Onyx Blackwood
Refugee
I don't know if anyone else finds the inventory manager to be as intellectually stagnant as I do, but it could be so much better.
Dukes staking to 20,000 before starting a new stack ends up wasting inventory when your running all over the map. Sure you could leave them in a chest somewhere, but then you can't use them at the shops or vending machines.
Bullets only stacking to 150 or 300 makes no sense, especially when empty casings stack to 1,000. Food items only stacking to 125 makes no sense, and water only stacking to 10 makes even less sense.
All in all, the stack sizes are too limited, resource management is far to infuriating to bother with and storage becomes a nightmare at higher levels. I have 3 steel crates that are full of just cooked meat because they only stack to 10. Honestly I spend more of my time in the late game running to every trader I can find on the map to sell items become the only buy small amounts of any items your selling, (roughly 3 stacks, or one big item like a truck or gyrocopter.)
The game moves from a survival horror game to a resource management and trade route management game once you reach higher levels, and it could easily be fixed by increasing the stack limits and making dukes stack infinitely in my opinion.
Dukes staking to 20,000 before starting a new stack ends up wasting inventory when your running all over the map. Sure you could leave them in a chest somewhere, but then you can't use them at the shops or vending machines.
Bullets only stacking to 150 or 300 makes no sense, especially when empty casings stack to 1,000. Food items only stacking to 125 makes no sense, and water only stacking to 10 makes even less sense.
All in all, the stack sizes are too limited, resource management is far to infuriating to bother with and storage becomes a nightmare at higher levels. I have 3 steel crates that are full of just cooked meat because they only stack to 10. Honestly I spend more of my time in the late game running to every trader I can find on the map to sell items become the only buy small amounts of any items your selling, (roughly 3 stacks, or one big item like a truck or gyrocopter.)
The game moves from a survival horror game to a resource management and trade route management game once you reach higher levels, and it could easily be fixed by increasing the stack limits and making dukes stack infinitely in my opinion.