Inventory management.

I don't know if anyone else finds the inventory manager to be as intellectually stagnant as I do, but it could be so much better.

Dukes staking to 20,000 before starting a new stack ends up wasting inventory when your running all over the map. Sure you could leave them in a chest somewhere, but then you can't use them at the shops or vending machines.

Bullets only stacking to 150 or 300 makes no sense, especially when empty casings stack to 1,000. Food items only stacking to 125 makes no sense, and water only stacking to 10 makes even less sense.

All in all, the stack sizes are too limited, resource management is far to infuriating to bother with and storage becomes a nightmare at higher levels. I have 3 steel crates that are full of just cooked meat because they only stack to 10. Honestly I spend more of my time in the late game running to every trader I can find on the map to sell items become the only buy small amounts of any items your selling, (roughly 3 stacks, or one big item like a truck or gyrocopter.)

The game moves from a survival horror game to a resource management and trade route management game once you reach higher levels, and it could easily be fixed by increasing the stack limits and making dukes stack infinitely in my opinion.
 
One of the keys of 7d2d is we get to play our way. Given that there are a significant number of mods that change stack sizes. One of these mods should provide the relief you are looking for.

I find inventory and resource management a key component and skill needed in the game. It makes players decide what's important right now, what to keep, what to throw away, what to delay, and how to manage it just like in a survival situation.

Significant differences in approach can be found among many Content Creators and there are several simple vanilla approaches that work as well.
 
Perhaps some kind of future option will affect stacking, otherwise Mods would be an option for PC users.

I'm probably weird in that I'd like a number of things to stack smaller, not larger, so as to force more choices about what to carry and reward planning. I wouldn't ever get to 3 chests of cooked meat. I usually have about 3 stacks of that ready to use, but if I were cooking for 7 of my buddies plus me then things would be different for sure.
 
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