I miss Bloodmoon's with a defined horde population vs all night long

warmer

Hunter
What I mean to say is, I miss the days when you have 100 total zombies, and you could clear waves until you exhausted the horde.

It could be 1am, it could be 3:59am.
The bottom line is it ran it's course.

I am really not a fan of the full night cycle wave after wave of zombies.

The main reason it it requires a base design that needs to withstand a full nights onslaught every session.
I'd much rather know I can exhaust a horde quickly with a bare bones base and still survive.
That to me feel like a lot more freedom and creativity in base design.
Now we get stuck with multi layered sideways catwalk doorway metas. It feel like base design is pretty much bottlenecked into something like that.

It would be cool if I COULD just build a 100 meter long hallway lined with cobble stone and line it with wood spikes killing the entire horde as they tried to get to me that way. Sure it's not exciting, but it's the freedom to build a base without resulting to the meta tropes we all know now.

Right now I am modding back big random wandering hordes, because to me that feels a lot more organic than a timed stream of unlimited zombies until dawn.

How do you keep hordes/bloodmoon's interesting?
Do you move your base to each new biome?
Do you stick to one horde base and build upon it for each Bloodmoon?

The part that is really dragging down the fun is the time investment in a horde base. I don't want to keep recreating it because of the time/resource investment once I move to a new biome, but I also don't want to nerf my loot bags because of the biome restricting game stage.
What to do?
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I think there were more people who didn't like that horde nights ended so early. There are those who like horde nights, but don't really care too much about them, which sounds like you. And then there are those who hate them and disable them and those who love them and want as much time in them as possible. Having them end early doesn't help those who love them. But maybe they'll consider it as a game option.

I'm not really sure why it ending early is going to have much impact on how you build a base, though. If you can survive until 1am, you should be able to survive until 4am. Unless you're building something that can easily be knocked down and are just hoping it doesn't fall before the end? Otherwise, any relatively decent base should be able to survive until 4am if you're actively fighting back. And if you feel that 10-1 is the most your base can handle, build a duplicate fallback base and run there at 1am and then that should last until 4am (3 hours per base). It isn't something I'd do, but it's an option if you want to build bases that you know are weak.

If it's an issue of not being able to get the resources you need to build a decent base for the first horde night or two, then you have the option to just use a POI that you can knock out a couple staircases or ladders and use that for the first one or two horde nights without needing many resources. You'll be able to defend it more easily and work on building a better base in the meantime. Just another option to consider. I don't normally like using POI for horde night because I like to build my own bases, but there are games when I'm just not prepared when the first horde night comes around, so I'll do something like that instead.

As far as being concerned about loot... You don't really need to build a horde base (or even a regular base) in every biome. Once you're going to other biomes, you should have a vehicle. Once you have one, especially once you reach motorcycles, you can quickly travel to wherever your horde base is located. My most recent game had my horde base about 2km away from my main base because we decided we wanted to have the horde base in the snow biome. It wasn't a problem. If you don't like that option, consider building your base near an intersection of biomes. If you have a map that has the center biome with the other biomes surrounding it, then you can build where 3 biomes meet. And adjusting the percentages will change the order, so you can make it so you have something like forest and desert and wasteland meeting at one location (lowest, middle, and highest difficulty biomes) so you can easily get the loot you want without going far from your base.
 
I'm not really sure why it ending early is going to have much impact on how you build a base, though. If you can survive until 1am, you should be able to survive until 4am. Unless you're building something that can easily be knocked down and are just hoping it doesn't fall before the end?
There is a lot to consider when you are fighting a horde. If you build something with enough layers, and your max horde is set to 8 for single player, 60min days, you can easily just sit inside a cube of cobble stone and wait until morning and then go out and kill the only 8 that spawned. My last horde night on day 14 my base was about to be destroyed at 2:30am and I bailed and hopped onto my bike and realized I can out run them without sprinting and cheesed it all the way until morning (default game settings)

What is totally dependent is how quickly you kill the zombies. That has more of an effect on how horde night plays out than how you choose to design a base. You can face your max (8 total) for the whole night or a dozen+ waves of 8 depending on how quickly you kill them.

Now imagine you are getting 1 cop or 1 demolisher per wave based on high game stage.
How quickly you choose to kill them completely changes how you need to design your base.

If you have a never ending total vs a finite total

The potential damage to your base goes up drastically if you are dealing with exploding enemies or enemies that can vomit/destroy blocks at range. This is a totally different type of horde experience that is dictated by speed to kill. Killing enemies quickly is actually increasing the total difficulty when it should diminish your potential damage/difficulty.

If you want never ending hordes, that should be a toggle.
Spawn Entity(X) if Entity< 1
X =Max horde per player
Entity = game staged zed

Or give me an option for total horde tied to my game stage please. I like that a lot better. You can't cheese that if your horde is set for x total.
You can't sit in a shell of cobble stone until morning. You can't ride your bike until dawn and kill a single wave because that total is coming until exhausted.

To me that feels more interesting than a never ending stream you can manipulate like a faucet.
 
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There is a lot to consider when you are fighting a horde. If you build something with enough layers, and your max horde is set to 8 for single player, 60min days, you can easily just sit inside a cube of cobble stone and wait until morning and then go out and kill the only 8 that spawned. My last horde night on day 14 my base was about to be destroyed at 2:30am and I bailed and hopped onto my bike and realized I can out run them without sprinting and cheesed it all the way until morning (default game settings)

What is totally dependent is how quickly you kill the zombies. That has more of an effect on how horde night plays out than how you choose to design a base. You can face your max (8 total) for the whole night or a dozen+ waves of 8 depending on how quickly you kill them.

Now imagine you are getting 1 cop or 1 demolisher per wave based on high game stage.
How quickly you choose to kill them completely changes how you need to design your base.

If you have a never ending total vs a finite total

The potential damage to your base goes up drastically if you are dealing with exploding enemies or enemies that can vomit/destroy blocks at range. This is a totally different type of horde experience that is dictated by speed to kill. Killing enemies quickly is actually increasing the total difficulty when it should diminish your potential damage/difficulty.

If you want never ending hordes, that should be a toggle.
Spawn Entity(X) if Entity< 1
X =Max horde per player
Entity = game staged zed

Or give me an option for total horde tied to my game stage please. I like that a lot better. You can't cheese that if your horde is set for x total.
You can't sit in a shell of cobble stone until morning. You can't ride your bike until dawn and kill a single wave because that total is coming until exhausted.

To me that feels more interesting than a never ending stream you can manipulate like a faucet.
I do know how horde nights work. ;)

I have many more than 8 enemies at once on horde nights, though I forget what I have it set to. Probably max. Cops are easy. They spit at you, letting you know they are there and then you can easily kill them before they explode. I might have one explode every dozen or so horde nights, and I usually have over a dozen cops in any given horde night once they start to appear. So it's rare. And their exploding damage isn't really a big deal unless they are near something like a turret that might get destroyed. They won't explode unless you hurt them enough without killing them, so they aren't a real threat. Demolition guys can be more of a threat if you trigger them. But I purposely trigger them whenever I can because I enjoy seeing them explode. I of course don't do that if they are right at my base. If they do get triggered while at my base, I'll just headshot them and they die, so no explosion. So they also aren't a problem. The only ones that are really all that troublesome are the ranchers because those bees get annoying. But with a turret next to you, they also aren't a problem since the turret will take out the bees for you. And Chuck is a pain if you don't see him since those rocks can do a LOT of damage to your base. But that isn't a serious problem if you are keeping an eye out. You shouldn't have a base that is only wood or cobblestone by the time you're seeing demolition enemies or Chuck. Even cops shouldn't be too common before you can start upgrading to concrete. If you have concrete, you're pretty safe from any enemies as long as you don't let them eat away at your base for too long.

If people want to cheese horde night, so be it. It doesn't impact me at all. You shouldn't be able to just ride around without being attacked by vultures that can hit you while you're moving unless that was changed or you are moving very slowly. But again, if people want to cheese it, that's on them.

Anyhow, no matter how they handle zombies, you have to design a base that will work for it. They could change things to something else and you'd just adjust your base design to work with it. I don't see a problem with having to adjust your designs to handle the enemies instead of just having a single design that will always work, no matter what they do with the enemies or how fast or slow you kill certain enemies. I couldn't tell you the last time I've lost a base on horde night. It's been a LONG time. Probably even before 1.0. And that was my own fault. I have died on horde nights more recently than that, but again, it was my own fault... either not paying attention to my health when I'm getting hit by cop spit or whatever, or because I moved too far and fell off my base and couldn't escape the enemies around me. But that's not normal. My base may get swiss cheesed, but if you have decent support, it isn't likely to collapse. And if needed, you can do repairs during horde night.

Still, I don't see any reason why they couldn't add a game option that affects horde night enemies. They are adding a lot of game options, so why not? But I doubt I'd ever change it from being all night long. I'm half tempted to do horde night even more often because it's fun. And I'm on 2 hour days, so my horde nights are twice as long as yours if you are on 60 minute days.
 
I'll admit, I find the first couple of horde nights lasting all night kind of annoying. Not because it's hard or a threat, just because killing the zombies with low level weapons or a bow/crossbow gets a bit tedious. But I also play on 2 hour days, so my horde nights last quite a while.

Currently running a ladder base, and it's not even close to being challenging (though something did destroy several blade traps last horde night and I have no idea what, since there were no explosions, and I wouldn't have expected the zombies to attack them.)
 
I'll admit, I find the first couple of horde nights lasting all night kind of annoying. Not because it's hard or a threat, just because killing the zombies with low level weapons or a bow/crossbow gets a bit tedious. But I also play on 2 hour days, so my horde nights last quite a while.
I like to play on 2hr days when I play solo to give me enough time for base building, but the 30min of straight enemies is just like you said tedious and feel like such a grind.

60min is just not enough time to really make a proper horde base unless you dedicate a full day to gather resources and close to a full day of building. It cuts your questing down drastically. What I run into is maxing out my loot stage because of biome restrictions, so I don't want to stay any longer than 7 days per biome.
 
Now it's clear where you got your ideas about jars, apiaries, and everything else. You don't need to prepare for anything complicated.
I'm talking about how the red gamma of bloodmoon made me disable it permanently, and you're talking about some kind of complexity that wasn't even mentioned before
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When God was handing out brains, you weren't in line
 
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The lack of weekly Blood Moon costs and the unwillingness to acknowledge them speaks volumes about someone else's lack of logic.
Do u hear urself man? There was no talk about the blood moon survive costs to begin with, all i said was the red gamma which made me disable this event permanently! It was an independent commentary without reply to you, but yet u came here to spit ur 5 cent stupidness!
Just ignore me please
 
I like to play on 2hr days when I play solo to give me enough time for base building, but the 30min of straight enemies is just like you said tedious and feel like such a grind.

60min is just not enough time to really make a proper horde base unless you dedicate a full day to gather resources and close to a full day of building. It cuts your questing down drastically. What I run into is maxing out my loot stage because of biome restrictions, so I don't want to stay any longer than 7 days per biome.
I prefer 2 hour days as well, but the amount of time you have to quest and do things doesn't change. You might complete something in half a day instead of a full day, but the number of days doesn't really matter that much. Yes, you have to focus more on your first horde night if you want to get a base up in time, but you can also just use a POI for the first horde night. Once you have a base up, all you have to do is upgrade it and do repairs. If you're making new bases every week, then you have to ask yourself whether or not you want to spend all that extra time that could be spent doing other things (since you did say that it "cuts your questing down drastically") since you're going to spend far more time doing that than the time you spend building one base, regardless of the day length.

I gave you a suggestion for how to have your extra biomes without ever having to move your base, and also pointed out how easy it is to travel to a horde base once you have a vehicle so that you don't need to build it anywhere close to where you are questing and scavenging if you don't want.
 
I find the currently implementation of BMs to be tedious. It used to be that once you finished the main horde, the game would trickle in 1-2 zombies until morning. Now it feels like you are getting that same trickle on steroids. Once you’ve exhausted the main defined BM hordes, the trickle zombies feel like empty padding. I’d prefer being able to beat the BM and then collect and repair the base.
 
How do you keep hordes/bloodmoon's interesting?
Do you move your base to each new biome?
Do you stick to one horde base and build upon it for each Bloodmoon?
I've tested out a few ways. Nope. Nope.

I'm not a tower defense gameplay fan, so horde nights are of no interest to me whatsoever. Ergo, my experience is more from an outlier's perspective. I'd probably turn them off were I to play regularly. They've just given me a pounding headache because they are very loud and last so very long. I shortly turned off the music because that in itself gets to be too much. A "meta" base would get too tedious for words for me. Just stand at a "fight window" all night long and swing away? No thanks. I've experimented with everything from a raised to ground level base to none. If you're looking for the most significant challenge, I'd go for none and utilize the envrionment for horde night, just building a functioning home base for everything else. I'd convert POIs before building one from the ground up because that's more of a challenge and more aesthetically appealing to me than a box on stilts. While you can build more than just the basic box, spikes and so forth by way of decoration hold no appeal for me whatsoever. I'd rather use the more architecturally interesting POIs.

I get the impression you're expected to build a functioning and/or bare bones base in every biome in order of difficulty (biome "progression"), but I wouldn't even want to do that. I'd just pick a biome and build a primary base there, building it up to be as strong as necessary for late game hordes if I didn't just turn them off altogether.

When it comes to zombie apocalypses or postapocalyptic settings in general, I prefer they be as non-arcadish as possible, i.e. no weird "specials" and "bosses," etc. Overwhelm by sheer numbers would be more my 'Walking Dead' style video game, but the performance issues would be horrendous to overcome.

That's why I think 7 Days strength and uniqueness lies mostly in the fact that it can be played as everything from a tower defense game to a homesteading sim. As long it retains that flexibility, it should do well for years to come.
 
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