JaWoodle Video "What's Happening with 7 Days to Die?"

I could see that, though the game opens up modding, which is a great many options.
Considering these forums are now unfortunately PC and Console, I try and not consider mods when discussing things. But mods aren't part of the game, TFP have no responsibility for them. They do if there are options in the base game users can change. I'm not saying some wouldn't make sense, just that if everyone got their way the options menu would take up more space than the game. Lol.
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I am one of the people who were frustrated that TFP wasted so much time patching out "cheese" bases. TFP are supposed to know the direction of the game...why patch out something when the design will remove it later? it felt like a waste of time...I am not a fan of them chasing rabbits when promised features are still not in the game.

An AFK base is stupid...I would not use one...that doesn't mean I don't want someone else to play their own way. no sliders or settings necessary.
What did they patch out then remove after in terms of bases? Not hating, just wanting to know what you are referring to. I know they patched some things like certain shapes and the aforementioned fall damage, did you mean those or something else I'm not thinking of?

AFK bases are stupid. But people think TFP watch Woodle just to patch out anything he finds or something, when in reality he finds bugs they likely didn't anticipate(like using shapes in certain rotations all of a sudden breaks AI pathing) so they fix them. But people perceive that as TFP going after him and players who used that cheese. I don't feel that way about it, I think they just fix things they consider a bug.
 
Considering these forums are now unfortunately PC and Console, I try and not consider mods when discussing things. But mods aren't part of the game, TFP have no responsibility for them. They do if there are options in the base game users can change. I'm not saying some wouldn't make sense, just that if everyone got their way the options menu would take up more space than the game.

It's a good point and likely part of the Dev's calculus.
 
What did they patch out then remove after in terms of bases? Not hating, just wanting to know what you are referring to. I know they patched some things like certain shapes and the aforementioned fall damage, did you mean those or something else I'm not thinking of?
nope, you hit the nail on the head....shapes, fall damage, spikes...those kinds of things only rob the player from my point of view, but, to those people...it enhances the time they spend in their bases crafting and stuff I guess.
AFK bases are stupid. But people think TFP watch Woodle just to patch out anything he finds or something, when in reality he finds bugs they likely didn't anticipate(like using shapes in certain rotations all of a sudden breaks AI pathing) so they fix them. But people perceive that as TFP going after him and players who used that cheese. I don't feel that way about it, I think they just fix things they consider a bug.
THAT answer right there...It's a shame TFP do not have a community manager...you just gave the answer TFP should have posted YEARS AGO.
 
nope, you hit the nail on the head....shapes, fall damage, spikes...those kinds of things only rob the player from my point of view, but, to those people...it enhances the time they spend in their bases crafting and stuff I guess.
Gotcha. But as I said I think being able to kill zombies simply by dropping them is just not good game design, IMO. What shapes did they remove? All they did to my knowledge was change how the AI pathing handles certain ones. I do kind of miss the log spikes. They were probably a bit OP with the decap they did, but still weren't AFK-able unless you had a ton of them.
 
Gotcha. But as I said I think being able to kill zombies simply by dropping them is just not good game design, IMO. What shapes did they remove? All they did to my knowledge was change how the AI pathing handles certain ones. I do kind of miss the log spikes. They were probably a bit OP with the decap they did, but still weren't AFK-able unless you had a ton of them.
I honestly do not know the names of any specific blocks...I have ZERO investment in cheesing. lol I just don't care if someone else wants to use those mechanics.
If I needed a "force field" It would just be a wall of shotgun and smg turrets. grinding for ammo is the "punishment" for abusing those. lol

I'm just saying that at the end of the day I don't care if anyone "cheeses" or not. it does break immersion that zombies don't break their legs, but, I do.

man...those log spikes might be more deadly for me now...pop a leg and create another crawler finding little holes in my base.
 
This just in.

Here's hoping that they actually test the setup before the stream this time.
 
THAT answer right there...It's a shame TFP do not have a community manager...you just gave the answer TFP should have posted YEARS AGO.
Hey, if they wanna hire me I'd be glad to do it. No previous experience in that kind of field, but I do deal with the general public a lot so that's close enough, right? :ROFLMAO:
 
Hey, if they wanna hire me I'd be glad to do it. No previous experience in that kind of field, but I do deal with the general public a lot so that's close enough, right? :ROFLMAO:
seriously though, a community manager would be huge, what you said about patching out exploits is STILL valuable even now. If that was an example of a typical answer you would give, to explain "why they did what they did"...i'd hire you.
 
seriously though, a community manager would be huge, what you said about patching out exploits is STILL valuable even now. If that was an example of a typical answer you would give, to explain "why they did what they did"...i'd hire you.
You remember we use to have one on the console side under the Tell Tale version, I think her name was Claire right?
 
There should be a lot of folks tuned in to the stream coming up. I know I will be. Very curious to see what's said and what changes are made as a result.
 
Claire was the best.

I'm not hear to bash anyone or TFP for their choices or the way they play to each their own. TFP has to make money this I understand.

That being said I'm old school I been playing since the original console release and finally PC. Roughly 5k hours. I play a lot with the wife as a co-op. We don't play with others because well we do things differently. We currently playing 2.0 highly visually modded, a few QOL mods, and a few custom vehicles. We are on our 2nd play through. The first lasted 14 in game days. Both well over level 100 full gear. You say turn down the xp or up the difficulty. Why we are casually play. There was nothing else to do yes I know there is no end game yet. I say all that to say this. There is a lot of the original things that drew us to the game that are gone. LBD or LBL. Why not a combo of both like it used to be that is more realistic. People talk about a cheese base. We play with no base we on foot the horde nights just cause it's more fun for us. We have a living base and crafting room. We have spent less time in 2.0 because it's just not fun even heavily modded. IE stun baton that never loses it's charge.... Come on really add a chance of possible failure that causes it to break and need repaired... Stronger colored zombies... Yeah ok some overhauls do it.. but a yeti? A mummy ok that at least follows the zombie theme. Burning shaft but no chance to cause a burn to the wielder. A machete with the chance of missing and hitting the player cause armor damage or a cut. Ideas that could easily be implemented as long as not over done aka accidents. A lot of the changes over the last few alphas have really taken that survival away. It's not hard. It's time consuming. It was great to see Devs trying out some of the overhauls that they took things from but only to completely miss the reasoning. Let's face it without our the mod community, the streamers, and YouTubers that yes make money on some else's game this game would of stopped a while ago. I have watched the infamous video and the other one that was posted by another YouTuber I think they are the a proxy voice that has a platform to ask for a stop and ask moment from the devs. Just to listen to what we are saying. We all loved this game for one reason or another. But it's getting very close to fortnite or cod. The survival aspect all but gone. There is no RPG elements other than leveling or reading. Storms ok. But makes zombies faster and stronger? Come on their are wet more weighty less muscle to move them they should slow down same for player. Player should have a chance of getting cold or catching a cold that debuffs them. Random blizzard in the forest or desert. Random forest fires that can damage buildings ECT the mechanics is there just use them. Not going there with magic badges cause that horse is dead. Ok so turn it off if you don't like it that's the answer? The only way I currently look at the future is like a failed marriage. It was great in the beginning, then it started to go down hill as it was worked on and we are at that point it's either divorce or counciling. IE ya want people to still love, play, and be happy to pay for a DLC that added little to no content. Listen to us. You don't have to do everything or even go back. The past is the past. But stop band-aiding the future put some effort into it with a little common sense, and we all win in the end.

-Sinixter
 
I think JaWoodle did a good job at addressing how he felt about that game. I agree with all of the sentiment and a lot of the specific issues. I think he was very brave to speak his mind. Obviously too many Toast Masters in this thread (that is arguing about the words used and not listening to what the person is saying, because you really don't care, it's just fun to spar).

My opinions (> 3000 hrs)

The amazing visuals and random gen has run out of carrying power to allow me to overlook growing problems for how I play the game. And I will state I don't like mods. I prefer to experience the game as the producers intend, and it is the case that I'm liking that experience less with each new version.

After years of tinkering, the skill tree is still worse that the learn by doing (as much as that also had problems).

The badges are a bad implementation of a good idea. I was to see a way that is more immersive. Guess what, it was already in the game using mods or articles of clothing. I think the smoothies should be used only to be able to survive in those biomes until you kit yourself out with the right PPE. You should take damage immediately without them, not this 2 min timer that I can dip in and out of the biome.

The storms are an unfinished implementation of a good idea. I love the "for crying out loud, not now!". But they need more work. I think they should be a bigger threat. The damage system for them is too easily cheesed.

I think the spitter has a good, novel attack that adds to the challenge. The frost claw is hard in the early game only. The blue and red zombies are incomplete. Blues should be completely immune to electrical traps and the repulser mod. Reds should be completely immune to fire. If anything, they should "rage" when you try and attack to their elemental type.

I think the zombie crawling has added a bit of extra challenge. That was a good change. I even like the ability for the spitter to blend into the background ... somehow.

Armour DLCs are uninteresting to me (if you like them, great). What I would spend money on is themed maps or campaigns or curated "dungeon crawls", expanded weapons systems etc and so on. I like Navezgane because it's a crafted map (whether good or bad, doesn't matter). The random gen is amazing technically, but it lacks a cohesion in the bigger cities.

And the end-game is still unfulfilling for me. The badge system is shining a light on, for me, how mad it is. You spend all this time to get to the wasteland, and I've got a lot of tier 5 and 6 gear (by day 40, it's getting quicker) and I'm going "so now what's the last challenge to do while I'm here?". Note I have long abandoned the trader quests - I want for nothing not doing them (because the rewards are SO poor). There needs to be something in the wasteland to finally crack or achieve. I can't seem to make the immersion last to day 70 when day 100 in the Alpha 16 days was more than achievable (I realise that is highly subjective, but this is my perspective).

What would a good 3.0 look like (I think 2.0 under the hood is too badly damaged to fix)

* Replace half the skill tree books with learn by doing strategies
* And, go back to the drawing board with balancing the skill tree (Intellect, despite being my favourite, is so totally broken in an OP way)
* Replace the biome badges with clothing and mods
* Biome affects should apply damage immediately without the right PPE or a smoothie buff
* Storms should apply immediately
* Remove the ability for the scaff ladder to be a vomit shield
* Red zombies rage+ with fire attacks, and are immune to them
* Blue zombies rage+ with elec attacks, and are immune to them
* Work on the end-game, give us something to achieve once we get all our badge into the wasteland
* Add one, just one new amazing DLC map that is freaking terrifying to play
* Add one timed challenge scenario DLC (cf the Dishong Tower challenge)
* Oh, and let me die my clothes will ya! Sheesh! Didn't you know I alway put green in my farming gear.
* Armour stands ... please, pretty please!!! hehe

My 2c and thanks JaWoodle for posting thoughts that I think many (not all, not most, just many) players sympathise with.
 
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