I dislike all the AI images flooding social media, but mainly because it was done with little effort to make it look decent. Animations of people walking through walls, clearly incorrect anatomy (especially hands/fingers), etc. Even a small amount of effort can allow you to create an AI image that doesn't look like an AI image. The same for AI videos. It's the lack of effort that really annoys me. The other main issue I have with AI use (art and text) is the attempt to mislead people by making what looks like something real, such as an image of what looks like a news broadcast, that has all entirely fake information in it. If it's clearly a joke image, that's one thing. When it's clearly intended to trick people and make them believe something happened that didn't, then I have a problem with it.
But using AI as a tool to assist work in game development or any other industry? I don't have a problem with that. Using it for repetitive tasks? Again, I have no problem with it. I think a lot of people don't understand that AI use has been going on in game development and other development tasks for a VERY long time. It just wasn't called AI or was not thought of in the same way as AI is thought of now. Things like procedural generation has been going on for a long time. Randomizing maps has been going on for a very long time as well. Those are just two examples. And those are done with a form of AI. It isn't LLM, but it's still AI. Consider that if you create a game that uses procedural generation to create things in the game, you are making it so an artist or animator doesn't have to work on every single item. That doesn't mean they don't have jobs to do, but you can reduce the number of them that you hire. But it's only now that AI (mainly LLM) has become so well-known and so badly used (particularly on social media) that it has become something people hate. The fact that it was used for so long in the past shows that even LLM can be used responsibly by devs. Obviously not all will do so. EA has said they want to make AI be a major part of future games, for example. But most are likely to use it responsibly, or at least responsibly enough. Unless popular opinion on AI changes, most dev studios aren't going to use AI too poorly because they know it will severely hurt their game sales. Just look at the game awards being removed from a game like Expedition 33. The backlash can be devastating to a studio that uses AI even if they aren't abusing it. So few will go crazy with its use and will stick to using it as a tool, which I think is absolutely fine.