Why is everyone afraid of zombies? Very primitive AI. I've been waiting a year and a half for 17 to come up with a new AI.
Impregnable base can be built very quickly if you understand how to work AI zombies. They're stupid and direct. They're also very slow. Even from running zombies you can easily strafe and make them get stuck in objects and other zombies.
You can make ladders and laugh by shooting stupid zombies. You can dig a cave at the bottom, and put on top of the cage and barbed wire that would shoot at the stuck zombies. You can put spinning traps on top of each other to the top hit on the head, and the bottom on the legs. You can make the base triangular and one wall next to the seller. It is possible to dig out a hole and from above a lattice through which to shoot. You can dig a mine in which zombies will fall and just forget about them. And you can just climb on the roof of a stone building and jump on the stairs sideways (zombies do not know how), they will destroy a few blocks in the walls and all you can live there forever.
Personally, I want the game to focus on AI zombies, from which it is impossible to hide and impossible to build an indestructible base. I don't understand "survival" for a spoon in vanilla yogurt. "Oh, please make it scary, but behind the fence".
The player must always build and rebuild the base. Each time the Horde must become stronger and sweep away any obstacles on its way. This is what makes sense: 7 days to prepare. And then to the last bullet, the last trap, the last block of the wall and eventually fight with a chainsaw.
I want like in the movies. To adrenaline boiled.
Impregnable base can be built very quickly if you understand how to work AI zombies. They're stupid and direct. They're also very slow. Even from running zombies you can easily strafe and make them get stuck in objects and other zombies.
You can make ladders and laugh by shooting stupid zombies. You can dig a cave at the bottom, and put on top of the cage and barbed wire that would shoot at the stuck zombies. You can put spinning traps on top of each other to the top hit on the head, and the bottom on the legs. You can make the base triangular and one wall next to the seller. It is possible to dig out a hole and from above a lattice through which to shoot. You can dig a mine in which zombies will fall and just forget about them. And you can just climb on the roof of a stone building and jump on the stairs sideways (zombies do not know how), they will destroy a few blocks in the walls and all you can live there forever.
Personally, I want the game to focus on AI zombies, from which it is impossible to hide and impossible to build an indestructible base. I don't understand "survival" for a spoon in vanilla yogurt. "Oh, please make it scary, but behind the fence".
The player must always build and rebuild the base. Each time the Horde must become stronger and sweep away any obstacles on its way. This is what makes sense: 7 days to prepare. And then to the last bullet, the last trap, the last block of the wall and eventually fight with a chainsaw.
I want like in the movies. To adrenaline boiled.
