I just wanted to make sure that you do understand that the "e" is for EXPERIMENTALCan people give feedback without being reminded its experimental in every other reply? The title of the thread is "How do you like A17 experimental?" It's experimental. We get it.
If you are refering to my post, it makes a difference if someone gives his opinion and says "this is not a state I want to play it" or if he says "I'm at the point to uninstall it/give up". The latter also implies "and that will not change anymore". And in that case I feel it might be helpful to remind him that this is not final and what changes seem to be in the pipe that may improve things for him.Can people give feedback without being reminded its experimental in every other reply? The title of the thread is "How do you like A17 experimental?" It's experimental. We get it.
I reckon they spent that year (365 days) as follows:I honestly don't know what you did for the past year. .
Nitpick; Sex Rex 4/5 is enough. It is impossible to run out of Stamina using a Steel Pick if you have 4/5.You have to progress to steel pick and as high as you can in sex rex perk. Steel pick is so much slower that the stamina regen makes the total stamina consumption pretty ok when mining.
I know! I know!If you are refering to my post, it makes a difference if someone gives his opinion and says "this is not a state I want to play it" or if he says "I'm at the point to uninstall it/give up". The latter also implies "and that will not change anymore". And in that case I feel it might be helpful to remind him that this is not final and what changes seem to be in the pipe that may improve things for him.
That assumes that "point to uninstall it" isn't just a flowery phrase to generate drama.
(As an example: What is the difference between the following reasons to quit the game?
A) I can't stand the perk system
B) I can't stand the zombie killing giving most of the XP
Honorable mention for most valuable influencer in the yearbook of the Society for Depression Assistance.I know! I know!
A) is tough luck because the devs' arrogance has already made them state the new perk system is 100% here to stay.
B) Is a balance issue so the player can fix it himself.
What do I win?
Aha, that's because I am level 110 now and have TWO of everything. In fact A17 is so broken I have all of the items you can get in Don't Starve as well.Honorable mention for most valuable influencer in the yearbook of the Society for Depression Assistance.
By the way, you forgot to throw in a mention that you are at level 100 and have everything now. :cocksure:
17 has NOT hit the shelves. We are merely now allowed onto the factory floor to watch it being built and play around a bit with some incomplete samples coming off the assembly line.......The worst part isn't that A17 took so long to hit the shelves, it's actually that a lot is still labelled as a "WIP".
Well, for one, a major engine (Unity) update, that I note, some other developers have had so much trouble with that they've had to walk it back.i am wondering- what exactly things take a one year of development? I starting to play with alpha 7 it was 2013. 6 years of development and still dont beta. Its wonderful game, with a huge potential but development speed .. =(
And one year for a17. But still random gen buggy, still no optimization, still a lot of bugs. In a17 we can see things most part of which was implemented in mods long time ago. I have no idea what take a one year for dev. May be devs let us know?
From an experimental alpha? Beyond optimisations necessary to keep the game up and running in a reasonably good condition, this is something you'll need to wait for Beta for to see TFP concentrate on.Expectation from a17ptimization.
I don't understand how the devs are "arrogant" for making their game. It seems a lot more like the players are "arrogant" for demanding that the programmers do what THEY want, instead.A) is tough luck because the devs' arrogance has already made them state the new perk system is 100% here to stay.
"arrogant" was probably a bit dramatic. It is human nature for people to be upset when they feel they bait and switched (whether that happened is irrelevant, that's how some feel). Just because it's an EA game doesn't mean that people have no right to complain or ask for changes, ect. Some feel that they purchased and funded an EA game that promised what they think the steam description no longer supports. It's only natural to be upset, some handle it differently. Some will adapt and keep playing, some will love the changes, some will shout and throw tantrums, some will just accept it's not what they want and silent uninstall/move on to other games. That's just how change happens.I don't understand how the devs are "arrogant" for making their game. It seems a lot more like the players are "arrogant" for demanding that the programmers do what THEY want, instead.
We bought their game. We knew they were developing it, and they still are. What's arrogant about that?
And I'm not white-knighting. There's a LOT of crap in this game that I hate - have in previous versions and do now. But it's not "arrogant."
Because they have stated that the new systems (perks, no more leveling by doing, no more blueprints, player given everything in the game there is to have just by leveling etc etc - basicallyall those unexpected and generally unwelcome changes) will not be changed back and are here to stay. And they said this before there was any time to judge the community's reaction to such drastic changes that were touted as "experimental".I don't understand how the devs are "arrogant" for making their game. It seems a lot more like the players are "arrogant" for demanding that the programmers do what THEY want, instead.
Can I ask if one or both of the following is true for you guys....Ok, 3400 hours here, 6500 for hubby. Been playing for a while but not the beginning (might have been A9). Game has changed a lot and hubby and I have had to change out play style and sometimes priorities in the game in order to not be killed all the time. There have been lots of things to get used to.....Honestly I don't see that TFP have "broken" the game or really changed the dynamics or the end goals of it.