Inventory management.

I don't know if anyone else finds the inventory manager to be as intellectually stagnant as I do, but it could be so much better.

Dukes staking to 20,000 before starting a new stack ends up wasting inventory when your running all over the map. Sure you could leave them in a chest somewhere, but then you can't use them at the shops or vending machines.

Bullets only stacking to 150 or 300 makes no sense, especially when empty casings stack to 1,000. Food items only stacking to 125 makes no sense, and water only stacking to 10 makes even less sense.

All in all, the stack sizes are too limited, resource management is far to infuriating to bother with and storage becomes a nightmare at higher levels. I have 3 steel crates that are full of just cooked meat because they only stack to 10. Honestly I spend more of my time in the late game running to every trader I can find on the map to sell items become the only buy small amounts of any items your selling, (roughly 3 stacks, or one big item like a truck or gyrocopter.)

The game moves from a survival horror game to a resource management and trade route management game once you reach higher levels, and it could easily be fixed by increasing the stack limits and making dukes stack infinitely in my opinion.
 
One of the keys of 7d2d is we get to play our way. Given that there are a significant number of mods that change stack sizes. One of these mods should provide the relief you are looking for.

I find inventory and resource management a key component and skill needed in the game. It makes players decide what's important right now, what to keep, what to throw away, what to delay, and how to manage it just like in a survival situation.

Significant differences in approach can be found among many Content Creators and there are several simple vanilla approaches that work as well.
 
Perhaps some kind of future option will affect stacking, otherwise Mods would be an option for PC users.

I'm probably weird in that I'd like a number of things to stack smaller, not larger, so as to force more choices about what to carry and reward planning. I wouldn't ever get to 3 chests of cooked meat. I usually have about 3 stacks of that ready to use, but if I were cooking for 7 of my buddies plus me then things would be different for sure.
 
I'm probably weird in that I'd like a number of things to stack smaller, not larger, so as to force more choices about what to carry and reward planning. I wouldn't ever get to 3 chests of cooked meat. I usually have about 3 stacks of that ready to use, but if I were cooking for 7 of my buddies plus me then things would be different for sure.
This is how I feel. It's a survival game first to me, and inventory management is a part of that. But I've noticed a shift in more recent times where now people almost expect one chest to hold everything you'll ever need, and god forbid you can't craft from containers or deposit into them without ever having to touch your storage. Mostly just feels like people have gotten lazy.
 
I don't know if anyone else finds the inventory manager to be as intellectually stagnant as I do, but it could be so much better.

Dukes staking to 20,000 before starting a new stack ends up wasting inventory when your running all over the map. Sure you could leave them in a chest somewhere, but then you can't use them at the shops or vending machines.

Bullets only stacking to 150 or 300 makes no sense, especially when empty casings stack to 1,000. Food items only stacking to 125 makes no sense, and water only stacking to 10 makes even less sense.

All in all, the stack sizes are too limited, resource management is far to infuriating to bother with and storage becomes a nightmare at higher levels. I have 3 steel crates that are full of just cooked meat because they only stack to 10. Honestly I spend more of my time in the late game running to every trader I can find on the map to sell items become the only buy small amounts of any items your selling, (roughly 3 stacks, or one big item like a truck or gyrocopter.)

The game moves from a survival horror game to a resource management and trade route management game once you reach higher levels, and it could easily be fixed by increasing the stack limits and making dukes stack infinitely in my opinion.

Has it occured to you that you are wasting time producing food that you will never ever eat? It is quite easy to drop or scrap stuff.

Or procuring money that you will never use to buy anything because all your stuff is already at max?

My point is: If you are a compulsive hoarder and have fun collecting stuff just to have it then crafting a bank vault filled with steel boxes that you want to fill should probably be a much-loved projects of yours. If you are not a hoarder, then why hoard useless stuff at all?

PS: TFP has said that inventory management is part of their game and there were lots of balancing changes to stack values over the years. So it seems an important part of balancing items. I.e. food and water for example has low stack values so that you can't just take a years worth of food and water with you and never think about it again. You will have to balance your need for food and water with your desire to have free inventory for loot.
 
Or procuring money that you will never use to buy anything because all your stuff is already at max?

Isn't procuring money the point of the game? Am I playing it wrong?

I do think bandages could stack a bit higher, and I do mod that. For the dukes I've thought that we should be able to use those ATMs. Carrying cash is so old school.
 

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Isn't procuring money the point of the game?

If that is what you want to do in this still somewhat sandbox, then that is your point of the game. Everyone picks his own goals. But if you pick that goal then you should have no problem having one (or more) big steel storage box to collect all that money and having gloating with pride at all those stacks of money.

What Onyx seems to want is that he always has all his money on himself in one stack or even without taking up any inventory space at all.

Am I playing it wrong?

If you ask me, then the answer is always: Yes :LOL:

I do think bandages could stack a bit higher, and I do mod that. For the dukes I've thought that we should be able to use those ATMs. Carrying cash is so old school.
 
Isn't procuring money the point of the game? Am I playing it wrong?

I don't think there's a right and wrong way to play. I tend to look at Dukes as a means to an end. Either I need ammo or I need to eventually buy solar cells. Otherwise I take the game as it comes and don't really care about Dukes.
 
I don't think there's a right and wrong way to play. I tend to look at Dukes as a means to an end. Either I need ammo or I need to eventually buy solar cells. Otherwise I take the game as it comes and don't really care about Dukes.

That was mostly a joke. I tend to do long playthroughs, and generally accumulate a lot of dukes. There's not a lot to spend them on after a while.
 
I dont have an issue with that mostly. Some stacks just don´t make sense though. Inventory management when being out looting is part of survival games.

What annoys me way more is that there is no crafting from containers in the vanilla version. I have surely spent a few hundred hours if not already over a thousand overall in chests getting material to craft over the years with different survival games, it´s enough now. Many games already offer that. If a game doesn´t have that and there is no mod for it, i am not gonna play it anymore.

That is just wasted time, no skill, no challenge and no fun involved in collecting materials from chests.
 
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