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Improvements for the dedicated server

But I'll reenable registration, maybe spammers have lost interest in trying as it was disabled for some time now.
Nope, unfortunately they're still on to it, got three spam registrations already. Gotta stick to manual registration :(

 
Any update on the chunk loading/ teleportation issue? Did something change with the unity update so chunks are unloaded to save memory?

 
Alloc, can you fire off multiple teleports each time? So in affect hovering the player for a second or two, which would give some time to load the floor? I'm going this on my server, where each TP is actually 8 rapid fire TPs for about 2 seconds, and it's resolved the falling through the ground issue.

 
Alloc, can you fire off multiple teleports each time? So in affect hovering the player for a second or two, which would give some time to load the floor? I'm going this on my server, where each TP is actually 8 rapid fire TPs for about 2 seconds, and it's resolved the falling through the ground issue.
I tried doing something similar by putting in a 1 second delay but it was not enough time in between the TPs and I didn't want to add anymore intentional delays.

 
Alloc,

Sorry if this has been answered but I did not see it any where. Since you are on the Staff now, why do your "fixes" come out as a mod instead of just rolling with the dedicated server release?

 
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Alloc,
Sorry if this has been answered but I did not see it any where. Since you are on the Staff now, why do your "fixes" come out as a mod instead of just rolling with the dedicated server release?
He's stated recently that this is "a spare time project". It's not something he gets paid to maintain. The update will come when it comes.

Until then, either stay on 11.2, or run without the mod.

 
Been beating my head around the bush trying to figure out what's wrong with my server and I have narrowed it down to using the A11.2 fixes on the A11.3 server. These are the errors I get at load when using the older fixes in case anyone has the same issues.

This is a fresh load with minor changes

output_log__2015-04-17__23-28-17.txt

 
He's stated recently that this is "a spare time project". It's not something he gets paid to maintain. The update will come when it comes.
Until then, either stay on 11.2, or run without the mod.
Thanks for the info. I am not trying to rush anyone.

I just think that this code should be part of the core because it is so good. They really should pay him for it. These changes make the game so much better to manage and thus improves the player experience.

I am currently running the servers without the mod but we miss it

:sentimental:

 
As this version modified the telnet code it's likely it's going to take more time than previous updates to work out what to remove/modify from the server fixes telnet changes.

 
If it helps...+1 voice for that Alloc should definitely be on payroll list. I would never start hosting server for this game without his improvements.

 
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