I miss Bloodmoon's with a defined horde population vs all night long

We used to have a total number of zeds based on day/gamestage. that was balanced. you could kill them quickly before the day broke, or if you didnt, they would be waiting for you once the sun came up and until you exhausted the total zeds. that is balanced.
If that was the case, it was before my time, and I started in A16. In my experience, there was a total number of zombies, but once daylight came, nothing new would spawn beyond what was already there (much like it is now.)

There did used to be a max number of zombies, which is what I miss, just because as it is now, the first few horde nights become a bit tedious, in my opinion. Also, it felt like an accomplishment to finish off the whole horde before the night was over.
 
the player can encounter 8 - 300 zeds depending on speed to kill which is manipulating game difficulty completely outside of the gamestage/day window. That isnt BALANCED that is my entire point lol.
It's literally a sandbox game. On days 1-6 a player can kill 8 zombies, or they can kill 300. It's literally up to the player.
Blood moons are no different. If you want to fight less zombies, you can. And the less you kill, the less exp and loot you get.

I have never once, in all of my years of playing 7dtd (what, like 12 years on-and-off?) hidden from a blood moon in a box like you have. The game forces you to *find* zombies on normal days. You have to seek them out. It rewards you with taking on bigger POIs by giving you higher density of zombies, and it rewards you on blood moons by giving you higher density of zombies that constantly come to you. It's like free meals with delivery.

What you're essentially saying is, that some players can kill more zombies than you can, and you don't like that. So you choose not to engage with it at all. So at that point, just change your settings.

You can turn the number of zombies up (so more than 8 spawn at a time) if you want more "challenge". But clearly you want the game to be easier. You want shorter blood moon duration. So you can change the night length. The option is yours.

You've been making excuses for unrelated things this whole thread, and I'm being direct with you, and in return you're just condescending.

If your settings are too difficult for you, or you find them unpleasant and unenjoyable, change them.

You seem to have this narrative that "each player fighting 100 zombies is fair", but that's not how the game works, and as far as I know never worked that way. Previous versions had it where, the number of zombies that spawned per player depended on the player's level. So if you were level 25 on day 7, you'd get more zombies than a player who was level 1. So the game punished you for not leveling up fast enough by giving you less zombies to kill. You were rewarded every 7 days based on how fast you leveled. So if you level slow, you fight less zombies, and you gain less exp from them.

If you are purposely keeping your level low, which it seems you are, then why are you even doing blood moon at all? Blood moon is delivering you zombies to kill for free, and it gives you a time limit to kill as many as you can, as fast as you can. If you don't want to kill any, then why are you playing with blood moon enabled at all?

If you wanted this game to be a tower defense with pre-determined wave counts, it's not and as far as I know it has never been. At least for the last few years it's spawned zombies based on the player's level. So, like I said, a level 1 player won't face the same amount/quality of enemies as a level 25 player will, even if it's night 7 for both of them.
 
If you wanted this game to be a tower defense with pre-determined wave counts, it's not and as far as I know it has never been. At least for the last few years it's spawned zombies based on the player's level. So, like I said, a level 1 player won't face the same amount/quality of enemies as a level 25 player will, even if it's night 7 for both of them.
It kind of did have pre determined wave counts, and still does, but the waves are so large a lot of players don't notice them. The change was that once all the waves are exhausted you still get a minimal spawn of zombies until dawn. Previous to the change you could kill all the zombies in the horde and have a few hours of zero spawns before dawn.

That said, clearing out all the waves was only ever possible in the first couple of weeks, or if you set your maximum enemies higher than the default 8 and can manage effective AOE kills.

It still works that way, but now if you do manage to massacre the hordes really fast, you still get a trickle of zombies until dawn, once the main waves are exhausted.
 
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