warmer
Hunter
What I mean to say is, I miss the days when you have 100 total zombies, and you could clear waves until you exhausted the horde.
It could be 1am, it could be 3:59am.
The bottom line is it ran it's course.
I am really not a fan of the full night cycle wave after wave of zombies.
The main reason it it requires a base design that needs to withstand a full nights onslaught every session.
I'd much rather know I can exhaust a horde quickly with a bare bones base and still survive.
That to me feel like a lot more freedom and creativity in base design.
Now we get stuck with multi layered sideways catwalk doorway metas. It feel like base design is pretty much bottlenecked into something like that.
It would be cool if I COULD just build a 100 meter long hallway lined with cobble stone and line it with wood spikes killing the entire horde as they tried to get to me that way. Sure it's not exciting, but it's the freedom to build a base without resulting to the meta tropes we all know now.
Right now I am modding back big random wandering hordes, because to me that feels a lot more organic than a timed stream of unlimited zombies until dawn.
How do you keep hordes/bloodmoon's interesting?
Do you move your base to each new biome?
Do you stick to one horde base and build upon it for each Bloodmoon?
The part that is really dragging down the fun is the time investment in a horde base. I don't want to keep recreating it because of the time/resource investment once I move to a new biome, but I also don't want to nerf my loot bags because of the biome restricting game stage.
What to do?

It could be 1am, it could be 3:59am.
The bottom line is it ran it's course.
I am really not a fan of the full night cycle wave after wave of zombies.
The main reason it it requires a base design that needs to withstand a full nights onslaught every session.
I'd much rather know I can exhaust a horde quickly with a bare bones base and still survive.
That to me feel like a lot more freedom and creativity in base design.
Now we get stuck with multi layered sideways catwalk doorway metas. It feel like base design is pretty much bottlenecked into something like that.
It would be cool if I COULD just build a 100 meter long hallway lined with cobble stone and line it with wood spikes killing the entire horde as they tried to get to me that way. Sure it's not exciting, but it's the freedom to build a base without resulting to the meta tropes we all know now.
Right now I am modding back big random wandering hordes, because to me that feels a lot more organic than a timed stream of unlimited zombies until dawn.
How do you keep hordes/bloodmoon's interesting?
Do you move your base to each new biome?
Do you stick to one horde base and build upon it for each Bloodmoon?
The part that is really dragging down the fun is the time investment in a horde base. I don't want to keep recreating it because of the time/resource investment once I move to a new biome, but I also don't want to nerf my loot bags because of the biome restricting game stage.
What to do?

