bobrpggamer
Survivor
I made a level for Day of Defeat Source, that after weeks of work, maybe months, Steam decided to delete all of the files somehow and I did not make backups.I used to mod Half-Life 2, to create new levels. (Planet Phillip FTW!)
Modding 7D2D is a lot easier. If you learn XPath (which is not really "scripting") then you have a lot of power over what the game does.
Yes, mods that fundamentally alter the game play will probably require C# and/or Unity changes, but you won't have to learn that until you want to do something that is not possible with XML/XPath. You will be surprised how far you go until you reach that point.
My point: Modding is not a dream. Try it. You don't need to know scripting for most things. If you run into that point then ask, here or on Guppy's Discord (link is in the modding section of this forum). It will be better for you, and it will be better for the other modders. Just do it.
I am really only good at building. I just use whatever I can use, Polygons, Unreal 2.5 had a Subtract method to cut out of a void, but you could add polygon structures too, 7 Days to Die has its voxel thing. Possibly the only thing I am good at.
I do wish I could use seamless textures from online sources to add to 7 Days to Die paint selections. It seems like it would be so easy, but nobody has done it.