I know everyone knows the issues in this video but I’ll put it here anyways…
Considering these forums are now unfortunately PC and Console, I try and not consider mods when discussing things. But mods aren't part of the game, TFP have no responsibility for them. They do if there are options in the base game users can change. I'm not saying some wouldn't make sense, just that if everyone got their way the options menu would take up more space than the game. Lol.I could see that, though the game opens up modding, which is a great many options.
What did they patch out then remove after in terms of bases? Not hating, just wanting to know what you are referring to. I know they patched some things like certain shapes and the aforementioned fall damage, did you mean those or something else I'm not thinking of?I am one of the people who were frustrated that TFP wasted so much time patching out "cheese" bases. TFP are supposed to know the direction of the game...why patch out something when the design will remove it later? it felt like a waste of time...I am not a fan of them chasing rabbits when promised features are still not in the game.
An AFK base is stupid...I would not use one...that doesn't mean I don't want someone else to play their own way. no sliders or settings necessary.
Considering these forums are now unfortunately PC and Console, I try and not consider mods when discussing things. But mods aren't part of the game, TFP have no responsibility for them. They do if there are options in the base game users can change. I'm not saying some wouldn't make sense, just that if everyone got their way the options menu would take up more space than the game.
nope, you hit the nail on the head....shapes, fall damage, spikes...those kinds of things only rob the player from my point of view, but, to those people...it enhances the time they spend in their bases crafting and stuff I guess.What did they patch out then remove after in terms of bases? Not hating, just wanting to know what you are referring to. I know they patched some things like certain shapes and the aforementioned fall damage, did you mean those or something else I'm not thinking of?
THAT answer right there...It's a shame TFP do not have a community manager...you just gave the answer TFP should have posted YEARS AGO.AFK bases are stupid. But people think TFP watch Woodle just to patch out anything he finds or something, when in reality he finds bugs they likely didn't anticipate(like using shapes in certain rotations all of a sudden breaks AI pathing) so they fix them. But people perceive that as TFP going after him and players who used that cheese. I don't feel that way about it, I think they just fix things they consider a bug.
Gotcha. But as I said I think being able to kill zombies simply by dropping them is just not good game design, IMO. What shapes did they remove? All they did to my knowledge was change how the AI pathing handles certain ones. I do kind of miss the log spikes. They were probably a bit OP with the decap they did, but still weren't AFK-able unless you had a ton of them.nope, you hit the nail on the head....shapes, fall damage, spikes...those kinds of things only rob the player from my point of view, but, to those people...it enhances the time they spend in their bases crafting and stuff I guess.
I honestly do not know the names of any specific blocks...I have ZERO investment in cheesing. lol I just don't care if someone else wants to use those mechanics.Gotcha. But as I said I think being able to kill zombies simply by dropping them is just not good game design, IMO. What shapes did they remove? All they did to my knowledge was change how the AI pathing handles certain ones. I do kind of miss the log spikes. They were probably a bit OP with the decap they did, but still weren't AFK-able unless you had a ton of them.
Me, I'm just old! That is a great suggestion.You're old-fashioned....
I wonder, has TFP ever thought to include a survey and make it available on the game's News screen?
Hey, if they wanna hire me I'd be glad to do it. No previous experience in that kind of field, but I do deal with the general public a lot so that's close enough, right?THAT answer right there...It's a shame TFP do not have a community manager...you just gave the answer TFP should have posted YEARS AGO.
seriously though, a community manager would be huge, what you said about patching out exploits is STILL valuable even now. If that was an example of a typical answer you would give, to explain "why they did what they did"...i'd hire you.Hey, if they wanna hire me I'd be glad to do it. No previous experience in that kind of field, but I do deal with the general public a lot so that's close enough, right?![]()
You remember we use to have one on the console side under the Tell Tale version, I think her name was Claire right?seriously though, a community manager would be huge, what you said about patching out exploits is STILL valuable even now. If that was an example of a typical answer you would give, to explain "why they did what they did"...i'd hire you.