• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

JaxTeller718's V1.0 Modlets

Well, the working stove and oven work great, the water cooler doesn't though. I click on it with my water jar in hand but nothing happens.

The sink works, but you can't pick the sink or the water cooler up.

Maybe if you made it scrap to the item like in Home Depot mod.

Thanks so much for making these!

 
Last edited by a moderator:
Well, the working stove and oven work great, the water cooler doesn't though. I click on it with my water jar in hand but nothing happens.

The sink works, but you can't pick the sink or the water cooler up.

Maybe if you made it scrap to the item like in Home Depot mod.

Thanks so much for making these!


Hello,

I just tried Car and Truck Respawns but after dismantling an Army Truck there was no grass left behind. it did work on cars. I have not however tested on buses yet
I will look into both of these in the morning

 
Great Mods, Awesome Work @JaxTeller718 thanks, my server appreciates  it !!

I seen you take request .. one we are looking for is the mod slots on items tools/weapons

previous Alpha was an extra slot per level .. level 2 - 2 mod slots, level 4 - 4 slots

In A19 we had a mod for this to happen again.. now we are on the hunt for one in 20

if your so inclined for the project

Thanks again

 
Sorry for the poor english , i'm a frenchy ;)

A few week ago , my gf and i  restarted a 7DTD  local server, only for  both of us. We hadn't play since  early A19. Loaded a bunch  of mods, somme good , some bad , some very very cool.

Around level 50 , i decided to clean  the server  of bad mods... at the end  3 out of 4 of the surviving mods where labbeled JaxTeller.  i searched  who was this son of anarchy  and   found  your list  of A20 mods.

You can  be proud, i trashed  the A19 server  and  restarted  on clean slate just  for your mods and i am a lazy one who do not restart for  pleasure :p

and  guess what ? i am really  happy  to  enjoy A20 with your mods

Tried to donate on your link , but  for personal reason  i will nerver use a paypal account  ever again.

So i will not donate 😕  but  i wanted to let you know that  your work is awesome and give us great  fun .

Thanks a lot  Jax !

 
No, I don't approve of not being able to make red tea in the campfire. 

I had to scrap that playthrough once I removed the mod.  Thanks Jax /s
LOL, sorry I ruined your playthrough. Coffeemaker can be removed without scrapping play just in case people dont see the /s lol

Sorry for the poor english , i'm a frenchy ;)

A few week ago , my gf and i  restarted a 7DTD  local server, only for  both of us. We hadn't play since  early A19. Loaded a bunch  of mods, somme good , some bad , some very very cool.

Around level 50 , i decided to clean  the server  of bad mods... at the end  3 out of 4 of the surviving mods where labbeled JaxTeller.  i searched  who was this son of anarchy  and   found  your list  of A20 mods.

You can  be proud, i trashed  the A19 server  and  restarted  on clean slate just  for your mods and i am a lazy one who do not restart for  pleasure :p

and  guess what ? i am really  happy  to  enjoy A20 with your mods

Tried to donate on your link , but  for personal reason  i will nerver use a paypal account  ever again.

So i will not donate 😕  but  i wanted to let you know that  your work is awesome and give us great  fun .

Thanks a lot  Jax !
I have a Patreon as well if you like, I just do not advertise it much.

Thank you for the kind words :)  I am very happy you are [SIZE=14.6px]enjoying[/SIZE] the mods

Great Mods, Awesome Work @JaxTeller718 thanks, my server appreciates  it !!

I seen you take request .. one we are looking for is the mod slots on items tools/weapons

previous Alpha was an extra slot per level .. level 2 - 2 mod slots, level 4 - 4 slots

In A19 we had a mod for this to happen again.. now we are on the hunt for one in 20

if your so inclined for the project

Thanks again
I can do this for you 

 
Been using the action skill modlet, getting electric weapon skill up on the pipe baton

Also any change of getting lucky looter AS or Bartering Action Skill?

 
Last edited by a moderator:
I have a Patreon as well if you like, I just do not advertise it much.

Thank you for the kind words :)  I am very happy you are [SIZE=14.6px]enjoying[/SIZE] the mods


well i am not used to patreon  but if you  give me  a link  where a i can contribute to your job getting rewarded , i would gladly  try  !

 
Last edited by a moderator:
Great Mods, Awesome Work @JaxTeller718 thanks, my server appreciates  it !!

I seen you take request .. one we are looking for is the mod slots on items tools/weapons

previous Alpha was an extra slot per level .. level 2 - 2 mod slots, level 4 - 4 slots

In A19 we had a mod for this to happen again.. now we are on the hunt for one in 20

if your so inclined for the project

Thanks again
I made this AK-47 Chimera (Does Electric/Fire/Knockdown dmg.) mod with 6 mod slots at Tier 6. The line looks like this...
 

<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>


I suppose you could do a global effect with this line.

 
JaxTeller718 said:
Added New one

Blood Moon Until Dawn

[SIZE=14.6px]Blood Moon will now last until dawn like pre A16. The last group are just normal zeds but they are continuous.[/SIZE]

[SIZE=14.6px]Download This Modlet[/SIZE]


Quick question - I couldn't tell from the mod itself. Is this a continuous horde-sized wave, or similar to the A16 post-horde trickle? Either one could work, I just want to prepare people on my server before I put it in.

Thanks!

 
do any of these change the difficulty multiplier, ie if you set say a 2x difficulty multiplyer, would that make game stage happen much quicker, which then in turn naturally would give more zombies sooner?  some of the high game stages in the xmls almost seem impossible to reach unless you had large groups of people in the server.  could be an easy way to make it hard maybe.

 
JaxTeller718 said:
LOL, sorry I ruined your playthrough. Coffeemaker can be removed without scrapping play just in case people dont see the /s lol
I got error messages once I removed the Working Devices mod.  So no, it can't be removed without scrapping the playthrough.

 
Last edited by a moderator:
I got error messages once I removed the Working Devices mod.  So no, it can't be removed without scrapping the playthrough.
Well of course i mean youre placing blocks and such in your base and then basically deleting the assets for those blocks. Not to mention POIs spawn these blocks in so you can take them. Removing references to them will cause issues, this goes for a lot of other mods as well. Especially ones that use progression or quest type stuff that saves to players.

Is the working devices mod server side or does it need to be client side too?
There are no new models added to them, the only concern would be icons. I am unsure if Pimps made icons push from servers or not

Zagan said:
I made this AK-47 Chimera (Does Electric/Fire/Knockdown dmg.) mod with 6 mod slots at Tier 6. The line looks like this...
 

<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>


I suppose you could do a global effect with this line.
I tried this but received errors because there are only 4 mod slots on the ui.

do any of these change the difficulty multiplier, ie if you set say a 2x difficulty multiplyer, would that make game stage happen much quicker, which then in turn naturally would give more zombies sooner?  some of the high game stages in the xmls almost seem impossible to reach unless you had large groups of people in the server.  could be an easy way to make it hard maybe.
These make no changes to the difficulty multiplier. That is all still vanilla

Quick question - I couldn't tell from the mod itself. Is this a continuous horde-sized wave, or similar to the A16 post-horde trickle? Either one could work, I just want to prepare people on my server before I put it in.

Thanks!
Its a continuous horde sized wave, but i could make a separate modlet for trickle

 
I made this AK-47 Chimera (Does Electric/Fire/Knockdown dmg.) mod with 6 mod slots at Tier 6. The line looks like this...
 

<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>


I suppose you could do a global effect with this line.


I tried this but received errors because there are only 4 mod slots on the ui.

That is strange because I have this mod loaded right now and I have 6 slots. I also have 6 slots on another mod that's working. The ui affects stuff like The Forge and backpack slots. Mod slots can be altered on items like armor, weapons, and tools with that line. You may need to start a new game for the changes to show up. I had that happen before.

slots.jpg

slots2.jpg

 
Last edited by a moderator:
Hey Jax,

I've grabbed your working stoves, and working sinks/coolers mods. The working stove mod is throwing the following error:

XML patch for "blocks.xml" from mod
"JaxTeller718-WorkingStoves" did not apply: <insertAfter
xpath="/blocks/block[@name='cntWallOven']/property[@name='Model']"
(line 20 at pos 3)




--Dutch.

 
I'm just posting to say thank you @JaxTeller718. Ever since I saw that coffee maker, I've wanted one. And now I have one and I love it very much. :D  I have a microwave too and I heated up some soup to eat. You know, people talk about the zombies, the weapons, all that stuff, but for me, immersion comes from all those little things I can do that makes it just a bit more real, and working appliances may be minor in the grand scheme of things, but they make all the difference for someone wanting to make a home in the apocalypse.

 
Back
Top