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Improvements for the dedicated server

Hey Alloc. Thank you for these improvements. I just want to ask you, do you have some stepbystep install manual? I dont know how can I install "Mods" so I can get these admin commands :) I have currently only that Assembly dll installed.

Thanks a lot for any info.

Neto.

 
Sorry if this sounds a rude but most of the questions in here could be solved by looking at the documentation. Instead I have to spend my free easter weekend in here answering that instead of spending the time with my gf .... :(
Don't blame us that you can't spend time with your gf because TFP is making you work over the weekend. You don't have to be rude, you could have just acknowledged that the teleport doesn't work and you'll see if you can fix it next week.

 
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I don't think anyone really minds if teleport and a few other things stay broken over the Easter weekend. Not exactly a show stopper. The fix for the Ded server crashes was very much appreciated but from here we can wait so any time spent is in this thread is up to you mate.

Happy easter ;)

 
For after Easter:

LP reports internal network IPs not player internet IPs:

Code:
1. id=452, Tweedilderp, pos=(-1129.5, 63.2, -13172.3), rot=(5.0, -182.9, 0.0), remote=True, health=76, deaths=1, zombies=68, players=0, score=63, steamid=765611xxx5701426, ip=192.168.42.75, ping=95
2. id=8674, SilentChilli, pos=(-2402.3, 64.1, 5575.3), rot=(-9.8, 139.2, 0.0), remote=True, health=81, deaths=2, zombies=543, players=0, score=539, steamid=76561197989454460, ip=192.168.1.100, ping=83
3. id=89720, Path911, pos=(-143.6, 70.8, 1464.7), rot=(-11.3, 98.4, 0.0), remote=True, health=100, deaths=0, zombies=0, players=0, score=0, steamid=765611981046xx580, ip=192.168.0.6, ping=74
4. id=89532, WackoPants, pos=(-66.5, 66.7, -789.2), rot=(-42.2, 21.1, 0.0), remote=True, health=80, deaths=0, zombies=0, players=0, score=0, steamid=765611980026xx43, ip=192.168.1.43, ping=160
Total of 4 in the game
 
Since Alpha 11.1 - alloc's fixes just simply don't work. FRT won't connect. WEBMOD is killing server performance. If other's are experiencing the same problem, i'll upload screens/logs. Reinstalled several times already.

 
Since Alpha 11.1 - alloc's fixes just simply don't work. FRT won't connect. WEBMOD is killing server performance. If other's are experiencing the same problem, i'll upload screens/logs. Reinstalled several times already.
What do you mean by alloc's fixes not working?

They are working correctly for me. Installation is as simple as copying the files over the existing ones in the root of the Ded server.

Pings are screwed, steamworks is throwing up errors and the network code reports the LAN IP of players instead of their internet facing one but otherwise it is mostly working.

Performance is terrible across the board - that's the Ded server itself, A11 is horribly inefficient in comparison to A10 and A10 wasn't very good at all.

 
the network code reports the LAN IP of players instead of their internet facing one but otherwise it is mostly working.
That sounds like a security issue... I hope it's just reporting local IP, and not actually punching a hole through the firewall

 
... I dont know how can I install "Mods" so I can get these admin commands ...
Just extract the archive as is to your server folder, it will put all files where they belong (unless you have it create a subfolder for the extracted archive first).

Don't blame us that you can't spend time with your gf because TFP is making you work over the weekend. You don't have to be rude, you could have just acknowledged that the teleport doesn't work and you'll see if you can fix it next week.
TFP don't make me work, this is still a spare time project and I also support it in my spare time. If I get asked stuff that's answered on the documentation again and again that's really frustrating because it costs my time to basically read it for others.

LP reports internal network IPs not player internet IPs:
Yep, but that's the core game (or more exactly external code). I can't change that but we will be looking into if/how this could possibly be fixed on our end. But I fear I know the answer to that already :(

Since Alpha 11.1 - alloc's fixes just simply don't work. FRT won't connect. WEBMOD is killing server performance. If other's are experiencing the same problem, i'll upload screens/logs. Reinstalled several times already.
Other than the teleport issue there's been no reports on anything not working.

That sounds like a security issue... I hope it's just reporting local IP, and not actually punching a hole through the firewall
It's just Steam giving that IP, and that's not a security issue ;)

It's only annoying because you can't block IPs that way :(

 
Hey alloc no rush as everything is usable without this, but seems like a strange error after updating to A11.1 (fresh install), FRT 1.0.5.0 and the latest 226 for the fixes

Map works, can run the added commands and most work, li, give, rendermap etc

I know its said teleport doesnt work, does that include /home /sethome? Mine says "saved point" but wont actually go so figured its because of that or that it doesn't show the fix version so its not syncing correctly or something.

So far setup is:

7daystodie\Mods

7daystodie\7daystodie_data\managed\the two fixes files

7daystodie\webserver

Thanks for the awesome work you do, much appreciated

Capture.jpg

 
I know its said teleport doesnt work, does that include /home /sethome?
Those are not real commands but stuff that's added a layer above the actual game commands by FRT's SM. But they are most likely using teleport so yes, they won't work.

So far setup is:7daystodie\Mods

7daystodie\7daystodie_data\managed\the two fixes files

7daystodie\webserver
You don't need the webserver folder in root anymore, it's included in the WebInterface mod :)

any one get teleport to work (correctly)?
Really? It's even being talked about in the post prior to yours :(

Going to upload a new build in the next minutes which fixes teleport.

 
I've read through the last few pages and searched this thread for this, so I apologize if it's been asked and answered.

It seems that the leaflet portion of my install of Alloc's isn't working. I can get to the page and it loads the background but there are no maps displayed and none of the leaflet UI items show up. Is anyone else experiencing this? Any help would be appreciated.

This worked fine with 10.x and is not working since 11.0 or 11.1. I've verified the file structure is correct and everything seems to be there. I've removed the 'webserver' from my root folder. I've tried it in IE, Chrome and Firefox.

 
Teleport has some issues. Players get teleported and keep falling through the world. Currently I can only TP with godmode enabled to stop falling. It seems to ignore the y coordinate and TP just below ground level

 
It seems that the leaflet portion of my install of Alloc's isn't working. I can get to the page and it loads the background but there are no maps displayed and none of the leaflet UI items show up. Is anyone else experiencing this? Any help would be appreciated.
This worked fine with 10.x and is not working since 11.0 or 11.1. I've verified the file structure is correct and everything seems to be there. I've removed the 'webserver' from my root folder. I've tried it in IE, Chrome and Firefox.
So you got the Mods/AllocsWebInterface folder with the DLL and the webserver subfolder?

If that server is accessible from the internet and you don't mind giving me the connection data (PM) I could check if there's something going wrong on the web content. Also you could post your server's log.

Teleport has some issues. Players get teleported and keep falling through the world. Currently I can only TP with godmode enabled to stop falling. It seems to ignore the y coordinate and TP just below ground level
Yeah, got that reported already, have to figure out why it doesn't work right.

(I assume you are talking about player teleporting to another player though?)

 
tp works now without problems on my server.

testet with tele xx to xx, custom command like tele {entityID} 1682 66 -1886

AND sethome. without problems

 
So you got the Mods/AllocsWebInterface folder with the DLL and the webserver subfolder?If that server is accessible from the internet and you don't mind giving me the connection data (PM) I could check if there's something going wrong on the web content. Also you could post your server's log.

Yeah, got that reported already, have to figure out why it doesn't work right.

(I assume you are talking about player teleporting to another player though?)
No, player to player TP seems to work better. The Tele player x y z is not working. It seems to tp just below the surface even when I specify a y coord

 
I added the server fixes and the alloc fixes light comes on green but nothing is working. Where it shows the version there isn't anything there. Can anyone tell me what I did wrong?

 
I added the server fixes and the alloc fixes light comes on green but nothing is working. Where it shows the version there isn't anything there. Can anyone tell me what I did wrong?
This has to do with Fronttek's Server manager not Allocs fixes, you will have to wait until the Server Manager is completely updated to the new release to see these changes.

 
Both p2p teleport and x y z teleport are broken for me. p2p usually ends up with the player in the ground and x y z ends up falling through the ground about 50% of the time. if I do the same x y z teleport twice in a row I can usually get it on the second try.

 
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