I know everyone knows the issues in this video but I’ll put it here anyways…
True. It's even getting more views than, arguably any 7d2d content he has ever produced. Compared to his recent videos, it's his most viewed video ever by 400%.Ignore it if you want, but it's getting more views than anything else related to 7D2D.
That's only partially true. The changes that most are looking for are things that used to be in the game but have been removed.Over the years, I've heard many complaints about the game that “need to be fixed” when in reality what they want is to change them to their liking.
Here, I am referring to the complaints in general, not just the videoThat's only partially true. The changes that most are looking for are things that used to be in the game but have been removed.
I understand that, but for the same reason mods often break between major versions, so too do legacy features when integrating an entire system that sits beside of the zombies. They take their time to respect players that enjoy multiplayer. If people are this upset over removed content, imagine what would happen if entire sections of the game fully ceased to remain coherent while frames are being delivered. How would Sony feel about that? It is not a simple matter of TFP being bad or lazy, it is a complex ecosystem around a software that has been developed for a long time. Besides, they (and we) are at the edge of the finish line. Will you feel the same way when water mechanics drop? How about spreadable fire? Bandits can open the door to more complex interactions (like extending the drone into a complete follower system with implied AI). What if we want a future fantasy game (wink)?Here, I am referring to the complaints in general, not just the video
I'm not a software developer or creator, so I don't know what headaches they might have. I've only pointed out some of the complaints about game mechanics that actually work well and don't need to be fixed. I don't know if you're referring to any in particular. It's just that some people don't like how they work and believe that the mechanics are broken and need to be fixed. As for removing content, of course some people won't like it, myself included.I understand that, but for the same reason mods often break between major versions, so too do legacy features when integrating an entire system that sits beside of the zombies. They take their time to respect players that enjoy multiplayer. If people are this upset over removed content, imagine what would happen if entire sections of the game fully ceased to remain coherent while frames are being delivered. How would Sony feel about that? It is not a simple matter of TFP being bad or lazy, it is a complex ecosystem around a software that has been developed for a long time. Besides, they (and we) are at the edge of the finish line. Will you feel the same way when water mechanics drop? How about spreadable fire? Bandits can open the door to more complex interactions (like extending the drone into a complete follower system with implied AI). What if we want a future fantasy game (wink)?
I get it. The flavor of the year happens to be COD meets 1970s grindhouse: Planet Terror Edition. But is the argument really bad mechanics or versioning? Guns, Nerds, and Steel has been doing great, and showing off his flavors of mods. Are the mechanics bad or did everybody get upset because their mods broke due to TFP delivering a major update later than expected, but earlier than wanted?I'm not a software developer or creator, so I don't know what headaches they might have. I've only pointed out some of the complaints about game mechanics that actually work well and don't need to be fixed. I don't know if you're referring to any in particular. It's just that some people don't like how they work and believe that the mechanics are broken and need to be fixed. As for removing content, of course some people won't like it, myself included.
this their "job"I just resent that there is no consideration given to how constraining it is to deliver an update around developing bandits. It is not a simple matter of arbitrarily removing sandbox mechanics for "reasons," but an extension of reducing the variable of random breakage. I am fully confident that TFP intends to go all in on sandbox "deluxe" after bandits drop. Sandbox elements literally turn an already complex development into a nightmare of never ending trial and error that typically breaks everything when it happens (especially for something as huge as bandits).
I agree that if you have smoothies then it should be temporary protection. The video says the same. All we are saying in this regard is that instead of a smoothie that protects you from the cold you have something else. Damaged PPE (personal protective equipment) is what the video suggests. I have suggested a smoothie is fine for the desert but perhaps iodine tablets for the wasteland as an example.Correct, I discriminate against youtubers, just as I discriminate against lobbyists, pimps (the sort without fun in the name), professional killers, drug dealers, mafia goons, ticket-scalpers, pyramid scheme sellers ...
I don't discriminate against race, gender or religion.
I'd prefer that.
One point about the new weather: I like that the weather protection is a time-limited buff via smoothie, not an armor mod that you just wear and be save for eternity and can ignore. You really have to prepare and drink the smoothie from time to time. I can think of explanations just good enough that it doesn't disturb my immersion. Maybe a pill instead might be better, or an injection, for players that have more immersion problems than me.
Sure, after a short time you are acclimated by silly badge and it is for eternity. That is why I want smoothies or pills/injection to help with storms as well
The linear part isn't the issue for me it's some of the side effects associated with it. For example, after I beat the game why should I not be allowed back into any biome with no loot limits? That seems like a no brainer. Hopefully that gets fixed when the actual end-game content for the game is released.I have seen the famous video and would like to give my opinion on it. I have seen that it mentions the old survival mechanics, and I agree that the survival aspect has been somewhat neglected. I also want them to come back, but reworked, at least the ones that weren't well done, not in the primitive state they were in before where all you had to do was change your poncho for a jacket every 3 minutes and vice versa. I've seen that it mentions how bad the biome progression is and how it makes the game linear, and I agree, but isn't that the purpose of the mechanics? I'm not interested in linearity, so I turn it off in the menu. I don't care if it's well done or poorly done, I'm not interested anyway, just like I'm not interested in bandits. I don't care if they're the best bandits in the gaming industry, I want to turn it off in the menu, and I hope that's possible. I think people more or less agree on this.
Over the years, I've heard many complaints about the game that “need to be fixed” when in reality what they want is to change them to their liking. For example, vultures are annoying, they need to be fixed; screamers are annoying, they need to be fixed; there are too many zombies in my zombie game, it needs to be fixed, and more that I could name, but there's already too much text.
Time constraints would factor in to some degree for example temperature and revamping the armor sets and the skill system has been changed so many times I have lost count. There have been at least 3 major versions and many more smaller changes off the top of my head. So bandits factor in but replacing mechanics instead of tweaking them has also cost TFP a lot of development time and the point is that some of the replacements haven't been better than the alternative.I just resent that there is no consideration given to how constraining it is to deliver an update around developing bandits. It is not a simple matter of arbitrarily removing sandbox mechanics for "reasons," but an extension of reducing the variable of random breakage. I am fully confident that TFP intends to go all in on sandbox "deluxe" after bandits drop. Sandbox elements literally turn an already complex development into a nightmare of never ending trial and error that typically breaks everything when it happens (especially for something as huge as bandits).
A lie to buy back in?this their "job"
they sold a game
they resold the same game
they sold the game as open world sandbox....this current biome progression does break that (until you get your magic badges)...take the "L"
many felt that the roadmap indicated the game was a lot closer to being a finished product than it is. (i say it was a lie to get consoles to buy back in)
Specifically about bandits...they set the roadmap...blame TFP for making themselves do an update about Bandits...this part made no sense to me.
TFP "promised" Bandits...and it has been a very long time since they have. People expect follow thru. This is when the defence "this stuff is hard" gets pushed. They sold the game...they sold the game with a road map...that road map is worthless...they didn't have storms for the "Storms Brewing" update...so we got a 6-7 month daley while they "fixed" that. They are still flying by the seat of their pants...this stuff is hard indeed.
yes. I think that putting out a roadmap with Timings they knew THEY could never meet, was lying.A lie to buy back in?Comparing alpha 15 to version 1.0 is like comparing apples to alligators. Have you installed any of the +8 older versions of the game recently to understand how much of a canyon that statement is? I recently watched a video where Glock9 played alpha 15 for a few episodes before the big 1.0 drop... It hit different... If I didn't know any better, I would say you are the most excited about bandits out of all of us.
Sounds to me like they communicated too much. The update was approximately 30 days later than projected. Correction, I am being hasty. The update was less than 20 days past the scheduled release window, with a Q4 plan still in place for bandits.yes. I think that putting out a roadmap with Timings they knew THEY could never meet, was lying.
They ARE still acting like there is no schedule. can't have it both ways...they "thought they could meet the timings" and "it takes as long as it takes - no crunch"
I am not comparing Alpha 15 to 1.0
I kept it vague for a reason...I am not interested in THAT conversation.
Consoles have bought THIS game twice
PC once (I don't care how many copies you have bought for your friends - you only had to buy in ONCE)
I am "most excited" by getting what I paid for...in a timely fashion. Now with this game I have to abandon the idea of timely. be a lot easier IF they communicated.
wait....what???Sounds to me like they communicated too much. The update was approximately 30 days later than projected. Correction, I am being hasty. The update was less than 20 days past the scheduled release window, with a Q4 plan still in place for bandits.
Not at all. In my mind a Q2 release window includes all 90 days (that happens to be any nebulous day between April 1st and the last day of June), as clearly written on the release timeline. So far, they are "preposterously grossly terribly late" by a (rearranges glasses) 20 days. I mean, I'm not in finance or anything, but I do submit quarterlies. The last I checked... They paid they bill on time.wait....what???
so in your mind 2.0 was scheduled to come out a month before 3.0...and it always was?
If the loot limit is an unwanted side effect of biome progression, then yes, they should fix it, but I don't know if it's intentional or not.The linear part isn't the issue for me it's some of the side effects associated with it. For example, after I beat the game why should I not be allowed back into any biome with no loot limits? That seems like a no brainer. Hopefully that gets fixed when the actual end-game content for the game is released.
Also I don't think people are suggesting older mechanics didn't have issues. It's that instead of fixing those mechanics they change the system completely either removing the difficulty (lets say rain effecting you) or creating new problems (lets say with the dew collector). It has inflated development time by a lot I would argue.
So if I am understanding correctly. There are too many people complaining about things. Thus, no one should complain or have critiques on the game? Or are only certain critiques valid? I honestly am not tracking. If people have a hot take respond to that and give feedback on why it's not a good idea. Even something as simple as "I like vultures" would suffice.
Yes, people are posting on what THEY think would benefit the game. I can't generally speak for others outside of referencing what they have posted. However, if you have a lot of others who have the same issue then perhaps it should be at least looked at. That is kind of how game development works.
In their original roadmap, we should have had 3.0 "A New Threat" by now (Q2 2025), and heading for 4.0.Sounds to me like they communicated too much. The update was approximately 30 days later than projected. Correction, I am being hasty. The update was less than 20 days past the scheduled release window, with a Q4 plan still in place for bandits.
You are right, my memory is rusty. I had remembered an "update 2" scheduled for Q2 of 2025. I pulled up the image, and to my surprise, update 2 is "A New Threat." I have allowed my deep satisfaction with getting 3 consecutive updates within days of being in a single year, jade my memory of "the timelines."In their original roadmap, we should have had 3.0 "A New Threat" by now (Q2 2025), and heading for 4.0.
good grief... are there at least 6 months between dec and june?Not at all. In my mind a Q2 release window includes all 90 days (that happens to be any nebulous day between April 1st and the last day of June), as clearly written on the release timeline. So far, they are "preposterously grossly terribly late" by a (rearranges glasses) 20 days. I mean, I'm not in finance or anything, but I do submit quarterlies. The last I checked... They paid they bill on time.
The Huenink bros have checked out. They forgot to hire a PR guy first, so they won't ever know about any of the things we talk about. And the white knights will just simp for the game. It's over y'allgood grief... are there at least 6 months between dec and june?
is Q2 2025 over? because that's when Bandits were scheduled to drop. That's right now. I just want some communication...and I do mean back and forth with the community, but, even just a statement would be nice. A statement that they have hired a project and a community manager would be the best news.