JaWoodle Video "What's Happening with 7 Days to Die?"

That's literally a subjective opinion concerning a matter of taste. An objective statement would be something like, "According to the dictionary, you are misusing the term 'objectively'."
I’m sorry are scenes not cut up shorter? Was there not less time spent on developing side characters? Like literally less time devoted to side characters having their own scenes? Did Cherry or Kirsten have their own stories separate from Matt’s? Was there not numerous plot holes (Nadeem’s sacrifice, Foggy’s relatio ship with daredevil) ? Did you watch the show? Like you cannot tell me that these are not poor writing, poor pacing, and poor character development, especially when the characters are not allowed to develop
 
I’m sorry are scenes not cut up shorter? Was there not less time spent on developing side characters? Like literally less time devoted to side characters having their own scenes? Did Cherry or Kirsten have their own stories separate from Matt’s? Was there not numerous plot holes (Nadeem’s sacrifice, Foggy’s relatio ship with daredevil) ? Did you watch the show? Like you cannot tell me that these are not poor writing, poor pacing, and poor character development, especially when the characters are not allowed to develop

I suggest you invest in a dictionary, because you do not understand the difference between subjective opinion and objective fact.

If a scene is cut short, it is indeed an objective fact that the scene was cut short. Obviously.

However, it is a matter of subjective opinion that the scene being cut short was a bad thing. Some people prefer quick edits. Some people enjoy slow burns. Some people enjoy fast, quippy dialogue. Some people enjoy long Tarkovskian moments of atmospheric silence. These are matters of TASTE.
 
The JaWoodles of this game have about as much chance as the MisterChurches of Fallout 76 to influence much, if anything, going on within TFP's decision-making processes as Bethesda's decision-making processes. They're fighting an uphill battle they can't win against overwhelming industry practices and influences that obviously have influenced the way the gaming industry is headed in general and, given the roadmap, it's far too late to salvage this particular game from those overwhelming influences, imo. It's too far gone. As for the next TFP endeavor? Who knows? Guess I'll check back when they have any information to share with us about it. In the meantime, all I can do is wish them well and the kind of success that hasn't been reduced to financial "success" alone.

I'd say it's healthy that such "social media influencers" (a phenomenon I will never understand) haven't relinquished their own powers of reasoning, common sense, empathy, etc. in a world that demands they do so in the name of Urizen and Mammon, but that's about it. I only hope those who listen to them won't relinquish theirs either.
I don't completely disagree with you, except the part where you basically say "why bother to try...they're not open to change".

If the developers are going to insist on "pretending" to listen to their "community"...they should not be surprised that people expect more than lip service.

Personally...I don't like this model of development. They have changed their minds and changed direction countless times...we should not be here to see that. Build a game...sell that game. No timeline crunch...no pressure. No Hammerdano yelling about missed deadlines.

Glad he talked about the DLC...he made the same points I did.
 
100% agree from everything in that video and I have personally gave up on playing vanilla. Besides all the issues this this update has brought with the new not very well thought out weather system and biome progression I want to know why the gunplay is still in such an awful state. I have been playing the Escape From Tarkov mod and there is no way I am going back to vanilla after experiencing proper gun play. Seriously whose idea is it to keep having the misaligned iron sights with the crosshair in the way while ADSing still!

I really expected more after all the time we waited for this "update". Not sure WTF TFP are doing and a lot of people seem to be wondering as well. The recent reviews have reached "mixed" status for perhaps the first time ever. Unfortunately I had to change my long standing positive review.
 
So influencers are the people that dictate features? (Crud, another reminder I'm a nobody in a big world.)

I mean, I get that if you have a following it could become influential to the Devs. But I'm not sure I entirely follow the logic here, so set me straight ... JaWoodle has a big following so he can dictate features to the Devs, and that's what he's doing in this video... dictating? If so, has JaWoodle just not dictated until now? Can I blame the things I don't like on him for either dictating against my goals or failing to dictate?

I hope that doesn't sound like I'm picking a fight here. That isn't my intent, but you know the Internet. We read each other funny sometimes and I'm certainly capable of misreading folks.



There's a few things to unpack in there. I mean, I think it is safe to say anyone on these boards considers it a favorite and would like to see it be the best it can be. Of course, we don't all see eye to eye with each other or the Devs about what features should be in the game, so everyone is going to have unsatisfied desires.

What I do find contentious is implication that the Devs aren't trying. They've had a prototyping approach to development all along. I thought I read they were working on more changes and adjustments for 2.2.

It is perhaps unusual to be carrying out that approach under a 1.0 and 2.0 label, but there are no rules to software development methodologies other than to please the folks writing the payroll cheques. If a label is what it took to bring the game to the consoles, then that's okay with me. I do understand some people took the new labels and the roadmap as a sign or promise of changed behavior and recognize that is disappointing.



Unless you're going to be specific and show something, I think you mean 'subjectively.' I'm certainly guilty of the slip too. I caught myself saying A16 was objectively worse than a modern version, but that is just my opinion. If I wanted to talk of comparing the resolution of textures I could get into an objective statement. If I got into comparing A16 and 2.0 skill systems, that boil down to being my opinion, so subjective.

Back to JaWoodle, we know conclusively it is his opinion. We can infer that others share it based on the number of likes. They're borderline objective. We can't be entirely sure what those likes mean. Do you give a like if you agree with more than 50% of his opinions? 75%? 100%? If 50%, which ones didn't you like?

Also, I "like" videos on series I watch so that I know if I've seen the video already or not and because I know it helps the creator make money. I don't necessarily like them because I share the creator's opinion. We also don't get to see how many dislikes there were. I'm not sure YouTube even tracks that. I sometimes wonder if the button is there just to make the user feel better, but I'm not deep into how YouTube works.

That said, I think it would be a mistake to brush off those likes.

In a way, it's kind of like getting a cookie on these boards. Are they positive or negative? I like cookies.

Man, I'm writing too much. I've got work to do. Back to the grind...
No, influencers do not get to decide what gets changed, at least not all the time. I use JaWoodle because he’s a big name and people that have a lot of spotlight on them are generally heard more by both the devs and the player base. They can bring people together to enact big responses for better or worse. I have cited Fix Tf2 and Save tf2 and the reaction to the Seekers of the Storm DLC as big name youtubers and community members getting players to do… something in order to provoke change from the devs. Valve takcled the bots, Gearbox listened to player feedback and balanced and fixed accordingly which is frankly astounding that either of these were able to be accomplished today.

But singular people like JaWoodle or Glock or GnS are not enough by themselves. And I don’t want to get into what happens when loud voices make people do crazy stuff or spout negative agendas.

Who gets to decide what’s happens to the game? Ultimately it’s the devs but it’s been feeling like player input has mattered so little with these updates because the Fun Pimps have their own vision for the game and if players don’t like that then they can just go elsewhere.

Like fair enough but what I’ve been seeing on these forums, in youtube comments, in my recommended, on reddit, on steam, on the dlc’s pages is a cold reception to this update and the dev practices.

Also my point about born again was people settling for mediocrity but I think I got lost a bit. And I’d cited more specific issues with born again in response to someone else here, but like giving side characters less screen time and thus no plots of their own or having plot holes is objectively shelving those characters and just bad writing. I don’t want to get into what good and bad writing is.

I’ll try to level with you here about this update in particular and just 1.0+ in general. I think that an update to core mechanics being delayed 7 months to add two things that can be made ultimately inconsequential by toggling them in the settings is bad to begin with. I think the devs knew it was going to be poorly received at first hence why you can toggle off the entire namesake of the update. Removing things instead of trying to fix them is ultimately reductive. I agree that their development style is experimental but why couldn’t players get experimental versions where core mechanics are allowed to exist with the new ones. Like learn by doing. Or the water changes. Or the temperature system and clothing system.

Like fine I’ll concede it’s all a matter of opinion. It’s my opinion that the game is heading on a downward slope towards implementing half baked features and removing things that weren’t problematic to begin with and I think that’s mediocre. And I don’t want to settle for that and I don’t think anyone should
 
100% agree. I have nearly 10,000 hours in the game since A16 and that is still my favorite version.

On top of everything included in Jawoodle's video, and added by others here...

-all the fantastical creatures that are not zombies diminishes the immersion of a zombie game
-making enemies tougher to combat your player base instead of making survival tougher in more unique ways
-feral, radiated, jumpers, screamers, orange, blue, dire wolves, demolishers all feel like they exist only to make the game more Doom like, less zombie survival, and the Devs combating the playerbase
-zombies having jackhammers and augers for arms
-zombies having structural engineering degrees
-zombies keep getting more abilities, such as being able to crawl through one block gaps. This is fine, but let the player do it too.
-the game is WAY too reliant on the traders and job system. Its job, job, job, job, repeat.
-while I selfishly love the V2 sledgehammer changes/additions, I have to admit they are far overpowered
-bring back my advanced running shoes, college jacket, and football helmet
-the scripted zombie waves in POIs are out of hand
-WAY too many Frost Claws, Plague Spitters, and Screamers
-why the unlimited safe fall change? Was there really a need for players to negate fall damage entirely? Are other superpowers coming in the next update? Flight? Invisibility?
-zombies have higher reach now. Standing on two blocks you were safe. Now you are not, it takes 2 1/2. Another example of Devs identifying how their players combat zombies, disapproving, and adjusting their zombies accordingly
-upon getting turned into a zombie, why did 80% of the population decide to hide in their closet and ventilation shaft?

Don't get me wrong, I enjoy a difficult playstyle. With as many hours as I and my friends have we often crank it to the max, and crank down loot, no traders, etc. I just want to be challenged in more immersive ways like environmental, hunger, thirst, stamina, disorientation, despair. I don't even have to be challenged really. Nowadays I play to relax, explore, build. The game is forcing me into one playstyle.

Zombies, by definition are usually slow, weak, and numerous. Now, 7 days is closer to an Alien/Monster shoot-em-up rather than a zombie survival game.

I agree with JaWoodle, the game is not fun anymore. It lacks the freedom it once had.
 
Okay what is happening in this thread? 🫨
big feelings.

This forum...until the 1.0 release, was a safe haven for people.
It was their private club.
They do not like it when SOMEONE ELSE says something about THEIR game.
They trash the game constantly, talk about the mods they use or make to Fix what is lacking...and don't want to hear it from ANYONE ELSE.

TFP should have hired a community manager years ago...most of the moderators on here currently would be in for a culture shock. They should not be engaging in the conversations as participants...they are referees. You might see the odd Player/Coach in a sport but you'll not see a Player/Referee.

A lot of the toxic attitude is coming from that in my opinion.
 
Yawn. Was there any point here? Anytime a new version of the game is released, there are these same threads. Yet the game does better and better. It is played for far more horse than just about any have that isn't an MMO. Clearly people enjoy the game and a bunch of people trying to bring down ratings won't change that. They'll run out of people to do that and the ratings will go right back up.

All of this is just opinion anyhow. DLC are bad? Opinion. New enemies ruin the game. Opinion. More zombies in POI are too much. Opinion. Etc. Opinions are fine. But they aren't facts. Present them as opinions and don't get upset when people disagree. Don't try to make them out to be facts or try to say everyone else agrees with you. Doing so just causes everyone to go off topic arguing about that instead of discussing the topic, as seen here. Unless you are just trying to cause a lot of off topic talk.

As far as JaWoodle goes, I've never watched any of his videos, but I tried watching his stream during streamer weekend for a couple of different versions and had to change to a better streamer after only a few minutes each time. I'm sure some like the way he talks about stuff, but it just seems inane to me. (I'm ready for the rush of dislikes and hate from saying that. 😁). Besides, what is with his followers spamming the video over and over here? Isn't one thread enough?
 
Did he hire you to plug that video EVERYWHERE?
No, but it's nice to finally have someone with a bigger voice pointing out the obvious things that many of us have been seeing for years at this point. We knew where it was headed, and now we're here. Themepark candyland non-survival non-open world looter shooter. TFP spent soooooo much time on the graphics that they neglected meaningful gameplay. POI design and graphics are the only real improvements IMHO for the last 3 or so years.
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This and the recent reviews dropping to mixed are sure to be powerful motivators for adjustments and tweaks to happen sooner rather than later. I just hope the adjustments aren't too reactionary. For example, I firmly believe that the storms should kill the player. If they adjust things so that they don't kill the player quite so fast or add items to mitigate the damage then I, personally, would be happy with the changes. But if they replace health damage with something trivial like stamina drain or blurred vision and remove all the threat to your survival then I won't be happy at all.

For the biome feature I would like to see a change to the badge icons to more realistic gear and I would like to see a much shorter grace period timer but a longer smoothie timer and ultimately I'd like to see each biome have unique tasks to accomplish rather than just the same tasks repeated. Personally, I like the progression of the biomes and it doesn't hurt my sandbox sensibilities to have to go through them in the prescribed order. But if they change the first task to not require the previous biome's immunity, I would be fine with the result since I understand many others would like to do the biomes in any order.

But what I know is that the loudest opposition still won't be happy with adjustments to storms and biome progression because their beef with TFP isn't even really about something that is optional. They want changes reversed that happened years ago that TFP just isn't going to reverse for this game.
What do you mean they wouldn't reverse? They've done it before. The backtracked on a bunch of systems around A16 and chose a different path. That's what J. points out in that video. They do need to back up a little bit and think about why they chose to abandon the Open world survival aspect and steer everyone into an RPG.
 
No, but it's nice to finally have someone with a bigger voice pointing out the obvious things that many of us have been seeing for years at this point. We knew where it was headed, and now we're here. Themepark candyland non-survival non-open world looter shooter. TFP spent soooooo much time on the graphics that they neglected meaningful gameplay. POI design and graphics are the only real improvements IMHO for the last 3 or so years.
IMHO its their game. Not yours. Not a stakeholder. Some nitwit making money on view is not the authority here. TFP are. Like it or not. Make your own game or stop playing if you dont like it. Your buy of the game is a fact. The money is theirs. There your influence stops. If you thing otherwise, you feel too important.
 
Movement? Not sure whether I would describe the opposition to storms and biome hazards as a movement. The update was certainly polarizing but many of the complaints are from people who were already predisposed to do so because of long-standing bitterness. The xbox and PS5 part of the community seems to be much more tolerant of the changes than the steam community if recent reviews are any indication and the main defining difference between those communities is the baggage of past undesired changes. These people won't even look at the fact that storms and biome hazards are optional as a positive but instead sneer that it is indicative that the developers knew ahead of time that they would be unpopular mechanics.

I'm not writing this to defend storms or biome hazards even though I disagree strongly with many critics with exactly how much they curtail the sandbox nature of the game or force particular playstyles. I definitely would like to see improvements to those features. But I do disagree on any kind of movement. A movement requires solidarity of purpose and consensus on "the goal". There is just too much discord within the ranks of the critics, themselves, on what they want. Some rabidly want the features removed entirely which is patently stupid since they are optional and there are players out there who actually do like them. Some just want LBD returned, period, and will never be satisfied with anything less than that. I've heard critics demand wellness to be returned which you would rather not see returned. In fact, every feature that you outlined as not needing to be revisited is a hot topic for some other critic and a deal breaker if TFP doesn't return that feature.

I believe that most players who are dissatisfied with storms and biome hazards are willing to wait patiently to see how they are adjusted. Those who have read developer comments that they do plan to implement temperature still are not nearly as up in arms as those who must have no idea that it isn't gone forever.

But there are plenty of "burn the world" types out there who will never view any further offerings of TFP in a positive light because the game changed years ago from what they thought it should be and TFP has refused to comply with them. They will post dismissive doom and gloom posts that bandits will never come and there will never be a story right up until the moment those features are released and then they will immediately bash them as things nobody asked for or wanted. These people have been around ever since A16 turned into A17 and then when A17 turned into A18 and they realized that TFP was truly going to forever abandon the A16 design model that was it.

Now, I applaud critics giving voice to their dissatisfaction using the review system. I absolutely believe it is the only way to put pressure on the devs to make those adjustments sooner rather than later. But I also applaud the devs for taking the time to guage all reactions and to give the player base time to adjust and adapt to the changes and see what new gameplay emerges. For myself, I have found that the moment a storm warning starts I have my map open looking for a POI I can race the storm to and I absolutely enjoy that part of the game now. I could have just boxed myself in-not just with building blocks but with fixed beliefs but I tried different responses to the storm and came up with something that was thrilling and never before possible in the game. Racing against an impending event that can mean death (and bad steering) is a new gameplay loop that is tons of fun-- especially if I don't quite make it and the bad steering kicks in haha.
Not just 2.0 but the general direction towards RPG elements over sandbox survival. 2.0 is just the catalyst.

You are being very disingenuous to everyone who has issues with the update to suggest that their complaints can be ignored because they didn't like some changes from past updates as well. You yourself have stated you thought the storms could use an update if I recall.

The console community came from having bad graphics and no world Gen changes to having it all so naturally they don't understand the intricacies in between the updates.

Also it's important to understand you can dislike aspects of an update and still appreciate others. Again I really like the world Gen changes as an example.

You can have your opinion on things. I can't say I agree with them but I can understand. If I may ask what would you like to see changed with the game? Could be this update or previous.

As far as the movement I am referring to it does not need to be all inclusive. It's more of the idea that many are finally coming forward to say they are not happy with the current direction of the game in several key areas. We might not all agree on what to do to fix it but we know this isn't it.

They said raiders bandits were coming a long time ago so while I wait for temperature to return I'll keep saying it should return and offer my suggestions on how to do it as some of the changes implemented have been less than stellar so don't mind me if I am a little jaded over the dream and direction of the game as of late.

You keep straw manning arguments to legitimate concerns by using radical examples of burn the world types as you put it. You have yet to respond to my actual feedback on the thread. I could say the opposite and show you examples of people clearly simping over TFP. Neither me nor Jawoodle as far as I can tell are burn the world types. If you think that's the case then I'm sorry you feel that way.

Either way i will praise aspects I like and apply feedback on things I don't. Having other voices agreeing with the state of development is enough for me to know I am not alone in wishing for 7D2D to be better and I genuinely think muxh of my feedback would assist with that.
 
Yawn. Was there any point here? Anytime a new version of the game is released, there are these same threads. Yet the game does better and better. It is played for far more horse than just about any have that isn't an MMO. Clearly people enjoy the game and a bunch of people trying to bring down ratings won't change that. They'll run out of people to do that and the ratings will go right back up.

All of this is just opinion anyhow. DLC are bad? Opinion. New enemies ruin the game. Opinion. More zombies in POI are too much. Opinion. Etc. Opinions are fine. But they aren't facts. Present them as opinions and don't get upset when people disagree. Don't try to make them out to be facts or try to say everyone else agrees with you. Doing so just causes everyone to go off topic arguing about that instead of discussing the topic, as seen here. Unless you are just trying to cause a lot of off topic talk.

As far as JaWoodle goes, I've never watched any of his videos, but I tried watching his stream during streamer weekend for a couple of different versions and had to change to a better streamer after only a few minutes each time. I'm sure some like the way he talks about stuff, but it just seems inane to me. (I'm ready for the rush of dislikes and hate from saying that. 😁).
nope
2.0 is subjectively doing "worse" than 1.0 and Alpha 21...that's according to the steam numbers.

your opinion about opinions is your opinion.
In my opinion and experience, the attitude on this site is: our opinions are invalid IF it is stated in the form of a complaint.

DLC is not bad
the DLC that TFP offered is receiving a lot of comments like the ones I raised. Overpriced...We had already been shown it...so that looks a little lazy and greedy to some of us, the massive delay was caused by TFP not having weather for the "Storm's Brewing" update. So,yeah, their last minute jank is janky...just admitting reality sometimes would take the heat down...nothing gets me angrier than getting gaslit.
 
I have cited Fix Tf2

Thanks for the clarification on influencers. BTW, I had to lookup "Fix Tf2" to understand further. For others who may not be familiar, it is a community effort to address botting and cheating in Team Fortress 2.

And I’d cited more specific issues with born again in response to someone else here

Ah, Born Again is also a game. I didn't really understand that until I looked it up.

I’ll try to level with you here about this update in particular and just 1.0+ in general. I think that an update to core mechanics being delayed 7 months to add two things that can be made ultimately inconsequential by toggling them in the settings is bad to begin with. I think the devs knew it was going to be poorly received at first hence why you can toggle off the entire namesake of the update. Removing things instead of trying to fix them is ultimately reductive. I agree that their development style is experimental but why couldn’t players get experimental versions where core mechanics are allowed to exist with the new ones. Like learn by doing. Or the water changes. Or the temperature system and clothing system.

I appreciate the frank and civil discussion. A delay is certainly frustrating.

I can't ultimately speak to what the Devs do as they develop in private. Maybe their volunteer play-testers can see it, but they're probably under an NDA. I could speculate where the time goes. For instance, right now my guess is their team is split between working on 2.2 and 3.0. I doubt they consider the new features to be in final form. Ultimately, I have no idea. I choose to envision them as a relaxed, chill, 'forward easy', anti-corporate kind of team, but you and I are just using our imagination to fill in blanks of our knowledge.

I think suggesting the ability to turn off a feature was a sign they knew it would be poorly received is faulty reasoning. My interpretation would be that internally they reasoned not everyone wanted to play the game the same way. So many options that can be messed with are in XML so that mods can get at them. I'm always happy when they choose to make them options in the UI.

As you say, they could communicate via experimental releases, though that probably would also need more frequent public releases. TFP doesn't seem like a rapid-prototyping team. Also, I think a culture change among the users would be needed as many see an experimental release as a new production release.

I could see engineering challenges to allowing alternative mechanics to exist, but at the same time old mechanics seem to live in the code where modders find it and use it. I don't want to put words in TFP's mouth, but making stuff available to modders is kind of like meeting your goal. It comes with the downside that the default game isn't the game you want to play. (I still chafe a little at water changes and use mods to be happy.) That's not much consolation the console folks.
 
Its a GenZ phenomenon. That generation can't be helped. Hopes up for next gen.
Just reporting you at this point. Trolling.

People love the game it's why they take time to post. If they didn't care they would simply move on.
Yawn. Was there any point here? Anytime a new version of the game is released, there are these same threads. Yet the game does better and better. It is played for far more horse than just about any have that isn't an MMO. Clearly people enjoy the game and a bunch of people trying to bring down ratings won't change that. They'll run out of people to do that and the ratings will go right back up.

All of this is just opinion anyhow. DLC are bad? Opinion. New enemies ruin the game. Opinion. More zombies in POI are too much. Opinion. Etc. Opinions are fine. But they aren't facts. Present them as opinions and don't get upset when people disagree. Don't try to make them out to be facts or try to say everyone else agrees with you. Doing so just causes everyone to go off topic arguing about that instead of discussing the topic, as seen here. Unless you are just trying to cause a lot of off topic talk.

As far as JaWoodle goes, I've never watched any of his videos, but I tried watching his stream during streamer weekend for a couple of different versions and had to change to a better streamer after only a few minutes each time. I'm sure some like the way he talks about stuff, but it just seems inane to me. (I'm ready for the rush of dislikes and hate from saying that. 😁). Besides, what is with his followers spamming the video over and over here? Isn't one thread enough?
It's not a cult. People saw the video and were like. Yeah. More less. This. While not everyone will agree on every point, myself included it shows that there are others out there that touch on the very same topics brought up here.

Even you have criticized many of the topics he brought up and I would say from what I've read we both tend to agree there is a better way on doing things from the smoothies, etc. Try not to get lost in the dialogue of suspecting intent. Just agree or disagree with the content would be my advice and I understand it can be hard at times.
 
Yet the game does better and better
In sales and "concurrent player count" numbering in the tens of thousands on Steam (and probably more on console)? Of course, it does. It's appealing to "the masses" now and leaving its original community in the dust. Same happened with the Fallout franchise when it was modernized and commercialized and superficialized to the point the IP is barely recognizable as "Fallout," if that. Now, some will say, "that's just the way things go" and "there is no alternative," despite that it doesn't have to be true.

"Statistics lie" because they couldn't possibly comprehend the unpredictable human spirit. Numbers and equations can't contain us. They can influence and constrain our vision if we allow it, though. I'm not sure the game wouldn't be appealing to far, far more than tens of thousands at this point if it weren't being so modernized, commercialized and superficialized in these latest updates. By all accounts, it's sold millions of copies over the years. Where are the millions playing it?
 
Just reporting you at this point. Trolling.

People love the game it's why they take time to post. If they didn't care they would simply move on.

It's not a cult. People saw the video and were like. Yeah. More less. This. While not everyone will agree on every point, myself included it shows that there are others out there that touch on the very same topics brought up here.

Even you have criticized many of the topics he brought up and I would say from what I've read we both tend to agree there is a better way on doing things from the smoothies, etc. Try not to get lost in the dialogue of suspecting intent. Just agree or disagree with the content would be my advice and I understand it can be hard at times.
Most of what I said was about all the posts on this thread and not about the video. As I said, I didn't watch it. The limit of what I said was about JaWoodle and not the video itself other than to comment on it being spammed repeatedly.

I may agree with some things in the video and not agree with others. For example, I have said I didn't like gating many times if that happens to be on the video. But I also state that it is how I feel and I don't try to say that everyone thinks the same way. And I don't start making fun of people or calling people names because they don't agree. The closest to that is if I have a good communication with someone and I'm joking with them.
 
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