could be grouped into one mod.

I've been with 7D2D for a long time and, when people ask me about it, I have to tell people that the modders are what makes the game worth playing (to me). You guys seem to be about 2-5 years ahead on what would make the QOL feeling, in this game, better.

Do you do any pickup mods? If so, could you combine the pickup with the ability to scrap anything you make available to pick up? That's been my real issue with 7d2d is there's so much out there, that could be picked up and scrapped, that can't be touched by default. When you guys get an idea to make content more accessible, I love ya for it :)

 
Honestly? As many non-working devices that can be made working. It just feels better knowing that they all could be grouped into one mod.

I've been with 7D2D for a long time and, when people ask me about it, I have to tell people that the modders are what makes the game worth playing (to me). You guys seem to be about 2-5 years ahead on what would make the QOL feeling, in this game, better.

Do you do any pickup mods? If so, could you combine the pickup with the ability to scrap anything you make available to pick up? That's been my real issue with 7d2d is there's so much out there, that could be picked up and scrapped, that can't be touched by default. When you guys get an idea to make content more accessible, I love ya for it :)
Here ya go :)

Working Devices

[SIZE=14.6px]Combines the working coffeemaker, stove, sinks, microwaves modlets into one modlet. DO NOT USE if you are already using the other ones.[/SIZE]

[SIZE=14.6px]If you give me an idea of what items you would like to see picked up i can start working on that for you, Theres a LOT of scrappable items lol[/SIZE]

 
Here ya go :)

Working Devices

[SIZE=14.6px]Combines the working coffeemaker, stove, sinks, microwaves modlets into one modlet. DO NOT USE if you are already using the other ones.[/SIZE]

[SIZE=14.6px]If you give me an idea of what items you would like to see picked up i can start working on that for you, Theres a LOT of scrappable items lol[/SIZE]


Yes, you are very right. There's a lot out there and i'm sure it's a job to even keep track of stuff. I'm guessing that's why it's done a lot less than other mods :)

Wait, did i miss something? A link or did you attach a file? Maybe my browser isn't picking it up?

 
Last edited by a moderator:
"[SIZE=14.6px]The new stoves and grills will no longer be lootable of course since they are now working."[/SIZE]


 Aren't those the primary source of cooking grills when looted? In all my run throughs it seems like I got them out of those 2 particular items every game. Is there another way to make up for that loss in the looting? I know you can make those but isn't that after you get a forge?

 
 Aren't those the primary source of cooking grills when looted? In all my run throughs it seems like I got them out of those 2 particular items every game. Is there another way to make up for that loss in the looting? I know you can make those but isn't that after you get a forge?
They cant be both loot and campfire. but they start out as loot. none are working until you upgrade them so if you don't upgrade them manually they will stay lootable

 
Back
Top