We can look into adding some recipes or at least adding these ingredients to some vanilla onesI'm wondering is it possible to create extra foods using the nuts and berries?
Cause I think it would extend the use of them and making it viable to harvest the grass for them.
We can tweak it. They are currently set to RH settings lolI've messed around with the berries. While they are balanced food wise for early game gathering them seems to be a bit difficult. I tried 3 times to get 5 berries or nuts to craft a handful. Twice it took me just over 50 grass and 1 time I had to gather over 100 grass. With grass not growing back I could see this wear thin pretty quickly not to mention having to get so much grass for 8 food doesn't seem to pan out.
I know there is a fine line and this could ruin early game food struggles if not careful but it does seem to need tweaking a bit.
Entirely possible someone did a naughty on github today. None of my stuff is dll or exe so shouldnt throw that issue. But i will do a scan and double check.Can't download your mods anymore for whatever reason.. Windows Defender keeps saying there's a Trojan mixed in the download link or something... Trojan:Script/Sabsik.FL.A!ml the links we're fine yesterday any idea what could've changed? Edit. Having the same problem with Action Skills A20
WD seems to have quarantined the Zip file as well. Re-edit was able to download Action Skills from Nexus without trouble think it could be linked to github somehow?
Ill have working Ovens and Sinks for you todayNeed working Ovens and Sinks. Stainless Steel would be nice too. They keep taking it out of newer versions.
Ill have working Ovens and Sinks for you today
I am definitely trying to keep it light. This next one though does add a craftable item to enable the working sinks and ovens. Had to be done as an upgrade otherwise it turned all the lootable sinks and stoves into working ones and I figured you guys would want to loot them before upgrading them to working. Let me know how this way feels.One of the things I love about your mods is they are all so to the point, little or no bloat, they just have function and those functions all enhance the gameplay experience.
JaxTeller718 said:Added zombie reach modlet
i can combine the 2 sure. just the sinks and stoves? or all the working modlets like microwave and coffeemaker too?Good deal. Is there any chance all the "working" (stove, sink, water cooler, ect) mods will be put into a singular mod package?
i can combine the 2 sure. just the sinks and stoves? or all the working modlets like microwave and coffeemaker too?
Here ya goHonestly? As many non-working devices that can be made working. It just feels better knowing that they all could be grouped into one mod.
I've been with 7D2D for a long time and, when people ask me about it, I have to tell people that the modders are what makes the game worth playing (to me). You guys seem to be about 2-5 years ahead on what would make the QOL feeling, in this game, better.
Do you do any pickup mods? If so, could you combine the pickup with the ability to scrap anything you make available to pick up? That's been my real issue with 7d2d is there's so much out there, that could be picked up and scrapped, that can't be touched by default. When you guys get an idea to make content more accessible, I love ya for it![]()
Here ya go![]()
Working Devices
[SIZE=14.6px]Combines the working coffeemaker, stove, sinks, microwaves modlets into one modlet. DO NOT USE if you are already using the other ones.[/SIZE]
[SIZE=14.6px]If you give me an idea of what items you would like to see picked up i can start working on that for you, Theres a LOT of scrappable items lol[/SIZE]
"[SIZE=14.6px]The new stoves and grills will no longer be lootable of course since they are now working."[/SIZE]
They cant be both loot and campfire. but they start out as loot. none are working until you upgrade them so if you don't upgrade them manually they will stay lootableAren't those the primary source of cooking grills when looted? In all my run throughs it seems like I got them out of those 2 particular items every game. Is there another way to make up for that loss in the looting? I know you can make those but isn't that after you get a forge?
That's awesome. Thanks for the quick answer.They cant be both loot and campfire. but they start out as loot. none are working until you upgrade them so if you don't upgrade them manually they will stay lootable