"Whenever stealth breaks" or some such. It's not a binary in this game, but "whenever there's more than 1 zed aware of my stealthed presence". One I could still consider stealth, and do try to kill with keeping stealth active; more than 1 coming for me is usually a "get up and shoot" -type of a deal. I don't like getting hit
I don't really stealth the outdoors, nowadays. And while I'll take a sneak shot at any zed I can, it's just happenstance most of the time; I press stealth only to take the shot after I spot something. I don't sneak, because I don't accidentally agro most things without it either. Low tier POIs I treat basically the same; I might sneak across obvious room borders, but I don't even try sneaking all the time. If I get a few free shots in, great. If I have to break silence to create distance, it's not like I'm triggering anyone else, so .. so be it.
The duct stuff has probably been modified, we now also have walking sleepers. But in a way, just because some of the active zeds are unaware of you, you can't really change behavior based on that - The Others are coming... and the ones that aren't aware die just the same
Hmm. Depends. Not necessarily "easier", but a whole lot more efficient. Early on the fights are usually small enough to Bone Knife your way through, so fleeing is completely pointless. There you could do it, but don't have a reason to. And the reset timer is still long as you haven't specced it.
Middle tier, sometimes you do get to clean up a Mortician's Basement 100% sneakily; that's quite effective (and broken). Sometimes you drop face to face with a Grace and can't flee, sometimes you trigger a group and can flee. But even if you do retreat, manual cleanup becomes tedious. Just throw a rock in a corner and follow it up with a few nades, sure
Stealthy? I'm not so sure ..
Once you get to the big boy pulls in T5/T6, you usually have the firepower to just mow most of it down. That's nothing major, like 4/5 Run & Gun and an SMG. And you won't have a place to retreat to, and even if you do, you don't have peace as there's a delayed spawn rolling in. Might as well roll with the punches. Have to, most of the time.
So.. easier? Not really. But fleeing for re-stealth doesn't really offer much benefit, any in practice. Even for the stealth build, which is trading some power for the stealth ability. From there, grabbing that power is just more generally applicable.
Currently I kinda treat stealth the same as I complained about TFP treating the Jar-toggle; it's there, you can use it, but don't blame me if you broke your character doing so...
EDIT: Trying to fatten me up for xmas @Fritzl ?
Please do join the convo if you think I'm significantly wrong, I won't bite unless you ask nicely.
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AGI allows you 2 different fight modes, run-and-gun and sneaking. Seems you are mostly playing run-and-gun, especially as it is faster (ALL combat styles in 7d2d are faster than stealth combat). And if there is an experienced player who often also knows the layout and the traps of POIs already, run-and-gun is probably more efficient as well.
But if someone is not that good in actiony combat, running may be the much safer route. And I would say in early game as well where there are occasions where overpowering enemies are sometimes thrown at you. Example: The booby bar(?) POI, a tier2 POI where it seems a (green) soldier is spawned no matter the gamestage. I needed 2 deaths with run-and-gun/knife, all ammo I had saved and a safe spot to kill him. That may be a POI balance bug though, but dog hordes, glowies or a bear at night are not something I can dispatch with run-and-gun and a pistol with limited ammo
No place to retreat to? Seems you haven't tried stealth really. Lazman said they or at least he tries to add places for stealth builds to trigger rooms in POIs. Also you can always build your own retreat route and safe spot. There is always a high wall you can place wooden ladders on. And I have always wooden ladders in my inventory and placing them somewhere is a matter of seconds.
The things is: If stealth were as fast and efficient as run-and-gun, would it still be as fun (for me at least)?