PC How do you like A17 experimental?

How do you like A17 experimental?

  • It is garbage. I hate everything about it.

    Votes: 0 0.0%
  • In general I hate it. The things I do like are overshadowed by the bad.

    Votes: 0 0.0%
  • In general I dislike it. It has good aspects but overall it is worse.

    Votes: 0 0.0%
  • In general I'm ambivalent. I have mixed feelings or am still unsure.

    Votes: 0 0.0%
  • In general I like it. It has bad aspects but overall it is improved.

    Votes: 0 0.0%
  • In general I love it. The things I don't like are overshadowed by the good.

    Votes: 0 0.0%
  • It is perfection. I love everything about it.

    Votes: 0 0.0%

  • Total voters
    0
Can people give feedback without being reminded its experimental in every other reply? The title of the thread is "How do you like A17 experimental?" It's experimental. We get it.

 
Can people give feedback without being reminded its experimental in every other reply? The title of the thread is "How do you like A17 experimental?" It's experimental. We get it.
I just wanted to make sure that you do understand that the "e" is for EXPERIMENTAL

Sorry, couldn't resist lol

 
Can people give feedback without being reminded its experimental in every other reply? The title of the thread is "How do you like A17 experimental?" It's experimental. We get it.
If you are refering to my post, it makes a difference if someone gives his opinion and says "this is not a state I want to play it" or if he says "I'm at the point to uninstall it/give up". The latter also implies "and that will not change anymore". And in that case I feel it might be helpful to remind him that this is not final and what changes seem to be in the pipe that may improve things for him.

That assumes that "point to uninstall it" isn't just a flowery phrase to generate drama.

(As an example: What is the difference between the following reasons to quit the game?

A) I can't stand the perk system

B) I can't stand the zombie killing giving most of the XP

If you know that the former will probably not change anymore and the latter is already announced as changing, it makes a huge difference)

 
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Where is the poll vote for "Can't play game anymore due to bad performance" ?

All the game play changes are a moot point if folks (including me) won't even play A17 due to performance.

 
I honestly don't know what you did for the past year. .
I reckon they spent that year (365 days) as follows:

Upgrade to new Unity / graphics overhaul: 10 days

New zombie AI: 5 days (+ 0.002 days to test it thoroughly)

Designing new dungeon POIs: 8,926 days

Designing new Stamina / hunger system: 6 minutes

Designing the new Perks system: 12.8 seconds

Realizing that A17 has no replayability, and is the shortest alpha ever (in terms of player becoming OP): 0 days

That totals a year, right?

 
You have to progress to steel pick and as high as you can in sex rex perk. Steel pick is so much slower that the stamina regen makes the total stamina consumption pretty ok when mining.
Nitpick; Sex Rex 4/5 is enough. It is impossible to run out of Stamina using a Steel Pick if you have 4/5.

- - - Updated - - -

If you are refering to my post, it makes a difference if someone gives his opinion and says "this is not a state I want to play it" or if he says "I'm at the point to uninstall it/give up". The latter also implies "and that will not change anymore". And in that case I feel it might be helpful to remind him that this is not final and what changes seem to be in the pipe that may improve things for him.
That assumes that "point to uninstall it" isn't just a flowery phrase to generate drama.

(As an example: What is the difference between the following reasons to quit the game?

A) I can't stand the perk system

B) I can't stand the zombie killing giving most of the XP
I know! I know!

A) is tough luck because the devs' arrogance has already made them state the new perk system is 100% here to stay.

B) Is a balance issue so the player can fix it himself.

What do I win?

 
i am wondering- what exactly things take a one year of development?

I starting to play with alpha 7 it was 2013. 6 years of development and still dont beta. Its wonderful game, with a huge potential but development speed .. =(

And one year for a17. But still random gen buggy, still no optimization, still a lot of bugs. In a17 we can see things most part of which was implemented in mods long time ago. I have no idea what take a one year for dev. May be devs let us know?

 
Expectation from a17 :

optimization.

normal random gen

NPC - survivors, bandits, other settlements

BEHEMOTH!!!

i can be a death from the skys with molotov in my hand!

zombie AI

its really hard to survive 7th night now

Reality:

WTF?!?! and one year for this??? really???

my ass is on fire :crushed:

 
The worst part isn't that A17 took so long to hit the shelves, it's actually that a lot is still labelled as a "WIP". But I just can't see how they'll finish / balance / fix a lot of the current issues (e.g. RWG) in a matter of weeks, when a whole year wasn't actually enough time to do so.

Overall I wish core foundations would finally get polished before another complete framework overhaul tears everything down for "the bigger picture". As a developer myself, I understand how much time can be saved by rewriting legacy code and early framework decisions, yet it's usually something you do mid-early, and not in an alpha that was labelled as one of the last.

Honestly, if I could wish for one thing, it would be for A18 to be a short (2-3 months) release with 80% of emphasis put on balancing. There's sooo many aspects that are totally broken / useless because of poor balance, food and tools/guns efficiency being one of them. And mostly, make it short so you don't bury yourself into a "vision" before it's too late to take into account community feedback at "low cost".

 
I know! I know!

A) is tough luck because the devs' arrogance has already made them state the new perk system is 100% here to stay.

B) Is a balance issue so the player can fix it himself.

What do I win?
Honorable mention for most valuable influencer in the yearbook of the Society for Depression Assistance.

By the way, you forgot to throw in a mention that you are at level 100 and have everything now. :cocksure:

 
Honorable mention for most valuable influencer in the yearbook of the Society for Depression Assistance.
By the way, you forgot to throw in a mention that you are at level 100 and have everything now. :cocksure:
Aha, that's because I am level 110 now and have TWO of everything. In fact A17 is so broken I have all of the items you can get in Don't Starve as well.

 
The worst part isn't that A17 took so long to hit the shelves, it's actually that a lot is still labelled as a "WIP".
17 has NOT hit the shelves. We are merely now allowed onto the factory floor to watch it being built and play around a bit with some incomplete samples coming off the assembly line.......

 
i am wondering- what exactly things take a one year of development? I starting to play with alpha 7 it was 2013. 6 years of development and still dont beta. Its wonderful game, with a huge potential but development speed .. =(

And one year for a17. But still random gen buggy, still no optimization, still a lot of bugs. In a17 we can see things most part of which was implemented in mods long time ago. I have no idea what take a one year for dev. May be devs let us know?
Well, for one, a major engine (Unity) update, that I note, some other developers have had so much trouble with that they've had to walk it back.

- - - Updated - - -

Expectation from a17 :optimization.
From an experimental alpha? Beyond optimisations necessary to keep the game up and running in a reasonably good condition, this is something you'll need to wait for Beta for to see TFP concentrate on.

 
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A) is tough luck because the devs' arrogance has already made them state the new perk system is 100% here to stay.
I don't understand how the devs are "arrogant" for making their game. It seems a lot more like the players are "arrogant" for demanding that the programmers do what THEY want, instead.

We bought their game. We knew they were developing it, and they still are. What's arrogant about that?

And I'm not white-knighting. There's a LOT of crap in this game that I hate - have in previous versions and do now. But it's not "arrogant."

 
I don't understand how the devs are "arrogant" for making their game. It seems a lot more like the players are "arrogant" for demanding that the programmers do what THEY want, instead.
We bought their game. We knew they were developing it, and they still are. What's arrogant about that?

And I'm not white-knighting. There's a LOT of crap in this game that I hate - have in previous versions and do now. But it's not "arrogant."
"arrogant" was probably a bit dramatic. It is human nature for people to be upset when they feel they bait and switched (whether that happened is irrelevant, that's how some feel). Just because it's an EA game doesn't mean that people have no right to complain or ask for changes, ect. Some feel that they purchased and funded an EA game that promised what they think the steam description no longer supports. It's only natural to be upset, some handle it differently. Some will adapt and keep playing, some will love the changes, some will shout and throw tantrums, some will just accept it's not what they want and silent uninstall/move on to other games. That's just how change happens.

 
Ok, 3400 hours here, 6500 for hubby. Been playing for a while but not the beginning (might have been A9). Game has changed a lot and hubby and I have had to change out play style and sometimes priorities in the game in order to not be killed all the time. There have been lots of things to get used to.

We are much more cautious about the POIs. We spend more time gathering resources in the wild instead of going for the "easy loot" of the Poi system. Not game breaking or even really bothersome, just different.

Honestly I don't see that TFP have "broken" the game or really changed the dynamics or the end goals of it. I remember the days of having to find the forge book so gating at lvl 20 doesn't get my knickers in a twist, I just have to PLAN, which is part of the game I love.

Not harvesting zombie bodies is nice and not so nice at times. I have to say I prefer not having to cut up 150 bodies after horde night praying I get them done fast enough before they spawn a screamer.

I like the idea of the new quest system, I havent done any yet, but like the idea. I'm looking forward to NPC's, bandits and more backstory.

So keep doing what you are doing TFP until you piss me off and I go sulk in the corner swearing I will never play again :)

 
For E221 update alone voted the first option.

Hate the exp nerf especialy that building an crafting doesn't reward players with exp anymore so a wandering horde was a nice exp boost.

Hate the stamina bar being emptied from 1-2 power attacks unlike before and the power attack damage buff was completly insygnificant for the gigantic stamina per swing debuff, that's like spending 2.5x more stamina to deal 20% more damage now or something, such balance, much wow.

In the end, decided with bf to just play another game after 35 in-game days of total fun, 36th day ended in like 10 minutes, bcs couldn't handle the unfun.

Also why lucky looter have no better loot now, makes the perk a complete waste of points, or atleast, it doesnt say in describtion that it increases loot.

 
I don't understand how the devs are "arrogant" for making their game. It seems a lot more like the players are "arrogant" for demanding that the programmers do what THEY want, instead.
Because they have stated that the new systems (perks, no more leveling by doing, no more blueprints, player given everything in the game there is to have just by leveling etc etc - basicallyall those unexpected and generally unwelcome changes) will not be changed back and are here to stay. And they said this before there was any time to judge the community's reaction to such drastic changes that were touted as "experimental".

Arrogant in the same way the makers of The Last Jedi were. On hearing that the world in general thought the movie was garbage, they blamed the audience rather than the writers. Then on hearing Solo was going to be mass boycotted due to the poor quality of TLJ, they laughed and said "bring it on". One 300 million dollar loss later.....and they are still being arrogant.

 
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Ok, 3400 hours here, 6500 for hubby. Been playing for a while but not the beginning (might have been A9). Game has changed a lot and hubby and I have had to change out play style and sometimes priorities in the game in order to not be killed all the time. There have been lots of things to get used to.....Honestly I don't see that TFP have "broken" the game or really changed the dynamics or the end goals of it.
Can I ask if one or both of the following is true for you guys....

a) You have hit level 100

b) You are on your second or subsequent play-through of A17

Because I will be honest here and state that the game's really serious problems don't manifest until one or both of the above is true for the player. If neither of these is true then you probably think A17 is pretty good, as I generally did.....for a while.

 
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