Uhhhh.
Was on a business trip, did not have a chance to play until now.
First impression

hwell: :sad:
Pretty. Dumbed down. In that order. Looking better than ever, but I am realizing that I do not fall into the demographic/intent for whom this game is meant to be for. Finishing, with the realization that more than ever I was lucky enough to join this alpha when I did, as the early "unfinished" state was much more to what I was after from this type of game, than "closer to the finished product" state that we are getting today. It's actually getting worse for a few alpha's from gameplay perspective, and I guess I am just worn out.
What's wrong? Take arrows, shoot, collect XP - the end (do it with a gun if you feel like it). I am not motivated at all, all that content (no end game surely, but all that content early/mid game), with direction removed more than ever.
Ie loot - why bother (loot birdnests, harvest stone, kill zombies and then you will be able to loot better later), explore - why bother except to find new zombies in vicinity to level up, traders - bah nerfed or not, quests OK, but I can just shoot a few zeds instead. Guns - Ok so I can kill them with one shot instad of three... D7, that was supposed to be fun, right. I guess, but the way I can see them behaving, tower defense is removed through imablance, at the moment. However this is not the issue, the issue is in order to shoot a lot of zombies on D7, I have to focus on repeating the same action alone (find and kill zombies as I walk around) while I ignore all the rest of the game, as the rest does not matter much anymore.
Essentially the game content has been removed as the only worthwile action is to find and kill zombies, in order to get better at (or be able to?!?) doing anything else at all. In short - why bother. OK, so I need to kill 1k zombies so that I can then build without grind? What?!? were they thinking. Looks like devs are burnt out too. Gamestages is the crutch now. As you kill more zombies they become more difficult and allegedly this is why you need more and better stuff that you get through killing zombies anyhow, so it is killing zombies in an infinite loop scenario. Optimize through finding the correct rate.
What else? At least there are still 64 zombies possible, much better AI, inventory management looks good, stamina I don't care about as you can have food galore (but it is an interesting method to annoy newcomers until they learn the game mechanics, for sure). Whatever the content changes, some definitely better, some crucial (better AI), the direction is removed. Take three arrows, repeat the motion of shooting the zombies in the same way, build up perks, fall asleep. I cannot even figure melee without perks - take several swings with L1 clubat zero level, cannot hit for the life of me.
All in all, it was fun while it lasted. I am sure it will continue to be successful, but I have to find something else. Will come back to check for sure, hope it improves (kinda unlikely at this stage though), so good luck everyone!
*What was fun for me? (could not resist) This is the key difference between me and the devs - the game had natural progression, you had a ton of things to do which all rewarded you meaningfully more or less.
For me it was the best during the early no perks/playing on rails/whatever days, as progression was coming from the stuff we did, and you killed zombies to survive/live in postapocalyptic world.
I needed no damn XP to motivate me kill zombies so I could do other things better/do them at all. Forge was gated through a book you had to find, not some magic education that I get from shooting three arrows into the zombie head so that I could become a better intellectual and learn how to build an anvil at the level X.
You want meaningful progress? We were there once. We used to mine, get more ore/stuff at some rate, as you do more of something, you get better. Guns, loot, mining, building, cooking, medicine, whatever, on top of it all exploration/looting had a purpose as it also rewarded you with stuff so you could do all those other things better. Fine tuned item quality (could have been better, but fine tuned compared to today). Building, learning through what was done, growing, incentivized me to explore all available game content as I was were trying to survive in a harsh world, replaced by, three arrows into the head x 1000.
We were killing to survive, I have a sense I am killing zombies to learn how to cook now. (a bad joke, but I am killing them to access game content essentially, whether nerfed or not acessible at all).
Do other things you say, but then I am either crap at doing them, or cannot do them at all, unless I kill X zombies. I was motivated to kill 1000 zombies (even with the bow if necessary) as they were impeding on my progress as I was doing something (else), like trying to survive, or waiting for end game content of the future.
Zombies were there as a threat to stop you in whatever else you were doing, they were meant to get better at being a threat, not the sole purpose of being in the gameworld.
The game is upside down now. I have to feel like mining just for the sake of it, if I want to mine (not to mention I have all the boulders on the top anyway), but to mine... well I have to kill zombies, as getting XP from anything else is virtually meaningless.
Instead of mining so that I can defend beter, build a better tower, eliminate threats. I have to look for threats now, kill them, as without killing them I do not know how to swing a damn shovel. If I feel like mining now, explore game content underground - I have to do something else first, as without that - well mining is tedious, not to mention totally unnecessary as it stands (just go and defend from a POI, and mine boulders for gunpowder).
Three shots in the head for 550XP or 10min doing something else, I'll take three headshots, thank you, and ignore all the rest this game has to give, as at least in theory I am supposed to be preparing for D7, right?
Instad of diversifying the world they built back then, they are simplifying the world and moving to lowest common denominator. Players could just as well play in creative mode in order to enjoy other content, as in the regular game the rest of the content is gated behind a number of zombie kills, and once you kill them why would you do anything else anyhow?
Right now, repeat the same three arrow shot in the head, do it 20x, level up, use perk point. Cannot help it, but :miserable: I can still go and play an earlier version though, and I did get way more out of this game than I ever hoped. It is just so unfortunate to be so close, but so far away, that's all.
Another one "so much potential, but..." game. Certainly in a much better state than Elite Dangerous, that's for sure, however :fatigue: .
**Apologies for the wall of text, but I did spend a ton of time in this gameworld, and as it seems that the time is over, wall of text tends to be the final byproduct.