For me, this version really is the worst version so far. On the one hand, because of things that we were told (*) while they were developing it, on the other hand because its so extremely streamlined(**), that its just lost all fun for me, and on the third hand, some things are just implemented really bad, even if they were a good idea(***). I thought i would never say this, but as it stands now, fallout76 is the better game. So i reverted back to a16.4 and i am playing the ravenhearst mod now.
(*) Told while watching mm play and yeah, might have understood it wrong, but:
a.) I assumed, that we would be able to tell if cabinets are empty or not, to save time. That means also in MP, its visible from afar, if someone else already has looted the cabinets. But what we got was only a visible hint if the cabinet was SPAWNED with loot in it or not. So you go there check it, and find out: Its Empty, but it doesnt show.
b.) Pallets. I assumed, that according to madmole in one of the earlier a17 videos, we would get pallets as craftable containers, which would show their fullness state in 4 levels (empty, 27% 50%, 75%, full) by showing the equivalent model in the world. What we got was just 5 different non-containers in the world...
c.) I thought that there now would be much more blocks to build, according to madmole. But in reality - at least in non-creative mode - it seems now less than in a17. Take lights for example. If i remember correctly, we had the simple light, 2 different round ceiling lights, 2 different square ceiling lights, and one outdoor ceiling light to build. Now we have 1 simple bulblight...
d.) I expected an addition to the clothes (in terms of more variety, maybe textureable for modders, and so on, but nothing...)
e.) i expected an addition to the new electricity system from a16.4 but again...nope.
**) Steamlined:
Quality System: effectively gone. The hunt for the ultimate 600 gun was fun. now, as guns no matter what quality only barely differ (mod slots and endurance), there is no real fun in scavenging anymore. mods are too little and too rare to make it fun. (just look at poe or diablo and you know what i mean)
Removal of building parts,
food and drink,
removal of recipes to find,
etc..
***) Bad
Color mods for example. Just tinting the whole model with a color is a really cheap and bad way to do it. If you want to see how this is done right, i recommend to take a look at destiny2. There they also have color mods, but those are done right. (Means: only color/material of plausible elements of the guns change, not tinting the model with #000000
The mod system itself: It has so much promise, but.... yeah. color mods do increase weapon damage, and so on.
The Paint System with the paint brush. You overdid all of the textures, so that they look better, and worn now. BUT you forgot about the paintbrush - tool, because now if i build myself a shelter i have not even ONE pristine (clear, nice looking) texture to choose from, only those 200 year old, rusty, moldy, walls. Why? And this is something that modders cant even change....
The more time i spend in a17, the more annoying things i seem to find, compared to a16.4...